Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 1000 cards — page 39 of 50

Shield Module

1
Shield Module

Equipmentcommon

Attach to a Drone or your ship. Host gains +2 defense.

Bolt-on, flash-on, frame-hugging. The drone argues for a moment, then accepts.

ATK 0DEF 0

Shield Node

3
Shield Node

Defensecommon

A shield projector node.

The heart of the shield. Easy to remove, difficult to miss.

ATK 0DEF 10

Shield of the First

4
Shield of the First

Defenselegendary

Ablative Plating 2. Interceptor. Reinforced Hull.

The first shield the fleet ever welded to a hull. The hull is gone.

ATK 0DEF 15

Shield Optimizer

2
Shield Optimizer

AI Routinecommon

Persistent Field. Shield Capacity regenerates +1 per turn.

Small refinements in the shield coil logic. Quiet gains. Loud survivors.

ATK 0DEF 6

Shield Patch

1
Shield Patch

Modulecommon

Gain 4 Shield Capacity.

A small seam across the emitter. A small lie for the enemy sensor.

ATK 0DEF 0

Shield Uplink

2
Shield Uplink

AI Routineuncommon

Persistent Field. Auto-Repair 1.

Quiet wire in the hull. Listens for damage. Answers in millimeters.

ATK 0DEF 6

Sidewinder

1
Sidewinder

Maneuvercommon

Your next attack this turn gains Flanking Fire.

Comes in from where the blind spot used to be, before it stopped being blind.

ATK 0DEF 0

Siege Banner

2
Siege Banner

Fieldcommon

Persistent Field. Your Weapons deal +1 damage while this is active.

A flag plants itself in the dark. Every gun under it finds more anger.

ATK 0DEF 0

Siege Bomber

5
Siege Bomber

Dronecommon

Rapid Launch. Enters ready to attack an enemy unit.

Long range, short temper, everyone underneath knows the exact moment afterward.

ATK 10DEF 6

Siege Cannon

3
Siege Cannon

Weaponcommon

Cold Boot 1. Deal 10 damage.

It warms up slowly because it has thinking to do.

ATK 10DEF 0

Siege Drill

5
Siege Drill

Weaponrare

Cold Boot 1. Critical Strike. Overflow Fire. Deal 16; excess to ship.

Arms slowly. Arrives politely. Leaves nothing the siege engineer wants to itemize.

ATK 16DEF 0

Siege Drone

2
Siege Drone

Dronecommon

A heavy attack drone.

Slow climber. Fast killer. The trade is always favorable.

ATK 4DEF 2

Siege Drone Mk.II

3
Siege Drone Mk.II

Dronecommon

A reinforced heavy combat drone.

Twice the plating. Twice the appetite for slow work.

ATK 5DEF 4

Siege Lance Drone

4
Siege Lance Drone

Dronecommon

A heavy assault drone with a mounted lance.

Larger frame. Larger weapon. Pilot picks one room at a time, finishes each before moving.

ATK 7DEF 5

Siege Lance

6
Siege Lance

Weaponrare

Rapid Launch. Overflow Fire. Critical Strike. Deal 21 damage; bypasses blockers.

Arrives the moment it was launched. Leaves a hole the moment it arrives.

ATK 21DEF 0

Siege Lattice

4
Siege Lattice

Defenserare

Interceptor. Ablative Plating 2. Reinforced Hull.

A lattice welded from old siege plating. Still remembers how to refuse a round, politely.

ATK 0DEF 13

Siege Master

6
Siege Master

Weaponepic

Cold Boot 1. Cascading Power. Critical Strike. Deal 20 damage; +1 per non-unit card.

Patient gun. Patient pilot. Patient enemy, at least until the third minute.

ATK 20DEF 0

Siege Overlord

6
Siege Overlord

Droneepic

Priority Fire. Cold Boot 1. Alpha Strike.

Warms up loud. Fires louder. The siege lasts exactly as the overlord intends.

ATK 12DEF 8

Siege Reaver

5
Siege Reaver

Dronerare

Cold Boot 1. Critical Breach: deal 8 damage. Rapid Launch.

Warms up slowly. Arrives loud. Leaves a wide, patient crater for the engineers to study.

ATK 10DEF 6

Siege Rifle

3
Siege Rifle

Weaponuncommon

Tracking Lock. Apply Lock. Deal 8 damage; target skips next refresh.

Patient weapon. Patient pilot. Patient enemy, at least until the fourth second.

ATK 8DEF 0