Battle Harness
3
Equipment — uncommon
Attach to a Drone. Host gains Battle Hardened and Rapid Launch.
The drone wears the harness to work. The work is loud. The harness is louder.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 1000 cards — page 5 of 50

Equipment — uncommon
Attach to a Drone. Host gains Battle Hardened and Rapid Launch.
The drone wears the harness to work. The work is loud. The harness is louder.

AI Routine — uncommon
Persistent Field. Your Weapons gain Priority Fire.
Hands every gun a small schedule. Every gun fires on the early side of it.

Maneuver — common
All units you control gain Reactive this turn.
Time bends. The fleet finds itself speaking mid-sentence on the opposing turn.

Field — rare
Environmental. All units gain Priority Fire. Replaces any active Environmental.
Every ship in the region reads the same short rule: fire early. Every ship obeys.

AI Routine — uncommon
Persistent Field. Priority Fire. Overclock.
Every ship reads the same page at the same moment. The page turns together.

Weapon — common
Overclock. Deal 4 damage.
Runs hot. Fires hotter. The gloves were never optional.

Drone — common
Critical Breach: deal 3 damage to the unit that destroyed this.
Goes up fine, comes down louder, lands in somebody else's rear hangar.

Drone — uncommon
Hot Deploy. Critical Breach: deals 5 damage when destroyed.
Takes the run. Takes the hit. Takes someone else along for the paperwork.

Drone — uncommon
Critical Breach: deal 5 damage when destroyed. Hot Deploy.
Launches loud. Detonates louder. Files its last postcard on the way down, calmly.

Drone — common
Critical Breach: deal 4 damage to the unit that destroyed this.
Bigger warhead. Same temperament. Still friendly until touched.

Drone — common
Critical Breach: deal 4 damage to the unit that destroyed this.
Dies well, dies loudly, dies on purpose, writes its own brief obituary.

Drone — epic
Rapid Launch. Critical Breach: deal 8 damage. Alpha Strike.
Runs every sortie twice. Lands once. Drops a long note into the plating.

Drone — uncommon
Rapid Launch. Critical Breach: deal 4 damage to the unit that destroyed this.
Rolls the bomb off the rack. Rolls itself onto the hull shortly after, without regret.

Ship Core — uncommon
Passive: Your next Module each turn costs 1 less energy.
The core that reads the expense ledger a little optimistically every turn.

Equipment — common
Attach to a Drone. Host gains +2 attack.
Extra thrust, extra heat, extra chance the drone is the one who wins the exchange.

Module — common
Bounce. Return target enemy Drone to its owner's hand.
The drone takes a long rest on the hangar rack. Somebody else wears the war.

Weapon — common
Deal 12 damage. If target had a Shield, ignore half.
Built for hulls that still thought they were safe.

Weapon — common
Overflow Fire. Deal 16 damage; excess damage hits enemy ship.
Opens the door. Whatever is inside is on its own.

Maneuver — common
Move one of your Drones out of combat range; it cannot attack or be attacked this turn.
Break formation, keep the drone, lose the plan, finish the fight anyway.

Equipment — uncommon
Escalation. Attach to a Drone. Host gains +1 defense per turn alive.
The drone wears a little more metal every day. Never admits the weight.