Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 1000 cards — page 2 of 50

AI Takeover

4
AI Takeover

Maneuveruncommon

AI Takeover. Target enemy Drone attacks its owner next turn.

The drone reads a new order. The drone obeys. Its pilot notices too late.

ATK 0DEF 0

Aim Protocol

1
Aim Protocol

Maneuveruncommon

Aim. Place an Aim counter on target enemy. Next turn you may play Lock Protocol.

The crosshair settles. The target does not notice. The crosshair is patient.

ATK 0DEF 0

Aim Shot

2
Aim Shot

Weaponcommon

Deal 5 damage and apply Tracking Lock to target.

A dot on the glass. A promise on the deck.

ATK 5DEF 0

All Out

3
All Out

Maneuveruncommon

All your Weapons deal +3 damage this turn.

The pilot commits to the afternoon. The afternoon commits back with interest.

ATK 0DEF 0

All-Out Charge

4
All-Out Charge

Maneuvercommon

All your Weapons attack ready targets immediately.

Throttle past the limit. Paint past the limit. Survive past the limit.

ATK 0DEF 0

Ambush Core

0
Ambush Core

Ship Coreuncommon

Passive: Your Maneuver cards cost 1 less on the opponent's turn.

The core whose tick runs on the other pilot's turn. That pilot never notices.

ATK 0DEF 0

Ammo Drum

3
Ammo Drum

Equipmentcommon

Attach to a Weapon. Host may attack twice per turn.

Round capacity beyond polite. Pilot never runs out. Sometimes that is the problem.

ATK 0DEF 0

Analyzer Matrix

4
Analyzer Matrix

AI Routinecommon

Modular Payload. Choose 1: Probe 2, Deep Scan, or Cycling Protocol.

Three buttons. Three answers. The right one is the one you already know.

ATK 0DEF 12

Ancient Engine

3
Ancient Engine

AI Routineuncommon

Escalation. Persistent Field. +1 energy at end of each of your turns starting turn 4.

Runs since the war before the war. Runs still. Generates more than it consumes, lately.

ATK 0DEF 8

Annihilator Round

5
Annihilator Round

Weaponcommon

Critical Strike. Deal 15 damage; any damage destroys Drones or Weapon systems.

One round in the magazine. The magazine was never meant to be reloaded.

ATK 16DEF 0

Apex Aegis

6
Apex Aegis

Defenserare

Ablative Plating 4. Auto-Repair 2. Emergency Reboot.

The shield the fleet drags out only when the mission brief uses the word 'final'.

ATK 0DEF 21

Apex AI

6
Apex AI

AI Routinecommon

A top-tier command subroutine.

Written once. Compiled once. Still running in somebody's fleet, somewhere.

ATK 0DEF 21

Apex Armor

6
Apex Armor

Equipmentepic

Attach to a Drone. Host gains +8 defense, Reinforced Hull, Ablative Plating, Auto-Repair.

Worn by the drone that comes back. Always comes back. The fleet never asks why.

ATK 0DEF 0

Apex Barrier

5
Apex Barrier

Defenseepic

Interceptor. Ablative Plating 2. Auto-Repair 2. Emergency Reboot.

Takes the hit. Knits the seam. Repeats. The fleet reinstalls it on every hull.

ATK 0DEF 17

Apex Charge

5
Apex Charge

Maneuverrare

All your Weapons gain Critical Strike and Overclock this turn.

The fleet commits. The reactor commits. The enemy commits to leaving, late.

ATK 0DEF 0

Apex Destroyer

8
Apex Destroyer

Droneepic

Priority Fire. Alpha Strike. Critical Strike.

The last name on the roster. The first name on the enemy's complaint letter.

ATK 16DEF 14

Apex Gun

7
Apex Gun

Weaponrare

Priority Fire. Alpha Strike. Critical Strike. Deal 12 damage twice, first.

Top of every mounting bracket. Top of every requisition list. Top of every enemy obituary.

ATK 24DEF 0

Apex Master

6
Apex Master

AI Routineepic

Persistent Field. Adaptive Learning. Efficiency Protocol. Chain Catalyst.

Learns from every fight. Remembers every fight. The fights arrive easier and easier.

ATK 0DEF 21

Apex Network

6
Apex Network

AI Routinerare

Persistent Field. Cascading Power. Linked Fire.

Every ship on the line reads the same page, plays the same chord, together.

ATK 0DEF 21

Apex Pilot Core

0
Apex Pilot Core

Ship Coremythic

Passive: Your units gain +1/+1. Once per match, draw 3 cards and gain 3 energy.

The core the ace sleeps on. The ace never leaves. The ship never loses.

ATK 0DEF 0