Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 1000 cards — page 27 of 50

Oblivion

7
Oblivion

Weaponmythic

Phase Drive. Critical Strike. Overflow Fire. Deal 28; bypass blockers; destroy target subsystem.

Nothing left where the shot was aimed. Nothing asked where the shot came from.

ATK 28DEF 0

Observation Subroutine

2
Observation Subroutine

AI Routineuncommon

Persistent Field. End Cycle: Probe 1.

A quiet clerk in the ship's corner. Writes one line each evening, precisely.

ATK 0DEF 5

Observer Module

2
Observer Module

AI Routineuncommon

Persistent Field. End Cycle: Probe 1. When you control 3 friendly AI, flip into Oracle Module.

One eye on the deck. Three eyes when the fleet gathers. The eyes coordinate quietly.

ATK 0DEF 5

Old Freighter

2
Old Freighter

Dronecommon

End Cycle: gain 1 energy if you control a Field.

An old drone with older paperwork. Still flying. Still shipping. Still quietly useful.

ATK 1DEF 4

Oracle Core

0
Oracle Core

Ship Corelegendary

Passive: End Cycle: Probe 2 and Deep Scan.

The pilot asks the core one question each turn. The core answers early.

ATK 0DEF 0

Oracle Drone

3
Oracle Drone

Dronecommon

Deploy Burst: Deep Scan. Choose 1 of 3 random cards from your deck.

Does not predict the future. Just the relevant slice.

ATK 2DEF 6

Oracle of Deep Void

7
Oracle of Deep Void

AI Routinelegendary

Persistent Field. Probe 2 each turn. Deep Scan. Tactical Draw.

Reads tomorrow. Reads the week after. Writes a three-line report for the pilot.

ATK 0DEF 25

Orbital Battery

6
Orbital Battery

Weaponcommon

Priority Fire. Deal 18 damage to target enemy unit or ship.

Spoken from above, answered from the wreckage, filed in the historical record.

ATK 20DEF 0

Orbital Fortress

6
Orbital Fortress

Defensecommon

A massive orbital defensive installation.

The kind of structure that changes maps by existing in the wrong orbit.

ATK 3DEF 18

Orbital Strike

5
Orbital Strike

Modulecommon

Deal 16 damage to target enemy unit or ship.

The word came from orbit. The answer arrived from the same direction.

ATK 0DEF 0

Orlandos the Bulwark

6
Orlandos the Bulwark

Dronelegendary

Interceptor. Reinforced Hull. Auto-Repair 2.

Orlandos stood at the port gate. Orlandos stands there still. Orlandos is the gate.

ATK 7DEF 14

Overclock Beam

2
Overclock Beam

Weaponcommon

Overclock. Deal 5 damage.

Redline, then past the line. The line is just a suggestion.

ATK 5DEF 0

Overclocked Barrier

1
Overclocked Barrier

Defenseuncommon

Deploy Burst: Overclock. Enters with extra power for a turn.

Runs the shield coil hot for the first hour, then settles into quiet routine.

ATK 0DEF 4

Overclocked Core

0
Overclocked Core

Ship Corerare

Passive: While your ship has 6 or more heat, your Weapons deal +2 damage.

Runs the reactor past the gauge and keeps the gauge polite about the reading.

ATK 0DEF 0

Overmind AI

5
Overmind AI

AI Routinecommon

Cascading Power. +1 power to all your attacks per non-unit card played this turn.

Hears the whole fleet at once. Thinks in the full chord.

ATK 0DEF 16

Overmind Bomb

5
Overmind Bomb

Moduleepic

Breach Cascade. Overflow Fire. Phase Drive. Deal 22; adjacent 5; excess to ship.

Arrives through a crack in the sensor band. The crack is not in the manual.

ATK 0DEF 0

Overmind Master

5
Overmind Master

AI Routinerare

Persistent Field. Priority Fire. Overclock.

The program the fleet admiral has bookmarked. The program the fleet admiral denies bookmarking.

ATK 0DEF 17

Overmind Protocol

4
Overmind Protocol

AI Routineuncommon

Persistent Field. Cascading Power. Adaptive Learning.

Thinks in three directions. All three directions arrive at the same good answer, compiled.

ATK 0DEF 13

Overmind (Field Deployment)

5
Overmind (Field Deployment)

AI Routinerare

Persistent Field. Adaptive Learning. Chain Catalyst.

Hears the whole fleet. Thinks the whole fight ahead. Writes the whole outcome early.

ATK 0DEF 16

Overthrust

1
Overthrust

Maneuvercommon

Your next Weapon attack this turn deals +2 damage.

The engine complains. The pilot does not listen. The enemy does.

ATK 0DEF 0