Ablative Fortress
4
Defense — uncommon
Ablative Plating 3. Auto-Repair 2.
Wears down steadily. Knits up steadily. A careful accounting in metal, signed off every dawn.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
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Defense — uncommon
Ablative Plating 3. Auto-Repair 2.
Wears down steadily. Knits up steadily. A careful accounting in metal, signed off every dawn.

Defense — common
Ablative Plating 2. Damage reduced by 2 before hitting HP.
Designed to lose itself quietly so the pilot can keep going loudly.

Defense — uncommon
Ablative Plating 2. Auto-Repair 1.
Wears down. Knits up. Wears down again. Each shift smaller, each shift still enough.

Defense — uncommon
Reactive. Ablative Plating 1. Damage reduced by 1 before hitting HP.
Thin. Light. Patient. Gives up its material to keep the hull polite.

Ship Core — rare
Passive: When you destroy an enemy unit, gain 1 energy.
Turns every enemy ending into the pilot's next beginning, repeatedly, calmly.

AI Routine — common
Adaptive Learning. Gains +1 defense per distinct card type you have played.
Learns by losing. Loses less the next time. Eventually stops losing.

Defense — rare
Adaptive Learning. Ablative Plating 1. Reinforced Hull.
Listens for the pattern. Thickens in the pattern's favorite entry point, quietly.

Defense — common
Ablative Plating 2. Damage reduced by 2 before hitting HP.
Learns the shape of the threat and becomes the wrong shape for it.

AI Routine — uncommon
Adaptive Learning. Auto-Repair 2. Gains power per distinct card type played.
Learns by getting hit. Gets hit less every time it learns.

Defense — uncommon
Adaptive Learning. Ablative Plating. Grows tougher per distinct card type played.
Hears the fight. Thickens quietly in the places the fight prefers to hit.

Maneuver — common
Your next 2 Weapon attacks this turn deal +2 damage each.
The gloves tighten. The eyes narrow. The second shot is suddenly a promise.

AI Routine — common
Persistent Field. When you play a Weapon, apply Tracking Lock to a random enemy.
Always points at somebody. Sometimes at someone who had forgotten to hide.

Defense — common
Ablative Plating 3. Damage reduced by 3 before hitting HP.
Written in layers. Each one a small promise to the next.

Defense — common
Ablative Plating 4. Damage reduced by 4 before hitting HP.
Four layers of slow refusal, bolted together by someone who had seen enough.

Defense — epic
Ablative Plating 2. Emergency Reboot. Reinforced Hull. System Shielding.
Four patterns welded into one frame. Each pattern trusts the other three completely.

Defense — uncommon
Ablative Plating 2. Interceptor.
A lighter version of the old fortress pattern. Still gets the job done, usually first.

AI Routine — uncommon
Persistent Field. Interceptor. Auto-Repair 2.
Every wall on the ship learns the same trick at the same quiet moment.

Defense — uncommon
Ablative Plating 3. Auto-Repair 2.
Wears itself down slow, stitches itself up slower, always catches up by midnight.

Defense — rare
Ablative Plating 2. Interceptor. Auto-Repair 2.
Old pattern. Old patience. Newer welds. Same quiet insistence on keeping the hull here.

Defense — epic
Ablative Plating 4. Auto-Repair 3. Emergency Reboot. Reinforced Hull.
Four patterns, four patiences, one promise: this hull stays where the pilot parked it.