Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 1000 cards — page 28 of 50

Panic Dump

0
Panic Dump

Modulecommon

Scrap a Drone. Gain 2 energy.

The drone forgives the order. The pilot files the forgiveness away anyway.

ATK 0DEF 0

Panic Eject

0
Panic Eject

Maneuvercommon

Reactive. Reduce next damage by 2. Lose 1 Shield Capacity.

You leave the seat. The seat leaves too. Only one of you comes back.

ATK 0DEF 0

Panic Plating

0
Panic Plating

Defensecommon

Reactive. You may scrap a Drone to play this. Enters with 3 defense.

Welded on during the fight, by hands that forgot how to tremble.

ATK 0DEF 3

Paragon Shield

6
Paragon Shield

Defenserare

Ablative Plating 3. Auto-Repair 3. Reinforced Hull.

The shield that made the old recruiting-poster captain look so calm about everything.

ATK 0DEF 22

Patience Drone

3
Patience Drone

Droneuncommon

Cold Boot 3. After Cold Boot, attacks with 15 damage and Critical Strike.

Waits three turns. Then patience runs out. Then the room runs out of patience.

ATK 2DEF 6

Patient Bomber

3
Patient Bomber

Droneuncommon

Cold Boot 1. Critical Breach: deal 5 damage on destruction.

A patient bomber. Warms up slowly. Leaves a loud quiet space where it was, eventually.

ATK 3DEF 5

Patient Hull

2
Patient Hull

Defenseuncommon

Ablative Plating 1. Emergency Reboot.

Waits for the hit. Absorbs the hit. Waits again. Patience is the whole specification.

ATK 0DEF 7

Patient Rook

2
Patient Rook

Dronecommon

At start of your fourth turn, flip this card into Rook Striker.

Sits in the back. Watches. Waits. Waits longer. Moves only when the move will matter.

ATK 1DEF 7

Patient Sniper

2
Patient Sniper

Weaponuncommon

Escalation. Manual Fire. Each turn unused, gains +2 attack.

A weapon that waits. A pilot that waits. A target that does not live to.

ATK 5DEF 0

Patient Wreck

2
Patient Wreck

Droneuncommon

Escalation. After 5 turns alive, gains +10/+10 and Priority Fire.

Listed as scrap. Listed as wrong. Listed as the problem five turns late.

ATK 2DEF 3

Patrol Drone

2
Patrol Drone

Dronecommon

Deploy Burst: Probe 1.

Back-and-forth, back-and-forth. You stop noticing. That is when it sees you.

ATK 3DEF 2

Patrol Routine

1
Patrol Routine

AI Routinecommon

End Cycle: a random friendly Drone gains +1 attack until your next turn.

Somebody gets picked. Somebody feels brave. Usually the same drone twice.

ATK 1DEF 2

Patrol Zone

2
Patrol Zone

Fieldcommon

Persistent Field. End Cycle: Probe 1.

Quiet lines drawn across the region. Everything that crosses is noted by a small clerk.

ATK 0DEF 0

Peregrine Drone

2
Peregrine Drone

Droneuncommon

Outrider. First attack each turn does not cost your action.

Always first off the deck. Always first to the target. Always first home, usually.

ATK 3DEF 2

Perfect Defense

4
Perfect Defense

Maneuverrare

Prevent all damage to your ship this turn; gain 10 Shield Capacity.

A small move. A large refusal. The enemy never writes it up, professionally embarrassed.

ATK 0DEF 0

Perfect Evasion

4
Perfect Evasion

Maneuvercommon

Prevent all damage to your ship this turn.

Everything that was supposed to hit you asks for directions instead.

ATK 0DEF 0

Phantom AI

3
Phantom AI

AI Routinerare

Persistent Field. Gain Stealth. Cloaked Entry.

Writes the fleet out of the enemy sensor. The fleet stays written out, quietly.

ATK 0DEF 8

Phantom Beam

3
Phantom Beam

Weaponuncommon

Phase Drive. Gain Stealth. Deal 7 damage.

Nobody sees it. Nobody hears it. The hull finds out, once, in silence.

ATK 8DEF 0

Phantom Bomber

4
Phantom Bomber

Dronerare

Cloaked Entry. Critical Breach: deal 6 damage. Rapid Launch.

Unloads its payload without being seen. Writes its own short note when the payload lands.

ATK 7DEF 5

Phantom Cloak

3
Phantom Cloak

Equipmentrare

Attach to a Drone. Host gains Gain Stealth, Cloaked Entry, Evade 40%.

A garment the drone never discusses with its owner. It wears the cloak anyway.

ATK 0DEF 0