Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 1000 cards — page 30 of 50

Phase Laser

2
Phase Laser

Weaponuncommon

Phase Drive. Quick Strike. Deal 5 damage.

Enters from a dimension where the enemy already lost. Delivers the same outcome here.

ATK 5DEF 0

Phase Master

5
Phase Master

Defenseepic

Phase Drive. Gain Stealth. Reinforced Hull. Evade 40%.

Half the wall is elsewhere. Elsewhere is where most enemy rounds end up.

ATK 0DEF 16

Phase Module

3
Phase Module

Moduleuncommon

Your ship gains Phase Drive for 2 turns.

A small hum from the hull. The hull agrees to exist slightly elsewhere awhile.

ATK 0DEF 0

Phase Region

5
Phase Region

Fieldepic

Environmental. All units gain Phase Drive and Gain Stealth. Replaces any active Environmental.

A region where existing is a suggestion. The ships inside take it seriously.

ATK 0DEF 0

Phase Rig

3
Phase Rig

Equipmentuncommon

Attach to your ship. Your ship gains Phase Drive and Gain Stealth for 2 turns.

Two drawers on the console. Both drawers open at once. The ship steps out quietly.

ATK 0DEF 0

Phase Shield

2
Phase Shield

Defenseuncommon

Phase Drive. Ablative Plating 1.

Half the shield is here. The other half is arguing with the next dimension over.

ATK 0DEF 7

Phase Supreme

6
Phase Supreme

Defenseepic

Phase Drive. Reinforced Hull. Emergency Reboot.

Half the wall argues with the next universe over. Both halves refuse to fall together.

ATK 0DEF 22

Phase Wall

4
Phase Wall

Defensecommon

Evade 50%. 50% chance to negate incoming damage.

Half the time it is there. Half the time the enemy files a complaint.

ATK 0DEF 13

Phase Warhead

5
Phase Warhead

Modulerare

Phase Drive. Critical Strike. Deal 18 damage; bypasses most blockers.

Arrives on the wrong sensor band. Leaves on the right casualty list.

ATK 0DEF 0

Phoenix Ascendant

6
Phoenix Ascendant

AI Routinemythic

Persistent Field. Emergency Reboot. Auto-Repair 3. Once per match, revive all destroyed friendly units with 5 HP.

Burns bright. Comes back brighter. Comes back every time the fleet needs it back.

ATK 0DEF 24

Phoenix Core

0
Phoenix Core

Ship Corerare

Passive: First time your ship would be destroyed, revive at 10 HP instead.

A small promise under the bridge. The bridge listens once. That is enough.

ATK 0DEF 0

Phoenix Wall

7
Phoenix Wall

Defenselegendary

Emergency Reboot. Auto-Repair 3. Reinforced Hull.

Goes down burning. Comes back burning. Every time, a little brighter, a little later.

ATK 0DEF 25

Pilot Interface

0
Pilot Interface

Ship Corecommon

Passive: Once per match, your pilot ability triggers a second time this turn.

A seat that knows the pilot's shoulders better than the pilot knows them.

ATK 0DEF 0

Pilot Trainee

1
Pilot Trainee

Dronecommon

A small unarmed trainee drone.

Still learning. Still listening. Still not the reason the squadron writes any log entry.

ATK 1DEF 2

Pivot

1
Pivot

Maneuvercommon

Your next Drone enters play with Priority Fire.

Wing points the other way. Pilot thinks the other way. Enemy wrongly.

ATK 0DEF 0

Planetary Cannon

8
Planetary Cannon

Weaponepic

Priority Fire. Overflow Fire. Radiation Leak. Deal 28; excess to ship; 5 radiation.

The gun treaty writers argued about for six months. The enemy gets the summary.

ATK 28DEF 0

Plasma Annihilator

5
Plasma Annihilator

Modulerare

Breach Cascade. Overflow Fire. Deal 20 damage; adjacent 5; excess to ship.

The briefcase opens slowly. The afternoon closes quickly, rearranged around the briefcase.

ATK 0DEF 0

Plasma Battery (Heavy)

6
Plasma Battery (Heavy)

Weaponrare

Priority Fire. Breach Cascade. Radiation Leak. Deal 18; adjacent 4; 4 radiation.

Takes the whole room. The adjacent rooms file complaints. Nobody answers the complaints.

ATK 20DEF 0

Plasma Bolt

2
Plasma Bolt

Weaponcommon

Deal 6 damage to target enemy unit or ship.

Hot enough to argue with the vacuum on its way through.

ATK 6DEF 0

Plasma Burst

2
Plasma Burst

Weaponuncommon

Hot Deploy. Breach Cascade. Deal 6 damage; adjacent units take 2.

Lights up the whole section of sky. Everybody nearby takes notes or damage.

ATK 6DEF 0