Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

📖 Læs reglerne

Showing 20 of 1000 cards — page 38 of 50

Scout Glider

1
Scout Glider

Dronecommon

Skyward Maneuver. Small reconnaissance drone.

Glides above the fight, writes a small report. Mostly what the pilot expected.

ATK 1DEF 2

Scout Probe

1
Scout Probe

Dronecommon

Deploy Burst: Probe 1. At start of your third turn, flip this card into Signal Station.

Small unmanned. Small unremarkable. Small until the third turn changes it, quietly.

ATK 1DEF 2

Second Sunrise

7
Second Sunrise

Weaponlegendary

Overflow Fire. Radiation Leak. Critical Strike. Deal 24; excess to ship; 5 radiation.

A second, smaller sun, fired from a tube. The planet remembered both for a while.

ATK 24DEF 0

Sensor Package

2
Sensor Package

Equipmentcommon

Attach to your ship. End Cycle: Probe 1.

Reads the world once per turn. Writes a single sentence for the pilot to consider.

ATK 0DEF 0

Sentinel AI

3
Sentinel AI

AI Routineuncommon

Persistent Field. Interceptor. Reinforced Hull.

Wakes up at every threshold crossing. Closes the threshold. Goes back to sleep briefly.

ATK 0DEF 8

Sentinel Elite

5
Sentinel Elite

Dronerare

Interceptor. Reinforced Hull. Emergency Reboot.

Goes down. Comes back. Goes down again. The pilot stopped asking which run.

ATK 5DEF 13

Sentinel Network

4
Sentinel Network

AI Routinecommon

Persistent Field. Your Drones gain Interceptor.

Every small ship volunteers. Every small ship pays the volunteer's bill.

ATK 0DEF 14

Sentinel Wall

3
Sentinel Wall

Defenseuncommon

Interceptor. Battle Hardened. Gains power per damage taken.

Stands at the gap. Gains weight with every hit. Eventually leaves its own crater.

ATK 1DEF 9

Sentry Drone

2
Sentry Drone

Dronecommon

Tracking Array. Can block Skyward Maneuver units.

Points its lenses high. The fliers who thought themselves safe learn otherwise.

ATK 2DEF 4

Shadow Agent

3
Shadow Agent

Dronerare

Gain Stealth. When this deals damage to an enemy ship, flip into Revealed Agent.

Works in the shadow. Finishes one job. Signs the second name on the contract then.

ATK 4DEF 4

Shadow Operative

4
Shadow Operative

Droneuncommon

Gain Stealth. Cloaked Entry. Priority Fire.

Nobody invited it. Nobody stopped it. Nobody keeps the right records afterward.

ATK 6DEF 6

Shadow Scout

3
Shadow Scout

Dronerare

Gain Stealth. Deploy Burst: Probe 2.

Sees everything. Says very little. Reports only what the pilot truly needs to know.

ATK 3DEF 5

Shadow Torpedo

6
Shadow Torpedo

Weaponrare

Gain Stealth. Critical Strike. Rapid Launch. Deal 20 damage; enters unseen.

Never on the sensor. Never on the radar. Always on the casualty list later.

ATK 20DEF 0

Shadowbeam

5
Shadowbeam

Weaponepic

Gain Stealth. Phase Drive. Critical Strike. Deal 16 damage, unseen.

The gun the fleet refuses to itemize. The shipyard welds it in anyway.

ATK 16DEF 0

Shear Beam

3
Shear Beam

Weaponcommon

Flanking Fire. Deal 8 damage.

Approach from the wrong side. Find the right answer.

ATK 8DEF 0

Shepherd Drone

3
Shepherd Drone

Dronecommon

Crew Pooling. Allied units may contribute 1 cost when you play a Module.

Counts the pilots. Counts the energy. Spreads the bill across everyone kindly.

ATK 3DEF 5

Shield Booster

2
Shield Booster

Modulecommon

Gain 8 Shield Capacity.

Not new technology. New dedication to it. The coil takes the hit because you ask.

ATK 0DEF 0

Shield Capacitor

3
Shield Capacitor

Equipmentcommon

Attach to your ship. Shield Capacity regenerates +2 per turn.

Keeps the shield coil drinking steadily. The shield coil does not mind.

ATK 0DEF 0

Shield Generator

2
Shield Generator

Moduleuncommon

Gain 10 Shield Capacity. Auto-Repair 1 on your ship for 2 turns.

A small generator, a large promise, one afternoon that went better than expected.

ATK 0DEF 0

Shield Matrix

3
Shield Matrix

Modulecommon

Gain 14 Shield Capacity.

A large grid of small refusals. A polite hedge against an impolite afternoon.

ATK 0DEF 0