Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 1000 cards — page 4 of 50

Assault Coordinator

2
Assault Coordinator

AI Routinecommon

Persistent Field. Your Weapons gain Assault Protocol 1.

Speaks in commands no pilot hears, to guns that listen for nothing else.

ATK 0DEF 5

Assault Drone

3
Assault Drone

Dronecommon

Rapid Launch. Enters ready to attack an enemy unit.

Clamps released, checklist ignored, target already acquired before the launch alarm.

ATK 5DEF 3

Assault Leader

5
Assault Leader

Dronerare

Battle Hardened. Priority Fire. Outrider.

The veteran at the front of the wedge. Takes first hit. Gives the next seven.

ATK 10DEF 6

Assault Wing

3
Assault Wing

Droneuncommon

Alpha Strike. Priority Fire. Attack triggers twice.

Paints the enemy's afternoon in two coats. The second arrives before the first dries.

ATK 6DEF 3

Asteroid Belt

3
Asteroid Belt

Fieldcommon

Environmental. At start of each turn, Drones without Evade or Skyward Maneuver take 2 damage. Replaces any active Environmental.

Nothing bigger than a boulder, nothing smaller than a truck, and a lot of both.

ATK 0DEF 0

Auto Commander

4
Auto Commander

AI Routinecommon

Auto-Repair 3. Heals 3 HP at end of your turn.

The calm voice that orders the wounded to keep working and be careful.

ATK 0DEF 13

Auto Reload

1
Auto Reload

AI Routinecommon

End Cycle: if you played no Weapon this turn, draw 1 card.

The magazine fills itself. The pilot pretends not to notice.

ATK 0DEF 3

Auxiliary Bulkhead

3
Auxiliary Bulkhead

Defensecommon

A redundant structural bulkhead.

Installed after the first time. Never removed after the second.

ATK 0DEF 10

Backup AI

2
Backup AI

AI Routineuncommon

Persistent Field. Emergency Reboot on your ship once.

A quiet subroutine in the corner. Wakes when the main AI is in trouble, once.

ATK 0DEF 5

Barrage Cannon

3
Barrage Cannon

Weaponuncommon

Priority Fire. Breach Cascade. Deal 7; adjacent units take 2.

Spreads the conversation. Nobody near the target gets to keep out of it.

ATK 8DEF 0

Barrel Extender

1
Barrel Extender

Equipmentcommon

Attach to a Weapon you control. Host gains Priority Fire.

An extra inch of metal, an extra moment of accuracy, an extra ghost.

ATK 0DEF 0

Barrel Extender Plus

2
Barrel Extender Plus

Equipmentuncommon

Attach to a Weapon. Host gains Priority Fire and Overclock.

A longer muzzle. A louder gun. A pilot who earned the nickname the hard way.

ATK 0DEF 0

Barrel Roll

0
Barrel Roll

Maneuvercommon

Play only if an enemy is attacking you. Dodge the next incoming attack entirely.

Old trick. Old saying. Older grave for the pilots who tried it twice.

ATK 0DEF 0

Basic Deflector

0
Basic Deflector

Defensecommon

Reactive. Play only when your ship is attacked. Enters with 3 defense.

Every pilot learns the deflector sigil before they learn their name.

ATK 0DEF 3

Basic Frame

0
Basic Frame

Ship Corecommon

Passive: Your Weapons deal +1 damage.

The oldest frame in the yard. Still welded on more ships than any newer model.

ATK 0DEF 0

Basic Module

1
Basic Module

Modulecommon

Draw 1 card.

Small black box. Smaller label. The pilot never reads the label. The box still works.

ATK 0DEF 0

Basic Subroutine

1
Basic Subroutine

AI Routinecommon

A standard ship-side subroutine.

Old code, clean code, code that nobody ever thought worth rewriting.

ATK 0DEF 3

Bastion Heart

0
Bastion Heart

Ship Corelegendary

Passive: +10 starting Hull Integrity; your Defense units gain +1 defense.

A core beaten from an older flagship's hull. The older flagship still hums inside.

ATK 0DEF 0

Battery Burst

6
Battery Burst

Weaponrare

Priority Fire. Alpha Strike. Overclock. Deal 10 damage twice, first.

The whole battery talks at once. The enemy listens, briefly, as a courtesy.

ATK 20DEF 0

Battle Bulwark

5
Battle Bulwark

Defensecommon

Interceptor. Enemy must attack this unit first.

Stands at the gap. Fills the gap. Dies in the gap. Paid in full.

ATK 3DEF 15