Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 1000 cards — page 36 of 50

Relay Protocol

2
Relay Protocol

AI Routineuncommon

Persistent Field. End Cycle: Probe 1.

Reads the ships that pass. Writes small notes for whoever needs them next.

ATK 0DEF 6

Repair Drone

2
Repair Drone

Dronecommon

Auto-Repair 2. Restores 2 Hull to your ship at end of each of your turns.

Chatter on the hull, stitching what the battle unpicked.

ATK 1DEF 4

Repair Drone Mk.II

3
Repair Drone Mk.II

Dronecommon

Auto-Repair 2. Restores 2 Hull to your ship at end of each of your turns.

Older chassis. Same patient work on the hull seam.

ATK 2DEF 6

Repair Grid

3
Repair Grid

AI Routinecommon

Auto-Repair 2. Heals 2 HP at end of your turn.

Two nanite crews, one night shift, a seam that always finishes by dawn.

ATK 0DEF 9

Repair Kit

1
Repair Kit

Modulecommon

Restore 5 HP to your ship.

Silver tape, blue wire, a prayer the engineer hopes no one heard said aloud.

ATK 0DEF 0

Repair Matrix

3
Repair Matrix

Moduleuncommon

Restore 10 HP to your ship; Auto-Repair 2 for 2 turns.

Quiet hands across the whole hull. Every seam thanks them without saying so.

ATK 0DEF 0

Repair Nanites

2
Repair Nanites

Defensecommon

Auto-Repair 2. Heals 2 HP at end of your turn.

Tiny hands inside the hull, always working, always quiet.

ATK 0DEF 6

Repair Protocol

1
Repair Protocol

AI Routinecommon

Auto-Repair 1. Heals 1 HP at end of your turn.

Nothing dramatic. Just a small instruction, repeated, and repeated, and repeated.

ATK 0DEF 3

Reserve Plating

1
Reserve Plating

Equipmentcommon

Attach to a Drone. Host gains +1 defense.

A small patch under the wing. The drone barely notices. The round, later, does.

ATK 0DEF 0

Rift Torpedo

4
Rift Torpedo

Weaponuncommon

Overflow Fire. Radiation Leak. Deal 12; excess to ship; apply 3 over 3 turns.

Opens a small tear in space. Closes it on the enemy, slowly, patiently, completely.

ATK 12DEF 0

Rookie Pilot

1
Rookie Pilot

Dronecommon

When this attacks 3 times, flip this card into Ace Pilot.

Fresh from training. First patrol. Third combat. Fourth name written in the squadron log.

ATK 2DEF 2

Sabot Round

2
Sabot Round

Weaponcommon

Deal 6 damage to Hull Integrity directly; ignores Shield Capacity.

Drops its jacket at the muzzle. Arrives already unwelcome.

ATK 6DEF 0

Sabot Shell

3
Sabot Shell

Moduleuncommon

Deal 12 damage to Hull Integrity directly; ignores Shield Capacity.

Drops its jacket at the muzzle. Arrives already rude, already specific, already efficient.

ATK 0DEF 0

Sabotage Cannon

4
Sabotage Cannon

Weaponuncommon

Sabotage Charge. Disable. Deal 11; plant a charge that triggers when target uses ability.

Small switch sits inside the enemy ship. Waits. Waits. Thinks about it once. Acts.

ATK 12DEF 0

Sabotage Flare

2
Sabotage Flare

Maneuveruncommon

Sabotage Charge. Plant on target enemy unit; triggers for 6 damage when used.

A small gift. Very specific. It triggers the first time the target tries something.

ATK 0DEF 0

Saboteur Core

0
Saboteur Core

Ship Corecommon

Passive: Your Disruption cards cost 1 less energy.

A ship that takes the enemy's plan apart with small hands and a smile.

ATK 0DEF 0

Saboteur Drone

2
Saboteur Drone

Droneuncommon

Deploy Burst: Disable target enemy unit's abilities next turn.

Arrives with a small screwdriver. Leaves with most of the enemy's ideas.

ATK 3DEF 3

Sage Core

0
Sage Core

Ship Corerare

Passive: End Cycle: Deep Scan.

Reads the deck slowly. Returns three cards. The pilot keeps the one that feels right.

ATK 0DEF 0

Salvage Beam

3
Salvage Beam

Modulecommon

Destroy target enemy Drone with 3 or less defense; you gain 2 energy.

A beam that eats. Small things first. Feeds the reactor with other people's sentences.

ATK 0DEF 0

Salvage Kit

2
Salvage Kit

Moduleuncommon

Scrap a friendly Drone. Gain 3 energy.

Trades a good drone for a better reactor reading. The drone understood the trade.

ATK 0DEF 0