Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

📖 Læs reglerne

Showing 20 of 1000 cards — page 26 of 50

Medium Shield

2
Medium Shield

Defensecommon

A reliable energy shield.

Standard issue, standard life expectancy, and a standard regret after.

ATK 0DEF 8

Mega Shield

5
Mega Shield

Defensecommon

A massive energy shield projector.

Made by engineers who had already lost one ship and preferred not to lose another.

ATK 0DEF 18

Mirror of Veena

6
Mirror of Veena

Defenselegendary

System Shielding. Critical Breach: deal 10 damage. Reinforced Hull.

Sends the damage back where it came from. Veena asked. Veena still waits.

ATK 0DEF 22

Mirror Panel

2
Mirror Panel

Defensecommon

Reflects 2 damage back to attacker when this is hit.

The light comes in. The light goes out. The pilot does not.

ATK 0DEF 6

Missile Module

2
Missile Module

Moduleuncommon

Deal 8 damage. After use, flip this card into Spent Casing.

One shot in the tube. One quiet bay afterwards, waiting to be reloaded.

ATK 0DEF 0

Nanite Repair

2
Nanite Repair

Modulecommon

Restore 8 HP to your ship.

A chorus of small mouths closing the hole the enemy opened this morning.

ATK 0DEF 0

Nano Master

5
Nano Master

Moduleepic

Auto-Repair 4. Emergency Reboot. Restore 20 HP and stabilize for 2 turns.

Tiny careful hands across the whole hull. Every seam closes. Every pilot exhales.

ATK 0DEF 0

Nano Regeneration

4
Nano Regeneration

Moduleuncommon

Auto-Repair 4 on your ship. Emergency Reboot your ship if destroyed this turn.

Thousand quiet hands. All of them sewing the same seam at the same moment.

ATK 0DEF 0

Nano Swarm

3
Nano Swarm

Modulerare

Auto-Repair 3 on your ship this turn. Emergency Reboot if destroyed.

A thousand small hands closing small wounds with small, steady stitches.

ATK 0DEF 0

Nebula Edge

2
Nebula Edge

Fieldcommon

Persistent Field. Your units gain Gain Stealth this turn.

A dust road between the real sky and the inhabited sky. The fleet slips through.

ATK 0DEF 0

Needle Beam

1
Needle Beam

Weaponcommon

Critical Strike vs Drones. Deal 3 damage.

Precision is what we give the small ships in lieu of mercy.

ATK 3DEF 0

New Hull

1
New Hull

Defensecommon

When this takes 5 or more damage, flip this card into Scarred Hull.

Clean metal, clean paint, clean welds. Clean until the first volley remembers it is here.

ATK 0DEF 3

Nova Cannon

5
Nova Cannon

Weaponepic

Breach Cascade. Overflow Fire. Radiation Leak. Deal 16; adjacent 5; 3 radiation.

A bottled star. Uncorked on a schedule. Drinks the room dry before anyone notices.

ATK 16DEF 0

Nova Charge

4
Nova Charge

Moduleuncommon

Breach Cascade. Deal 8 damage to target; 4 damage to adjacent units.

The briefcase opens. The afternoon rearranges itself around the opening.

ATK 0DEF 0

Nova Grenade

4
Nova Grenade

Modulecommon

Deal 5 damage to each enemy unit.

Small sun in a briefcase. Lives for a moment. Leaves a room rearranged.

ATK 0DEF 0

Nuclear Charge

6
Nuclear Charge

Modulecommon

Deal 22 damage to target enemy unit or ship.

The button is grey, not red. The grey buttons are the ones that mean it.

ATK 0DEF 0

Nuclear Master

6
Nuclear Master

Moduleepic

Breach Cascade. Radiation Leak. Overflow Fire. Deal 28; adjacent 7; 5 radiation.

The shell the fleet signs for in triplicate. Nobody wants the last copy.

ATK 0DEF 0

Nuclear Warhead

6
Nuclear Warhead

Modulerare

Breach Cascade. Radiation Leak. Deal 24 damage; adjacent 6; 4 radiation.

The weapon on the treaty list. The signatories keep it in the back cabinet.

ATK 0DEF 0

Nuke Kit

6
Nuke Kit

Modulerare

Breach Cascade. Radiation Leak. Overflow Fire. Deal 24; adjacent 6; 4 radiation; excess to ship.

The kit the engineers sign out by name. They return it late, every time, quietly.

ATK 0DEF 0

Null Space

4
Null Space

Fieldcommon

Environmental. No Negate or Reactive cards may be played. Replaces any active Environmental.

A country where the surprise answer has been outlawed. The fast pilots like it there.

ATK 0DEF 0