Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 1000 cards — page 6 of 50

Building Shield

2
Building Shield

Defenseuncommon

Escalation. Gains +2 defense per turn alive.

Thin at first. Thick by the end. The metal thickens on its own, quietly.

ATK 0DEF 5

Bulwark Drone

4
Bulwark Drone

Dronecommon

Interceptor. Enemy must attack this drone first.

Thickest plates the fleet could weld. Thickest stubbornness pilot could hire.

ATK 4DEF 9

Burn Beam

2
Burn Beam

Weaponcommon

Deal 4 damage and Radiation Leak 2 for 2 turns.

The beam moves on. The heat does not.

ATK 5DEF 0

Burn Turret

3
Burn Turret

Weaponcommon

Radiation Leak. Deal 7 damage and Radiation Leak 2 for 2 turns.

A steady fire. The kind that outlasts introductions.

ATK 7DEF 2

Burrow Drone

3
Burrow Drone

Droneuncommon

Cloaked Entry. Deploy Burst: Probe 1.

Arrives already reading the enemy's shelf. The shelf never notices being read.

ATK 4DEF 5

Burst Analyzer

2
Burst Analyzer

AI Routinecommon

Chain Catalyst. Your next non-unit card this turn deals +2 damage.

Looks at the trigger twice. Finds two triggers. Recommends both.

ATK 0DEF 5

Burst Boost

1
Burst Boost

Maneuveruncommon

Your next Weapon this turn deals +3 damage.

Short pulse to the capacitor. Short pulse to the pilot. Longer conclusion to the target.

ATK 0DEF 0

Burst Cannon

2
Burst Cannon

Weaponuncommon

Alpha Strike. Deal 3 damage twice to target.

Pulls the trigger once. The mechanism pulls the trigger again, more thoroughly.

ATK 6DEF 0

Burst Mortar

3
Burst Mortar

Weaponcommon

Hits up to 3 different targets for 3 damage each.

Lobs three polite questions at three rude guests. None answer back.

ATK 8DEF 0

Burst Rifle

4
Burst Rifle

Weaponrare

Alpha Strike. Priority Fire. Overclock. Deal 6 damage twice, first.

Two rounds at the top of the queue. Two out of the chamber. Quiet.

ATK 12DEF 0

Capital Bulwark

6
Capital Bulwark

Defensecommon

Interceptor. Enemy must attack this unit first.

Mounted on ships whose captains had stopped believing in retreat.

ATK 5DEF 16

Capital Drone

6
Capital Drone

Dronecommon

Rapid Launch. Cold Boot 1. Enters ready but disabled for 1 turn.

One of the big ones. Launches loud, lands louder.

ATK 10DEF 10

Capital Fighter

6
Capital Fighter

Droneuncommon

Priority Fire. Hot Deploy.

Takes the room. Takes the hall. Takes the corridor the enemy thought was safe.

ATK 11DEF 10

Capital Striker

6
Capital Striker

Dronerare

Rapid Launch. Alpha Strike. Priority Fire.

One command from the bridge. Six hits in the first minute. Capital ship returns light.

ATK 13DEF 8

Capital Terror

7
Capital Terror

Droneepic

Rapid Launch. Critical Breach: deal 10. Cold Boot 1.

Warms up loud. Arrives louder. Leaves quiet, because there is not much left that moves.

ATK 15DEF 11

Capital Warship

6
Capital Warship

Dronerare

Rapid Launch. Cold Boot 1. Priority Fire.

The ship the fleet salutes as it passes. The enemy refuses to fire first.

ATK 12DEF 12

Capture Zone

4
Capture Zone

Fieldcommon

Mission Complete: if you control 3 or more Drones for 2 consecutive turns, draw 3 cards.

A circle drawn in the vacuum. Everyone agrees on where the circle is. Almost everyone.

ATK 0DEF 0

Cargo Bomb

4
Cargo Bomb

Moduleuncommon

Deal 10 damage. May store face-down in Cargo; cost becomes 2 when played from Cargo.

A small package in the hold. Pretends to be shipping. Waits for the signature.

ATK 0DEF 0

Cargo Frame

0
Cargo Frame

Ship Corecommon

Passive: Your ship has 1 extra Cargo slot.

A wider belly, wider windows, wider horizon for the things you bring along.

ATK 0DEF 0

Cargo Missile

4
Cargo Missile

Modulecommon

Deal 10 damage. You may store this in Cargo face-down; its cost becomes 2 when played from Cargo.

Hidden in the hold. The enemy knows there is a box. The box is patient.

ATK 0DEF 0