Swarm Drone
1
Drone — common
A fast attack drone.
Alone, it is nothing. With friends, it is a weather report.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 1000 cards — page 44 of 50

Drone — common
A fast attack drone.
Alone, it is nothing. With friends, it is a weather report.

Drone — uncommon
Rapid Launch. Battle Hardened. Grows with each hit taken.
Runs at the front. Takes the first hit for the swarm. The swarm gets bigger.

Maneuver — common
All Drones you control gain Rapid Launch this turn.
The deck releases. The hangar empties. The enemy notices too late.

Ship Core — uncommon
Passive: Your Drones gain +1 attack.
A small core. Every wingman under it flies a little meaner without saying so.

AI Routine — rare
Persistent Field. Rapid Launch. Priority Fire.
Every little ship listens. Every little ship leaves the rack on the same half-second.

Drone — rare
Rapid Launch. Priority Fire. Quick Strike.
Out of the hangar before the alarm finishes. Home before the alarm stops.

Maneuver — uncommon
System Corruption. Target enemy's next card costs +2 energy.
A small error written into the enemy's ledger. The ledger refuses to balance, politely.

Module — common
System Reset. Remove all statuses from target friendly unit.
Power down. Power up. The bad news on the panel is gone, for now.

AI Routine — uncommon
Persistent Field. Chain Catalyst. Linked Fire.
Connects every gun to every other gun. Everyone fires on the same half-thought.

AI Routine — common
Deploy Burst: Deep Scan. Choose 1 of 3 random cards from your deck.
Offers three futures. You pick the one that hurts less. You hope.

Weapon — uncommon
Manual Fire. Priority Fire. Once per turn, pay 1 to deal 8 damage.
Reloads on a schedule. The schedule is the pilot. The schedule is picky.

Ship Core — uncommon
Passive: You draw 1 extra card on turns 3 and 6.
A core that keeps a small calendar. The calendar turns into cards on cue.

AI Routine — uncommon
Persistent Field. End Cycle: draw 1 card if you played no non-unit cards this turn.
Runs in the background. Returns a single line. The pilot trusts the line.

Maneuver — rare
Tactical Draw. Probe 2. Draw 3 cards; lose 1 energy next turn.
Grabs three pages from tomorrow. Pays a small bill at the door coming in.

Module — uncommon
Draw 1 card; Probe 1.
Small pouch of answers the pilot never remembers packing. Still useful, as always.

AI Routine — rare
Persistent Field. Tactical Draw. Cascading Power.
Pulls the next card early. Pays the quiet bill. Keeps the round running, compiled.

Weapon — rare
Manual Fire. Priority Fire. Tracking Lock. Once per turn, pay 1 for 16 damage.
Waits for permission. Arrives with interest. Collects on an account the target forgot about.

Maneuver — common
Gain 1 energy. All Weapons you control deal +2 damage this turn.
Dial past the red line. The red line goes home and thinks about its choices.

Module — rare
Hack/Corrupt. Transform/Overhaul. Gain control of target enemy Drone, rebuild it friendly.
Changes the drone's mind. Changes the drone's colors. Changes the roster, quietly.

AI Routine — uncommon
End Cycle: Tactical Draw. Draw 2 cards; lose 1 energy next turn.
Tells you what will happen. Tells you what it will cost to know it.