Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 1000 cards — page 32 of 50

Prime Shield

3
Prime Shield

AI Routinerare

Persistent Field. Auto-Repair 2. Ablative Plating 1.

Wears a little down. Knits a little up. Never the same order each shift.

ATK 0DEF 9

Prime Shield (Epic)

5
Prime Shield (Epic)

AI Routineepic

Persistent Field. Auto-Repair 2. Emergency Reboot. Adaptive Learning.

Every bad afternoon gets the same quiet treatment. Every good afternoon still thanks it.

ATK 0DEF 17

Prime Tactics

4
Prime Tactics

AI Routineuncommon

Persistent Field. Adaptive Learning. Chain Catalyst triggers on your first non-unit card each turn.

Learns the fight. Builds it. Ends it before the fight writes its own name.

ATK 0DEF 12

Primordial Bastion

8
Primordial Bastion

Defenseepic

Interceptor. Reinforced Hull. Ablative Plating 3. Emergency Reboot.

Older than the fleet. Older than the enemy fleet. Patient as both fleets combined.

ATK 0DEF 30

Primordial Wall

7
Primordial Wall

Defenserare

Interceptor. Reinforced Hull. Auto-Repair 3.

Older than the fleet. Older than the enemy fleet. Still doing the same patient work.

ATK 0DEF 26

Priority Barrage

2
Priority Barrage

Maneuverrare

All your Weapons gain Priority Fire and Alpha Strike this turn.

One order. Every gun agrees. Every target finds this out slightly too late.

ATK 0DEF 0

Priority Manager

3
Priority Manager

AI Routinecommon

Persistent Field. Your Weapons gain Priority Fire this turn.

Hands the pilot's gun a small advantage, whispered, never explained.

ATK 0DEF 8

Priority Snap

1
Priority Snap

Maneuveruncommon

Your next Weapon attack this turn gains Priority Fire.

One quiet instruction to the gun. The gun obeys before the pilot finishes the instruction.

ATK 0DEF 0

Probe Scan

2
Probe Scan

Maneuvercommon

Probe 2. Look at the top 2 cards of your deck and reorder them.

Checks the future. Rearranges it. Does not tell the future it was touched.

ATK 0DEF 0

Pulse Artillery

4
Pulse Artillery

Weaponrare

Breach Cascade. Cascading Power. Overflow Fire. Deal 12; adjacent 4; +1 per non-unit card.

Stacks the afternoon's advantages into one round. Discharges the round, polite and terminal.

ATK 12DEF 0

Pulse Battery

3
Pulse Battery

Weaponcommon

Persistent Field. Deals 2 damage to enemy ship at end of your turn.

Slow drumbeat. The kind that breaks long before it stops.

ATK 7DEF 3

Pulse Battery Mk.II

5
Pulse Battery Mk.II

Weaponcommon

Deal 14 damage to target enemy unit or ship.

Twice the coil. Twice the silence on the comms afterwards.

ATK 16DEF 0

Pulse Cannon (Overclocked)

4
Pulse Cannon (Overclocked)

Weaponuncommon

Overclock. Deal 13 damage; adds 1 heat.

The coil runs past the gauge. The gauge decides it was mistaken about the maximum.

ATK 13DEF 0

Pulse Core

0
Pulse Core

Ship Coreuncommon

Passive: End Cycle: remove 1 extra heat from your ship.

A quiet fan under the reactor. The fan argues with the reactor on the ship.

ATK 0DEF 0

Pulse Rifle

1
Pulse Rifle

Weaponcommon

Deal 4 damage to target enemy unit.

Four shots in the chamber. You only need one.

ATK 4DEF 0

Quad Railgun

4
Quad Railgun

Weaponcommon

Deal 12 damage to target enemy unit or ship.

Four barrels. One conversation. Nobody finishes their sentence.

ATK 12DEF 0

Quad Salvo

5
Quad Salvo

Weaponepic

Rapid Launch. Alpha Strike. Priority Fire. Deal 8 damage twice, first.

Four tubes empty in the same beat. The ship spends the beat smiling quietly.

ATK 16DEF 0

Quantum Bomb

5
Quantum Bomb

Modulerare

Phase Drive. Radiation Leak. Deal 20 damage; 4 radiation over 3 turns.

Arrives through a seam in space. The seam closes. The seam leaves a forwarding address.

ATK 0DEF 0

Quantum Convergence

8
Quantum Convergence

Maneuvermythic

Once per match. All your Weapons gain Priority Fire, Alpha Strike, Critical Strike this turn.

Probability bends. The universe blinks. You win, at once, quietly.

ATK 0DEF 0

Quantum Reset

6
Quantum Reset

Modulerare

System Reset. Probe 3. Clear all friendly statuses; draw 3 cards.

The fleet powers down for a breath. Powers up with every bad debt resolved.

ATK 0DEF 0