Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 1000 cards — page 3 of 50

Apex Strike

5
Apex Strike

Maneuver — epic

All your Weapons gain Critical Strike, Overclock, and Priority Fire this turn.

The fleet commits. The reactor commits. The enemy commits to leaving, exactly late enough.

ATK 0DEF 0

Apex Warship

7
Apex Warship

Drone — rare

Rapid Launch. Priority Fire. Critical Strike.

The kind of ship the fleet plans around. The other fleet plans around leaving.

ATK 14DEF 12

Apex Zone

4
Apex Zone

Field — epic

Environmental. All units gain Priority Fire and Rapid Launch. Replaces any active Environmental.

A region of fast decisions. Every pilot inside learns to answer before being asked.

ATK 0DEF 0

Apocalypse Gun

6
Apocalypse Gun

Weapon — epic

Breach Cascade. Alpha Strike. Priority Fire. Deal 10 twice; adjacent 4.

Not the worst weapon on the manifest. Still the loudest one anybody voluntarily checks out.

ATK 20DEF 0

Arc Beam

3
Arc Beam

Weapon — rare

Breach Cascade. Overclock. Chain Catalyst. Deal 9; adjacent 3; next card +2.

Jumps the room. Sets the next room up. The third room just hears the hum.

ATK 9DEF 0

Arc Cannon

4
Arc Cannon

Weapon — common

Breach Cascade. Deal 10 damage; adjacent enemy units take 2.

Thunder that refuses to pick a single sky.

ATK 10DEF 2

Arc Cutter

1
Arc Cutter

Weapon — common

Breach Cascade. Deal 4 damage; adjacent enemy units take 1.

The arc finds the nearest thing and keeps finding.

ATK 4DEF 0

Arc Drone

2
Arc Drone

Drone — common

Breach Cascade. When this deals damage, adjacent enemy units take 1.

A spark with intent. The rest catches eventually.

ATK 3DEF 3

Arc Projector

2
Arc Projector

Weapon — common

Breach Cascade. Deal 5 damage; adjacent enemy units take 1.

Current jumps sideways. So does the body count.

ATK 5DEF 0

Arc Rifle

4
Arc Rifle

Weapon — rare

Breach Cascade. Chain Catalyst. Deal 12; adjacent take 3; next card +2 damage.

Current hops room to room. Rooms agree, without consultation, to match the voltage.

ATK 12DEF 0

Arc Storm

4
Arc Storm

Weapon — epic

Breach Cascade. Chain Catalyst. Overclock. Deal 12; adjacent 4; next card +2.

A storm that hops ship to ship. Each hop polite, measured, bringing its own receipt.

ATK 12DEF 0

Arc Warhead

4
Arc Warhead

Module — rare

Breach Cascade. Chain Catalyst. Overflow Fire. Deal 16; adjacent 4; next card +2.

A warhead that hands the next card a small advantage before it goes off.

ATK 0DEF 0

Archive Pull

3
Archive Pull

Maneuver — common

Archive Recall. Play a copy of a Maneuver from your discard pile.

The good trick twice. The pilot knows it was never really new.

ATK 0DEF 0

Archon

4
Archon

AI Routine — legendary

Persistent Field. Priority Fire. Overclock.

The voice on the fleet's comm that does not identify. The fleet obeys anyway.

ATK 0DEF 14

Armor Coating

3
Armor Coating

Equipment — common

Attach to a Drone. Host gains +4 defense and Reinforced Hull.

Thick plating, thicker patience, the drone wears both without complaint.

ATK 0DEF 0

Armor Strip

1
Armor Strip

Defense — common

A simple reinforced plating strip.

Paint it once, expect it scratched, remember it saved your life.

ATK 0DEF 5

Armory Core

0
Armory Core

Ship Core — rare

Passive: Your Weapons cost 1 less energy on your first turn.

Opens the armory at the start of every match. Never bothers to close it again.

ATK 0DEF 0

Ascending Drone

3
Ascending Drone

Drone — uncommon

Escalation. Gains +1/+1 per turn alive. At turn 5, gains Rapid Launch.

A drone that learns. A drone that grows. A drone that does not forget lessons.

ATK 3DEF 5

Assassin Core

0
Assassin Core

Ship Core — rare

Passive: Your first Weapon attack each turn gains Critical Strike.

A quiet edge on the first trigger. The first trigger is usually the last needed.

ATK 0DEF 0

Assault Cannon

4
Assault Cannon

Weapon — uncommon

Rapid Launch. Hot Activation. Deal 11 damage; may use Manual Fire the turn deployed.

Comes with the pilot's name on the grip. The target's name comes later.

ATK 12DEF 0