Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 1000 cards — page 42 of 50

Stabilized Field

3
Stabilized Field

Fielduncommon

Persistent Field. Negates the first enemy card targeting this Field each turn.

Holds the boundary. Holds it politely. Writes no receipts for what it keeps out.

ATK 0DEF 0

Stabilizer Plate

2
Stabilizer Plate

Equipmentuncommon

Attach to a Drone. Host gains Reinforced Hull and Auto-Repair 1.

A quiet weight under the drone's ribs. The drone flies with more confidence.

ATK 0DEF 0

Stacking Laser

3
Stacking Laser

Weaponuncommon

Escalation. Gains +2 attack each turn this has not attacked (cap 20).

The more the pilot waits, the more the capacitor argues with itself. Eventually both agree.

ATK 8DEF 0

Staged Assault

4
Staged Assault

AI Routinerare

Persistent Field. After 3 turns alive, your next Weapon deals triple damage.

Stages the assault in three breaths. The third breath is the one the fleet remembers.

ATK 0DEF 12

Stagger Cannon

2
Stagger Cannon

Weaponuncommon

Priority Fire. Disable. Deal 5 damage; target loses abilities next turn.

A cannon that knocks the enemy's rhythm sideways for exactly long enough.

ATK 5DEF 0

Staggered Warhead

4
Staggered Warhead

Weaponrare

Each turn, deals +3 damage. Full unlock at turn 4 for 25 total damage on strike.

Each turn the math goes up a notch. The enemy does not notice the climb.

ATK 12DEF 0

Stalker Drone

2
Stalker Drone

Droneuncommon

Cloaked Entry. Gain Stealth.

Hangs behind the signal, reads the signal, answers the signal on its own preferred day.

ATK 3DEF 3

Standard Missile

2
Standard Missile

Modulecommon

Deal 7 damage.

Standard issue. Standard result. Standard grief from the enemy, right on schedule.

ATK 0DEF 0

Star-Eater

8
Star-Eater

Weaponmythic

Priority Fire. Breach Cascade. Overflow Fire. Radiation Leak. Deal 32; adjacent 10; 8 radiation; once per match.

Older than the fleet. Older than the star it eats. Older than memory, still hungry.

ATK 32DEF 0

Star Rift

8
Star Rift

Weaponlegendary

Phase Drive. Overflow Fire. Breach Cascade. Radiation Leak. Deal 28; adjacent 8; 6 radiation.

The shipyard listed this gun as scrap. The scrap yard listed it as classified.

ATK 28DEF 0

Stasis Field

5
Stasis Field

Modulerare

Tractor Beam Hold. Disable. Freeze up to 2 enemy units for 2 turns.

A small quiet room. The room holds on to what it was given. Refuses explanations.

ATK 0DEF 0

Stasis Lock

4
Stasis Lock

Moduleepic

Tractor Beam Hold. Disable. Apply Lock. Freeze target 3 turns; skips refresh on return.

A small quiet room with a large quiet lock. The target enters. Does not leave.

ATK 0DEF 0

Stasis Pod

4
Stasis Pod

Moduleuncommon

Tractor Beam Hold. Disable. Remove target from play for 2 turns; disabled on return.

The target steps into a small room. The door closes. The room takes its time.

ATK 0DEF 0

Stealth Barrier

4
Stealth Barrier

Defensecommon

Gain Stealth. Cannot be targeted by enemy abilities.

Your opponent keeps typing your name, and every time the system blanks it.

ATK 0DEF 13

Stealth Bastion

4
Stealth Bastion

Defenserare

Gain Stealth. Cloaked Entry. Reinforced Hull.

Never on sensor. Never in the fleet briefing. Never the first thing to fail.

ATK 0DEF 13

Stealth Bastion (Elite)

4
Stealth Bastion (Elite)

Defenserare

Gain Stealth. Cloaked Entry. Evade 40%.

Never on the map. Never on the manifest. Never the first thing targeted.

ATK 0DEF 13

Stealth Bulkhead

3
Stealth Bulkhead

Defenseuncommon

Gain Stealth. Reinforced Hull.

Invisible enough to be ignored. Thick enough to be remembered, after.

ATK 0DEF 9

Stealth Field

3
Stealth Field

Defensecommon

Gain Stealth. Cannot be targeted by enemy abilities.

Not invisible. Merely unimportant to the targeting computer for a while.

ATK 0DEF 8

Stealth Hull

3
Stealth Hull

Defenseuncommon

Gain Stealth. Cloaked Entry.

The hull the enemy sensor writes down wrong. The hull the pilot writes down fondly.

ATK 0DEF 9

Stealth Laser

1
Stealth Laser

Weaponuncommon

Cloaked Entry. Deal 3 damage; cannot be attacked the turn deployed.

Arrives as shadow. Fires as sound. Leaves, eventually, as myth.

ATK 3DEF 0