Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 1000 cards — page 44 of 50

Swarm Drone

1
Swarm Drone

Dronecommon

A fast attack drone.

Alone, it is nothing. With friends, it is a weather report.

ATK 2DEF 2

Swarm Leader

3
Swarm Leader

Droneuncommon

Rapid Launch. Battle Hardened. Grows with each hit taken.

Runs at the front. Takes the first hit for the swarm. The swarm gets bigger.

ATK 4DEF 4

Swarm Pattern

3
Swarm Pattern

Maneuvercommon

All Drones you control gain Rapid Launch this turn.

The deck releases. The hangar empties. The enemy notices too late.

ATK 0DEF 0

Swift Core

0
Swift Core

Ship Coreuncommon

Passive: Your Drones gain +1 attack.

A small core. Every wingman under it flies a little meaner without saying so.

ATK 0DEF 0

Swift Network

3
Swift Network

AI Routinerare

Persistent Field. Rapid Launch. Priority Fire.

Every little ship listens. Every little ship leaves the rack on the same half-second.

ATK 0DEF 8

Swift Raider

3
Swift Raider

Dronerare

Rapid Launch. Priority Fire. Quick Strike.

Out of the hangar before the alarm finishes. Home before the alarm stops.

ATK 5DEF 4

System Corrupt

3
System Corrupt

Maneuveruncommon

System Corruption. Target enemy's next card costs +2 energy.

A small error written into the enemy's ledger. The ledger refuses to balance, politely.

ATK 0DEF 0

System Reset

3
System Reset

Modulecommon

System Reset. Remove all statuses from target friendly unit.

Power down. Power up. The bad news on the panel is gone, for now.

ATK 0DEF 0

Tactical AI

4
Tactical AI

AI Routineuncommon

Persistent Field. Chain Catalyst. Linked Fire.

Connects every gun to every other gun. Everyone fires on the same half-thought.

ATK 0DEF 12

Tactical Analyzer

2
Tactical Analyzer

AI Routinecommon

Deploy Burst: Deep Scan. Choose 1 of 3 random cards from your deck.

Offers three futures. You pick the one that hurts less. You hope.

ATK 0DEF 5

Tactical Cannon

3
Tactical Cannon

Weaponuncommon

Manual Fire. Priority Fire. Once per turn, pay 1 to deal 8 damage.

Reloads on a schedule. The schedule is the pilot. The schedule is picky.

ATK 8DEF 0

Tactical Core

0
Tactical Core

Ship Coreuncommon

Passive: You draw 1 extra card on turns 3 and 6.

A core that keeps a small calendar. The calendar turns into cards on cue.

ATK 0DEF 0

Tactical CPU

2
Tactical CPU

AI Routineuncommon

Persistent Field. End Cycle: draw 1 card if you played no non-unit cards this turn.

Runs in the background. Returns a single line. The pilot trusts the line.

ATK 0DEF 5

Tactical Draw

2
Tactical Draw

Maneuverrare

Tactical Draw. Probe 2. Draw 3 cards; lose 1 energy next turn.

Grabs three pages from tomorrow. Pays a small bill at the door coming in.

ATK 0DEF 0

Tactical Kit

1
Tactical Kit

Moduleuncommon

Draw 1 card; Probe 1.

Small pouch of answers the pilot never remembers packing. Still useful, as always.

ATK 0DEF 0

Tactical Matrix

4
Tactical Matrix

AI Routinerare

Persistent Field. Tactical Draw. Cascading Power.

Pulls the next card early. Pays the quiet bill. Keeps the round running, compiled.

ATK 0DEF 13

Tactical Missile

5
Tactical Missile

Weaponrare

Manual Fire. Priority Fire. Tracking Lock. Once per turn, pay 1 for 16 damage.

Waits for permission. Arrives with interest. Collects on an account the target forgot about.

ATK 16DEF 0

Tactical Overdrive

4
Tactical Overdrive

Maneuvercommon

Gain 1 energy. All Weapons you control deal +2 damage this turn.

Dial past the red line. The red line goes home and thinks about its choices.

ATK 0DEF 0

Tactical Override

4
Tactical Override

Modulerare

Hack/Corrupt. Transform/Overhaul. Gain control of target enemy Drone, rebuild it friendly.

Changes the drone's mind. Changes the drone's colors. Changes the roster, quietly.

ATK 0DEF 0

Tactical Predict

3
Tactical Predict

AI Routineuncommon

End Cycle: Tactical Draw. Draw 2 cards; lose 1 energy next turn.

Tells you what will happen. Tells you what it will cost to know it.

ATK 0DEF 8