Phase Laser
2
Weapon — uncommon
Phase Drive. Quick Strike. Deal 5 damage.
Enters from a dimension where the enemy already lost. Delivers the same outcome here.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 1000 cards — page 30 of 50

Weapon — uncommon
Phase Drive. Quick Strike. Deal 5 damage.
Enters from a dimension where the enemy already lost. Delivers the same outcome here.

Defense — epic
Phase Drive. Gain Stealth. Reinforced Hull. Evade 40%.
Half the wall is elsewhere. Elsewhere is where most enemy rounds end up.

Module — uncommon
Your ship gains Phase Drive for 2 turns.
A small hum from the hull. The hull agrees to exist slightly elsewhere awhile.

Field — epic
Environmental. All units gain Phase Drive and Gain Stealth. Replaces any active Environmental.
A region where existing is a suggestion. The ships inside take it seriously.

Equipment — uncommon
Attach to your ship. Your ship gains Phase Drive and Gain Stealth for 2 turns.
Two drawers on the console. Both drawers open at once. The ship steps out quietly.

Defense — uncommon
Phase Drive. Ablative Plating 1.
Half the shield is here. The other half is arguing with the next dimension over.

Defense — epic
Phase Drive. Reinforced Hull. Emergency Reboot.
Half the wall argues with the next universe over. Both halves refuse to fall together.

Defense — common
Evade 50%. 50% chance to negate incoming damage.
Half the time it is there. Half the time the enemy files a complaint.

Module — rare
Phase Drive. Critical Strike. Deal 18 damage; bypasses most blockers.
Arrives on the wrong sensor band. Leaves on the right casualty list.

AI Routine — mythic
Persistent Field. Emergency Reboot. Auto-Repair 3. Once per match, revive all destroyed friendly units with 5 HP.
Burns bright. Comes back brighter. Comes back every time the fleet needs it back.

Ship Core — rare
Passive: First time your ship would be destroyed, revive at 10 HP instead.
A small promise under the bridge. The bridge listens once. That is enough.

Defense — legendary
Emergency Reboot. Auto-Repair 3. Reinforced Hull.
Goes down burning. Comes back burning. Every time, a little brighter, a little later.

Ship Core — common
Passive: Once per match, your pilot ability triggers a second time this turn.
A seat that knows the pilot's shoulders better than the pilot knows them.

Drone — common
A small unarmed trainee drone.
Still learning. Still listening. Still not the reason the squadron writes any log entry.

Maneuver — common
Your next Drone enters play with Priority Fire.
Wing points the other way. Pilot thinks the other way. Enemy wrongly.

Weapon — epic
Priority Fire. Overflow Fire. Radiation Leak. Deal 28; excess to ship; 5 radiation.
The gun treaty writers argued about for six months. The enemy gets the summary.

Module — rare
Breach Cascade. Overflow Fire. Deal 20 damage; adjacent 5; excess to ship.
The briefcase opens slowly. The afternoon closes quickly, rearranged around the briefcase.

Weapon — rare
Priority Fire. Breach Cascade. Radiation Leak. Deal 18; adjacent 4; 4 radiation.
Takes the whole room. The adjacent rooms file complaints. Nobody answers the complaints.

Weapon — common
Deal 6 damage to target enemy unit or ship.
Hot enough to argue with the vacuum on its way through.

Weapon — uncommon
Hot Deploy. Breach Cascade. Deal 6 damage; adjacent units take 2.
Lights up the whole section of sky. Everybody nearby takes notes or damage.