Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 1000 cards — page 41 of 50

Slow Burn

2
Slow Burn

Weaponuncommon

Escalation. Gains +1 attack per turn alive.

The flame starts polite. The flame grows. Politeness becomes a different word eventually.

ATK 5DEF 0

Slow Flame

2
Slow Flame

AI Routineuncommon

Escalation. Persistent Field. Applies Radiation Leak 1 to enemy at end of each of your turns.

Small heat. Patient heat. Eventually enough heat to matter in the accounting.

ATK 0DEF 8

Slow Shield

1
Slow Shield

Defensecommon

Escalation. Gains +1 defense per turn alive.

Starts thin. Grows every turn. The hull thanks it at the fourth turn, never earlier.

ATK 0DEF 3

Small Ambush

2
Small Ambush

Maneuveruncommon

Reactive. Your next attack this turn gains Priority Fire and +3 damage.

A quiet wait in the wrong corridor. The enemy walks in. The corridor grows loud.

ATK 0DEF 0

Small Patrol

2
Small Patrol

Dronecommon

Deploy Burst: Probe 1.

Two pilots in a small arc. Small names. Small contributions. Small entries on the logs.

ATK 2DEF 3

Smart Bomb

4
Smart Bomb

Weaponrare

Tracking Lock. Rapid Launch. Critical Strike. Deal 11 damage.

Already knows the target's schedule. Arrives a little ahead, like a good guest.

ATK 12DEF 0

Smart Missile

2
Smart Missile

Weaponcommon

Rapid Launch. Deal 5 damage; enters ready to attack.

It remembers the silhouette. It remembers the name.

ATK 5DEF 0

Smart Torpedo

3
Smart Torpedo

Weaponcommon

Rapid Launch. Deal 8 damage; enters ready to attack.

Decides it is already in love with the target.

ATK 8DEF 0

Snap Draw

3
Snap Draw

Maneuvercommon

Tactical Draw. Draw 2 cards; lose 1 energy.

Grab what the future is offering. Pay the small bill at the door.

ATK 0DEF 0

Snap Fire

2
Snap Fire

Weaponcommon

Quick Strike. Deal 5 damage.

Finger on the trigger before the thought on the mind.

ATK 5DEF 0

Sniper Mount

2
Sniper Mount

Equipmentuncommon

Attach to a Weapon. Host gains Critical Strike and Priority Fire.

Long tube. Long patience. A pilot who agreed to both on the first afternoon.

ATK 0DEF 0

Sniper Rifle (Marksman Variant)

4
Sniper Rifle (Marksman Variant)

Weaponrare

Tracking Lock. Critical Strike. Manual Fire. Once per turn, pay 1 to deal 12 damage.

Long tube. Long history. Short distance between trigger and conclusion.

ATK 12DEF 0

Sniper Rifle

3
Sniper Rifle

Weaponuncommon

Tracking Lock. Critical Strike. Deal 8 damage.

Long tube. Long patience. One pilot, one round, one quiet professional outcome.

ATK 8DEF 0

Solar Flare

4
Solar Flare

Fieldcommon

Environmental. All Modules cost +1 energy. Replaces any active Environmental.

Star stumbles once. The bill arrives, measured in every little piece of hardware.

ATK 0DEF 0

Solid Core

0
Solid Core

Ship Coreuncommon

Passive: Your ship starts each match with +5 Shield Capacity.

A little heavier. A little quieter. The hull sleeps a little better under its hum.

ATK 0DEF 0

Spark Discharge

0
Spark Discharge

Weaponcommon

Reactive. Deal 2 damage to target enemy unit.

A pilot's last-ditch trigger pull, born of panic, saved by instinct.

ATK 2DEF 0

Splinter Missile

1
Splinter Missile

Weaponcommon

Flanking Fire. Deal 3 damage.

One missile. Three angles. Two wingmen to answer it.

ATK 3DEF 0

Spook Drone

3
Spook Drone

Droneuncommon

Gain Stealth. Emergency Reboot. First time destroyed, revive with 1 HP.

Never quite there. Never quite gone. The enemy pilot writes both sentences in the log.

ATK 3DEF 5

Spotter Drone

1
Spotter Drone

Dronecommon

End Cycle: reveal the top card of your deck.

A very small pair of honest eyes, watching everything no one else will.

ATK 1DEF 2

Spread Laser

2
Spread Laser

Weaponcommon

Deal 3 damage to up to 2 enemy Drones.

A fan of light across the near field. Everything small in it gets a receipt.

ATK 5DEF 0