Quantum Storm
5
Module — epic
Phase Drive. Radiation Leak. Critical Strike. Deal 20 damage; 5 radiation over 3 turns.
A shell that goes through the other ship sideways. Leaves a trail inside.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 1000 cards — page 33 of 50

Module — epic
Phase Drive. Radiation Leak. Critical Strike. Deal 20 damage; 5 radiation over 3 turns.
A shell that goes through the other ship sideways. Leaves a trail inside.

Module — uncommon
Transform/Overhaul. Convert target enemy Drone into a basic friendly Drone.
The drone crosses the field. Comes back wearing your colors. Does not explain.

Module — rare
Phase Drive. Radiation Leak. Deal 12 damage; 3 radiation over 3 turns.
Arrives through a crack. The crack closes. The crack leaves a forwarding note.

Maneuver — uncommon
Reactive. The next incoming attack on your ship deals 0 damage.
One twist of the stick. One short breath. The round arrives at empty sky instead.

Weapon — uncommon
Hot Deploy. Deal 4 damage; enters ready to attack this turn.
Out of the rack, into the muzzle, into the enemy, all on the same breath.

Drone — common
At start of your fifth turn, flip this card into Master Mechanic.
Works quietly under the panels. Becomes necessary exactly when the panels ask it to.

Defense — rare
Cold Boot 2. When Cold Boot ends, flip this card into Active Fortress.
Looks like scrap welded to the hull. Looks wrong. Stops looking wrong on turn four.

AI Routine — common
Persistent Field. End Cycle: your first Maneuver next turn costs 1 less.
Listens. Does not comment. Writes one small note for the pilot to read each evening.

Module — common
Deal 6 damage. If you control a Field, deal 8 instead.
A warhead nobody brags about. A warhead the engineers sign for without comment, always.

Field — uncommon
Persistent Field. Signal Jamming. Opponent cannot play Maneuver cards.
The comm goes dead. The stick fights the pilot. Nothing moves until the zone leaves.

Equipment — common
Attach to your ship. Your ship gains Tracking Array.
Old dish. Older habit. Still listens to the sky the way a bartender listens.

Weapon — rare
Priority Fire. Critical Strike. Radiation Leak. Deal 12; 3 radiation over 3 turns.
The beam leaves first. The illness follows slower. Both arrive at the same address.

Module — common
Radiation Leak. Target unit takes 4 damage over 3 turns.
The first turn the pilot smiles. The third turn the pilot does not.

Field — common
Environmental. All units lose 1 HP at the start of each turn. Replaces any active Environmental.
Every pilot in the zone gets a small certificate nobody is excited to receive.

Weapon — common
Deal 6 damage. Damage is not reduced by Shield Capacity.
Shields are for the polite. This one skipped etiquette.

Module — uncommon
Deal 13 damage to target Hull Integrity directly; ignores Shield Capacity.
Small round. Big math. Arrives before the sound does and leaves before either.

Weapon — common
Deal 13 damage to target enemy unit or ship.
Charges once. Pays for itself the moment it stops charging.

Weapon — common
Priority Fire. Deal 3 damage.
First fire wins most fights. The rest is paperwork.

Drone — uncommon
Rapid Launch. Priority Fire. Enters ready to attack.
Predator-cut chassis. Predator-cut pilot. Predator-cut conclusion on every mission brief.

Drone — common
Deploy Burst: Probe 1. Reorder the top card of your deck.
Two small lenses, eight small instincts, one very watchful afternoon.