Medium Shield
2
Defense — common
A reliable energy shield.
Standard issue, standard life expectancy, and a standard regret after.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 1000 cards — page 26 of 50

Defense — common
A reliable energy shield.
Standard issue, standard life expectancy, and a standard regret after.

Defense — common
A massive energy shield projector.
Made by engineers who had already lost one ship and preferred not to lose another.

Defense — legendary
System Shielding. Critical Breach: deal 10 damage. Reinforced Hull.
Sends the damage back where it came from. Veena asked. Veena still waits.

Defense — common
Reflects 2 damage back to attacker when this is hit.
The light comes in. The light goes out. The pilot does not.

Module — uncommon
Deal 8 damage. After use, flip this card into Spent Casing.
One shot in the tube. One quiet bay afterwards, waiting to be reloaded.

Module — common
Restore 8 HP to your ship.
A chorus of small mouths closing the hole the enemy opened this morning.

Module — epic
Auto-Repair 4. Emergency Reboot. Restore 20 HP and stabilize for 2 turns.
Tiny careful hands across the whole hull. Every seam closes. Every pilot exhales.

Module — uncommon
Auto-Repair 4 on your ship. Emergency Reboot your ship if destroyed this turn.
Thousand quiet hands. All of them sewing the same seam at the same moment.

Module — rare
Auto-Repair 3 on your ship this turn. Emergency Reboot if destroyed.
A thousand small hands closing small wounds with small, steady stitches.

Field — common
Persistent Field. Your units gain Gain Stealth this turn.
A dust road between the real sky and the inhabited sky. The fleet slips through.

Weapon — common
Critical Strike vs Drones. Deal 3 damage.
Precision is what we give the small ships in lieu of mercy.

Defense — common
When this takes 5 or more damage, flip this card into Scarred Hull.
Clean metal, clean paint, clean welds. Clean until the first volley remembers it is here.

Weapon — epic
Breach Cascade. Overflow Fire. Radiation Leak. Deal 16; adjacent 5; 3 radiation.
A bottled star. Uncorked on a schedule. Drinks the room dry before anyone notices.

Module — uncommon
Breach Cascade. Deal 8 damage to target; 4 damage to adjacent units.
The briefcase opens. The afternoon rearranges itself around the opening.

Module — common
Deal 5 damage to each enemy unit.
Small sun in a briefcase. Lives for a moment. Leaves a room rearranged.

Module — common
Deal 22 damage to target enemy unit or ship.
The button is grey, not red. The grey buttons are the ones that mean it.

Module — epic
Breach Cascade. Radiation Leak. Overflow Fire. Deal 28; adjacent 7; 5 radiation.
The shell the fleet signs for in triplicate. Nobody wants the last copy.

Module — rare
Breach Cascade. Radiation Leak. Deal 24 damage; adjacent 6; 4 radiation.
The weapon on the treaty list. The signatories keep it in the back cabinet.

Module — rare
Breach Cascade. Radiation Leak. Overflow Fire. Deal 24; adjacent 6; 4 radiation; excess to ship.
The kit the engineers sign out by name. They return it late, every time, quietly.

Field — common
Environmental. No Negate or Reactive cards may be played. Replaces any active Environmental.
A country where the surprise answer has been outlawed. The fast pilots like it there.