Stealth Master
5
Defense — epic
Gain Stealth. Cloaked Entry. Evade 40%. Reinforced Hull.
Never on the map. Never in the briefing. Never the first thing the enemy remembers.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
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Defense — epic
Gain Stealth. Cloaked Entry. Evade 40%. Reinforced Hull.
Never on the map. Never in the briefing. Never the first thing the enemy remembers.

Field — rare
Environmental. All units gain Gain Stealth and Cloaked Entry. Replaces.
Every ship in the region becomes a rumor. The enemy files the rumor, keeps firing.

Weapon — epic
Critical Strike. Phase Drive. Overflow Fire. Deal 24 damage; bypasses most blockers.
Born in a shipyard that no longer exists. Still listed on its manifest.

Ship Core — uncommon
Passive: Your first Weapon each turn deals +1 damage.
A tiny edge on the first trigger of the turn. The edge keeps showing up.

Drone — common
Priority Fire. Resolves damage before opponent this turn.
Third iteration, fourth widow, metrics improving on every operator summary sheet.

Drone — rare
Rapid Launch. Alpha Strike. Priority Fire.
One run. Two hits. Three pilots argue over who first put it on their roster.

Drone — uncommon
Rapid Launch. Priority Fire.
Wing breaks the rail. Wing breaks the enemy. Wing breaks the mission log second.

Drone — common
Rapid Launch. Enters ready to attack an enemy unit.
The launch tube is its childhood. The enemy is its first memory.

Weapon — common
Alpha Strike. Deal 2 damage twice to target.
Twice is the only rhythm it knows, twice is all it needs.

Drone — common
Auto-Repair 2. Restores 2 Hull to your ship at end of each of your turns.
Carries the spare parts, also the grudge, and the spare grudge parts.

AI Routine — rare
Persistent Field. Efficiency Protocol. Priority Fire.
The fleet flagship prefers it. The fleet that answers to no one prefers it more.

Field — epic
Environmental. All units gain Priority Fire and Alpha Strike. Replaces any active Environmental.
Every gun finishes the sentence first. Every gun has the second sentence ready.

AI Routine — epic
Persistent Field. Overclock. Efficiency Protocol. Cascading Power.
The reactor runs past the gauge. The gauge apologizes. The fleet keeps its lead.

AI Routine — uncommon
Persistent Field. Cascading Power. Efficiency Protocol.
What the fleet runs when it intends to leave this fight with its wing intact.

Maneuver — epic
All your Weapons and Drones attack with Priority Fire, Alpha Strike, Critical Strike.
The fleet strikes once. The fleet strikes twice. The enemy does not strike anything back.

Equipment — epic
Attach to a Weapon. Host gains Priority Fire, Critical Strike, Alpha Strike, Tracking Lock.
Four names on the target's ticket. Four ways the ticket gets punched, first.

AI Routine — rare
Persistent Field. Adaptive Learning. Efficiency Protocol.
The uplink the fleet runs when the ledger is on fire. It refuses to stop.

Ship Core — rare
Passive: When your Hull Integrity is below 50%, gain Auto-Repair 2.
A core that wakes when the ship is in trouble. Then it does not sleep.

Drone — rare
Rapid Launch. Battle Hardened. Priority Fire.
Heads the swarm at the front. The swarm gets bigger. The captain stays out front.

Ship Core — rare
Passive: While you control 3 or more Drones, your Drones gain +1/+1.
A core the small ships listen to collectively. They prefer being counted in.