Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 1000 cards — page 29 of 50

Phantom CPU

3
Phantom CPU

AI Routine — uncommon

Persistent Field. Your units gain Gain Stealth.

Stays half-lit. Writes half-sentences. The fleet fills in the rest of both.

ATK 0DEF 8

Phantom Drone

3
Phantom Drone

Drone — uncommon

Cloaked Entry. Gain Stealth.

Never on the sensor, always on the hull. The enemy pilot adjusts to the absence.

ATK 5DEF 3

Phantom Elite

4
Phantom Elite

Drone — epic

Gain Stealth. Cloaked Entry. Phase Drive.

Never on the sensor. Never in the manifest. Never the first thing the enemy remembers.

ATK 6DEF 6

Phantom Hunter

5
Phantom Hunter

Drone — uncommon

Gain Stealth. Critical Strike. Tracking Lock.

Names the target. Paints the target. Arrives on a schedule no one else knows.

ATK 8DEF 8

Phantom Lance

3
Phantom Lance

Weapon — rare

Gain Stealth. Phase Drive. Critical Strike. Deal 8 damage.

Nobody files the report. The report writes itself. The pilot approves it later.

ATK 8DEF 0

Phantom Overlord

6
Phantom Overlord

Drone — epic

Gain Stealth. Cloaked Entry. Critical Strike.

Does the work of three invisible drones. The paperwork remains efficient.

ATK 10DEF 10

Phantom Rig

5
Phantom Rig

Equipment — epic

Attach to a Drone. Host gains Gain Stealth, Cloaked Entry, Phase Drive, Evade 50%.

The drone puts this on for work. The work happens. Nobody writes up the drone.

ATK 0DEF 0

Phantom Siege

5
Phantom Siege

Drone — epic

Gain Stealth. Critical Strike. Phase Drive.

Arrives from nowhere. Leaves through the same nowhere. The enemy files a strongly worded nowhere.

ATK 9DEF 8

Phantom Strike

3
Phantom Strike

Maneuver — uncommon

Phantom Echo. Create a decoy copy of target enemy unit that fights for you this turn.

Copies the enemy. Tells the copy whose side it is on. The copy listens.

ATK 0DEF 0

Phantom Strike (Epic)

4
Phantom Strike (Epic)

Maneuver — epic

Phantom Echo. Gain Stealth. Create decoy of target enemy that fights for you; remain unseen.

Copies the enemy's best drone. Tells the copy whose side it is on.

ATK 0DEF 0

Phantom Torpedo

4
Phantom Torpedo

Weapon — uncommon

Gain Stealth. Rapid Launch. Deal 10 damage; enters unseen.

Launches on no sensor. Lands on every one. Writes itself a short obituary after.

ATK 12DEF 0

Phantom Wall

4
Phantom Wall

Defense — uncommon

Gain Stealth. Cloaked Entry. Evade 30%.

Nobody can target it. Nobody can see it. Nobody writes home about it either.

ATK 0DEF 13

Phase Barrier

2
Phase Barrier

Defense — common

Evade 30%. 30% chance to negate incoming damage.

Sometimes there. Sometimes not. The statistics are not on your side.

ATK 0DEF 6

Phase Bastion

5
Phase Bastion

Defense — rare

Phase Drive. Gain Stealth. Reinforced Hull.

Half the wall exists here. Half exists elsewhere. Both halves refuse to fall.

ATK 0DEF 17

Phase Bolt

2
Phase Bolt

Weapon — common

Phase Drive. Deal 5 damage. Only blockable by Phase Drive units.

It exists elsewhere until it doesn't, and you don't.

ATK 5DEF 0

Phase Core

0
Phase Core

Ship Core — rare

Passive: On turns 4 and 8, your ship gains Phase Drive.

A core that slides the ship sideways twice per match. Twice is always enough.

ATK 0DEF 0

Phase Drone

3
Phase Drone

Drone — common

Phase Drive. Only blockable by Phase Drive units.

Half here. Half elsewhere. The wrong half for you.

ATK 4DEF 4

Phase Escape

2
Phase Escape

Maneuver — uncommon

Phase Drive. Evade 50% this turn.

Ship is elsewhere. Pilot is elsewhere. The enemy round is the only thing confused.

ATK 0DEF 0

Phase Fortress

5
Phase Fortress

Defense — uncommon

Phase Drive. Reinforced Hull.

Half the wall is here. The other half argues with the next universe over.

ATK 0DEF 16

Phase Grid

3
Phase Grid

Defense — uncommon

Phase Drive. Evade 30%.

Half of it is somewhere else. The enemy aims at where it was. Misses. Again.

ATK 0DEF 9