Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 1000 cards — page 3 of 50

Apex Strike

5
Apex Strike

Maneuverepic

All your Weapons gain Critical Strike, Overclock, and Priority Fire this turn.

The fleet commits. The reactor commits. The enemy commits to leaving, exactly late enough.

ATK 0DEF 0

Apex Warship

7
Apex Warship

Dronerare

Rapid Launch. Priority Fire. Critical Strike.

The kind of ship the fleet plans around. The other fleet plans around leaving.

ATK 14DEF 12

Apex Zone

4
Apex Zone

Fieldepic

Environmental. All units gain Priority Fire and Rapid Launch. Replaces any active Environmental.

A region of fast decisions. Every pilot inside learns to answer before being asked.

ATK 0DEF 0

Apocalypse Gun

6
Apocalypse Gun

Weaponepic

Breach Cascade. Alpha Strike. Priority Fire. Deal 10 twice; adjacent 4.

Not the worst weapon on the manifest. Still the loudest one anybody voluntarily checks out.

ATK 20DEF 0

Arc Beam

3
Arc Beam

Weaponrare

Breach Cascade. Overclock. Chain Catalyst. Deal 9; adjacent 3; next card +2.

Jumps the room. Sets the next room up. The third room just hears the hum.

ATK 9DEF 0

Arc Cannon

4
Arc Cannon

Weaponcommon

Breach Cascade. Deal 10 damage; adjacent enemy units take 2.

Thunder that refuses to pick a single sky.

ATK 10DEF 2

Arc Cutter

1
Arc Cutter

Weaponcommon

Breach Cascade. Deal 4 damage; adjacent enemy units take 1.

The arc finds the nearest thing and keeps finding.

ATK 4DEF 0

Arc Drone

2
Arc Drone

Dronecommon

Breach Cascade. When this deals damage, adjacent enemy units take 1.

A spark with intent. The rest catches eventually.

ATK 3DEF 3

Arc Projector

2
Arc Projector

Weaponcommon

Breach Cascade. Deal 5 damage; adjacent enemy units take 1.

Current jumps sideways. So does the body count.

ATK 5DEF 0

Arc Rifle

4
Arc Rifle

Weaponrare

Breach Cascade. Chain Catalyst. Deal 12; adjacent take 3; next card +2 damage.

Current hops room to room. Rooms agree, without consultation, to match the voltage.

ATK 12DEF 0

Arc Storm

4
Arc Storm

Weaponepic

Breach Cascade. Chain Catalyst. Overclock. Deal 12; adjacent 4; next card +2.

A storm that hops ship to ship. Each hop polite, measured, bringing its own receipt.

ATK 12DEF 0

Arc Warhead

4
Arc Warhead

Modulerare

Breach Cascade. Chain Catalyst. Overflow Fire. Deal 16; adjacent 4; next card +2.

A warhead that hands the next card a small advantage before it goes off.

ATK 0DEF 0

Archive Pull

3
Archive Pull

Maneuvercommon

Archive Recall. Play a copy of a Maneuver from your discard pile.

The good trick twice. The pilot knows it was never really new.

ATK 0DEF 0

Archon

4
Archon

AI Routinelegendary

Persistent Field. Priority Fire. Overclock.

The voice on the fleet's comm that does not identify. The fleet obeys anyway.

ATK 0DEF 14

Armor Coating

3
Armor Coating

Equipmentcommon

Attach to a Drone. Host gains +4 defense and Reinforced Hull.

Thick plating, thicker patience, the drone wears both without complaint.

ATK 0DEF 0

Armor Strip

1
Armor Strip

Defensecommon

A simple reinforced plating strip.

Paint it once, expect it scratched, remember it saved your life.

ATK 0DEF 5

Armory Core

0
Armory Core

Ship Corerare

Passive: Your Weapons cost 1 less energy on your first turn.

Opens the armory at the start of every match. Never bothers to close it again.

ATK 0DEF 0

Ascending Drone

3
Ascending Drone

Droneuncommon

Escalation. Gains +1/+1 per turn alive. At turn 5, gains Rapid Launch.

A drone that learns. A drone that grows. A drone that does not forget lessons.

ATK 3DEF 5

Assassin Core

0
Assassin Core

Ship Corerare

Passive: Your first Weapon attack each turn gains Critical Strike.

A quiet edge on the first trigger. The first trigger is usually the last needed.

ATK 0DEF 0

Assault Cannon

4
Assault Cannon

Weaponuncommon

Rapid Launch. Hot Activation. Deal 11 damage; may use Manual Fire the turn deployed.

Comes with the pilot's name on the grip. The target's name comes later.

ATK 12DEF 0