Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 1000 cards — page 34 of 50

Reaction Shot

2
Reaction Shot

Weaponcommon

Reactive. Deal 4 damage to a unit that just attacked.

You hit. They hit back. The physics were never in your favor.

ATK 5DEF 0

Reactive Aegis

4
Reactive Aegis

Defenserare

System Shielding. Critical Breach: deal 6 damage. Ablative Plating 2.

Three small habits, one polite frame, the same quiet refusal to leave the deck.

ATK 0DEF 14

Reactive Armor

3
Reactive Armor

Defenseuncommon

System Shielding. Critical Breach: deal 3 damage when destroyed.

Eats the first shot. Spits it back. The enemy writes a long letter of complaint.

ATK 0DEF 8

Reactive Core

2
Reactive Core

AI Routinecommon

Deploy Burst: Probe 2. Reorder the top 2 cards of your deck.

Wakes up reading. Reads for just long enough to advise the pilot well.

ATK 0DEF 5

Reactive Flare

0
Reactive Flare

Moduleuncommon

Reactive. The next incoming attack on your ship this turn deals 0 damage.

Bright. Loud. Then quiet. The missile changes its mind about your ship.

ATK 0DEF 0

Reactive Fortress

4
Reactive Fortress

Defenserare

System Shielding. Critical Breach: deal 6 damage. Ablative Plating 2.

Eats the first shot. Punishes the second. Keeps eating until the pattern stops.

ATK 0DEF 14

Reactive Grid

2
Reactive Grid

Defenseuncommon

System Shielding. Critical Breach: deal 3 damage when destroyed.

Eats the first shot. Writes a letter of complaint in the second. Dies nicely.

ATK 0DEF 7

Reactive Mesh

3
Reactive Mesh

Defenseuncommon

System Shielding. Critical Breach: deal 3 damage. Ablative Plating 1.

Three separate habits, bolted into one frame, still arguing amongst themselves politely.

ATK 0DEF 9

Reactive Plate

1
Reactive Plate

Defensecommon

Critical Breach: deal 2 damage to the unit that destroyed this.

It breaks loud, the way a kind warning becomes a small insult.

ATK 0DEF 4

Reactor Overload

5
Reactor Overload

Modulelegendary

Deal 30 damage to target enemy ship. Your ship loses 10 max Hull Integrity permanently.

You will feel the heat in your teeth. Then nothing. Then a very quiet bridge.

ATK 0DEF 0

Reactor Pulse

0
Reactor Pulse

Ship Corelegendary

Passive: Starting turn 5, gain 1 extra energy at the start of each turn.

A slow heartbeat becomes a fast one. The ship does not notice. The enemy does.

ATK 0DEF 0

Reactor Vent Module

2
Reactor Vent Module

Modulecommon

Reactor Vent. Gain 2 energy; skip your next draw.

Bleed the reactor for the right amps, pay the bill with a card.

ATK 0DEF 0

Reality Collapse

6
Reality Collapse

Modulemythic

Once per match. Swap total HP (shield+hull) with target enemy ship.

Collapse a region of spacetime to your will. The universe complies, briefly.

ATK 0DEF 0

Reality Warp

6
Reality Warp

Moduleepic

Phase Drive. Critical Strike. Overflow Fire. Deal 25; bypasses blockers.

Reality blinks once. The enemy ship is somewhere that does not agree with reality anymore.

ATK 0DEF 0

Reaper Cannon

5
Reaper Cannon

Weaponrare

Priority Fire. Critical Strike. Radiation Leak. Deal 16; 3 radiation over 3 turns.

A gun the old pilots refuse to name aloud. New pilots keep asking.

ATK 16DEF 0

Reaper Lance

6
Reaper Lance

Weaponepic

Priority Fire. Critical Strike. Overclock. Deal 20 damage, first.

The gun in the admiral's office. The admiral had it mounted before retirement.

ATK 20DEF 0

Reaper Prime

5
Reaper Prime

Dronelegendary

Critical Strike. Priority Fire. Rapid Launch.

One pass. One target. One receipt signed in the pilot's own handwriting.

ATK 10DEF 7

Reboot Bulwark

4
Reboot Bulwark

Defensecommon

Emergency Reboot. First time destroyed, revive with 1 HP.

Comes back pale and quiet. Nobody asks what it saw on the other side.

ATK 0DEF 12

Reboot Fortress

4
Reboot Fortress

Defenseuncommon

Emergency Reboot. Reinforced Hull.

Goes down. Comes back. Stays up. The pilot keeps notes out of sheer habit.

ATK 0DEF 12

Reboot Plate

2
Reboot Plate

Defensecommon

Emergency Reboot. First time destroyed, revive with 1 HP.

Dies. Coughs. Stands up. Dies again properly, a turn late.

ATK 0DEF 5