Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 1000 cards — page 33 of 50

Quantum Storm

5
Quantum Storm

Moduleepic

Phase Drive. Radiation Leak. Critical Strike. Deal 20 damage; 5 radiation over 3 turns.

A shell that goes through the other ship sideways. Leaves a trail inside.

ATK 0DEF 0

Quantum Swap

5
Quantum Swap

Moduleuncommon

Transform/Overhaul. Convert target enemy Drone into a basic friendly Drone.

The drone crosses the field. Comes back wearing your colors. Does not explain.

ATK 0DEF 0

Quantum Warhead

3
Quantum Warhead

Modulerare

Phase Drive. Radiation Leak. Deal 12 damage; 3 radiation over 3 turns.

Arrives through a crack. The crack closes. The crack leaves a forwarding note.

ATK 0DEF 0

Quick Evade

0
Quick Evade

Maneuveruncommon

Reactive. The next incoming attack on your ship deals 0 damage.

One twist of the stick. One short breath. The round arrives at empty sky instead.

ATK 0DEF 0

Quick Laser

1
Quick Laser

Weaponuncommon

Hot Deploy. Deal 4 damage; enters ready to attack this turn.

Out of the rack, into the muzzle, into the enemy, all on the same breath.

ATK 4DEF 0

Quiet Engineer

2
Quiet Engineer

Dronecommon

At start of your fifth turn, flip this card into Master Mechanic.

Works quietly under the panels. Becomes necessary exactly when the panels ask it to.

ATK 1DEF 4

Quiet Fortress

4
Quiet Fortress

Defenserare

Cold Boot 2. When Cold Boot ends, flip this card into Active Fortress.

Looks like scrap welded to the hull. Looks wrong. Stops looking wrong on turn four.

ATK 0DEF 12

Quiet Listener

2
Quiet Listener

AI Routinecommon

Persistent Field. End Cycle: your first Maneuver next turn costs 1 less.

Listens. Does not comment. Writes one small note for the pilot to read each evening.

ATK 0DEF 5

Quiet Warhead

2
Quiet Warhead

Modulecommon

Deal 6 damage. If you control a Field, deal 8 instead.

A warhead nobody brags about. A warhead the engineers sign for without comment, always.

ATK 0DEF 0

Quiet Zone

3
Quiet Zone

Fielduncommon

Persistent Field. Signal Jamming. Opponent cannot play Maneuver cards.

The comm goes dead. The stick fights the pilot. Nothing moves until the zone leaves.

ATK 0DEF 0

Radar Array

2
Radar Array

Equipmentcommon

Attach to your ship. Your ship gains Tracking Array.

Old dish. Older habit. Still listens to the sky the way a bartender listens.

ATK 0DEF 0

Radiant Cannon

4
Radiant Cannon

Weaponrare

Priority Fire. Critical Strike. Radiation Leak. Deal 12; 3 radiation over 3 turns.

The beam leaves first. The illness follows slower. Both arrive at the same address.

ATK 12DEF 0

Radiation Charge

3
Radiation Charge

Modulecommon

Radiation Leak. Target unit takes 4 damage over 3 turns.

The first turn the pilot smiles. The third turn the pilot does not.

ATK 0DEF 0

Radiation Zone

3
Radiation Zone

Fieldcommon

Environmental. All units lose 1 HP at the start of each turn. Replaces any active Environmental.

Every pilot in the zone gets a small certificate nobody is excited to receive.

ATK 0DEF 0

Railgun Round

2
Railgun Round

Weaponcommon

Deal 6 damage. Damage is not reduced by Shield Capacity.

Shields are for the polite. This one skipped etiquette.

ATK 6DEF 0

Railgun Slug

3
Railgun Slug

Moduleuncommon

Deal 13 damage to target Hull Integrity directly; ignores Shield Capacity.

Small round. Big math. Arrives before the sound does and leaves before either.

ATK 0DEF 0

Railpulse Cannon

4
Railpulse Cannon

Weaponcommon

Deal 13 damage to target enemy unit or ship.

Charges once. Pays for itself the moment it stops charging.

ATK 13DEF 0

Rapid Pulse

1
Rapid Pulse

Weaponcommon

Priority Fire. Deal 3 damage.

First fire wins most fights. The rest is paperwork.

ATK 3DEF 0

Raptor Drone

2
Raptor Drone

Droneuncommon

Rapid Launch. Priority Fire. Enters ready to attack.

Predator-cut chassis. Predator-cut pilot. Predator-cut conclusion on every mission brief.

ATK 4DEF 2

Raven Drone

1
Raven Drone

Dronecommon

Deploy Burst: Probe 1. Reorder the top card of your deck.

Two small lenses, eight small instincts, one very watchful afternoon.

ATK 1DEF 2