Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 1000 cards — page 37 of 50

Salvage Protocol

3
Salvage Protocol

AI Routinecommon

Fuel Scavenge. Gain 1 energy whenever an enemy unit is destroyed.

Turns other people's endings into your next beginning. Coldly, repeatedly.

ATK 0DEF 8

Salvo Launcher

2
Salvo Launcher

Weaponuncommon

Rapid Launch. Flanking Fire. Deal 5 damage.

Launches a brace of small problems. The enemy sorts them out one at a time.

ATK 5DEF 0

Sapling Fighter

2
Sapling Fighter

Droneuncommon

Escalation. When it gains 5 total +1/+1 counters, flip this card into Grown Fighter.

A small fighter at the front of the wing. Grows slowly. Grows enough, eventually.

ATK 2DEF 3

Sapper Drone

3
Sapper Drone

Dronecommon

When this destroys a unit, damage its ship's Engines subsystem for 2.

Chews the legs out from under the ship. Everything else falls in time.

ATK 4DEF 4

Scan Array

1
Scan Array

AI Routinecommon

Deploy Burst: Probe 1. Reorder the top card of your deck.

Four sensors. Four opinions. One averaged verdict on the cockpit glass.

ATK 0DEF 3

Scan Module

1
Scan Module

Modulecommon

Probe 1. Reorder the top card of your deck.

A small glance into tomorrow. Tomorrow never noticed it was being watched.

ATK 0DEF 0

Scan Subroutine

2
Scan Subroutine

AI Routineuncommon

Deploy Burst: Probe 2 and Deep Scan.

A quiet second of thinking. A very loud second of confidence afterwards.

ATK 0DEF 5

Scanner Drone

3
Scanner Drone

Dronecommon

Deploy Burst: apply Tracking Lock to target enemy unit.

The dot does not leave. The ship does, eventually.

ATK 2DEF 6

Scanner Grid

3
Scanner Grid

Fieldcommon

Persistent Field. End Cycle: Deep Scan.

A grid of small lights. Each one remembers a different shape the pilot might want.

ATK 0DEF 0

Scatter Round

1
Scatter Round

Weaponcommon

Hits 2 different targets for 2 damage each.

Aim is overrated when there's enough sky to fill.

ATK 4DEF 0

Scattergun

2
Scattergun

Weaponcommon

Hits up to 3 different targets for 2 damage each.

One shell leaves the chamber, several small regrets arrive at the target.

ATK 5DEF 0

Scavenged Round

0
Scavenged Round

Weaponcommon

Play only if one of your Drones was destroyed this turn. Deal 3 damage.

Pulled from the wreck still warm, still angry, still willing.

ATK 3DEF 0

Scavenger AI

2
Scavenger AI

AI Routineuncommon

Persistent Field. Fuel Scavenge. When you have gained 4 energy from it, flip into Hoard AI.

Eats what the fleet discards. The fleet discards much. The AI balances quietly.

ATK 0DEF 5

Scavenger Drone

4
Scavenger Drone

Droneuncommon

Fuel Scavenge. Hull Drain. Gain 1 energy when an enemy is destroyed.

Follows the fleet after the battle. Eats anything the fleet did not want to remember.

ATK 5DEF 7

Scorch Cannon

4
Scorch Cannon

Weaponuncommon

Radiation Leak. Breach Cascade. Deal 11; adjacent take 2; 3 radiation over 3 turns.

Leaves a trail of consequences. The consequences never agree on whose fault it was.

ATK 12DEF 0

Scout Chassis

0
Scout Chassis

Ship Corecommon

Passive: End Cycle: Probe 1.

Light ribs, loud optics, a pilot that prefers knowing to arriving.

ATK 0DEF 0

Scout Core

0
Scout Core

Ship Coreuncommon

Passive: Your Drones gain Deploy Burst: Probe 1.

Every little wingman arrives already reading. The pilot reads the reads, nodding.

ATK 0DEF 0

Scout Drone Alpha

2
Scout Drone Alpha

Dronerare

Deploy Burst: Probe 3. If an enemy unit is revealed this way, flip this card.

Small, cheap, expendable. Don't tell it that. It hears more than anyone realizes.

ATK 1DEF 4

Scout Drone Beta

1
Scout Drone Beta

Dronecommon

Deploy Burst: Probe 1. Rearrange the top card of your deck.

Cheap eyes. They see the thing you hoped they wouldn't.

ATK 1DEF 2

Scout Elite

2
Scout Elite

Droneuncommon

Deploy Burst: Probe 1 and Recon Beacon 2.

Rated for three things: watch, report, survive. Excels at the first two most days.

ATK 2DEF 3