Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 1000 cards — page 24 of 50

Master Chain

5
Master Chain

AI Routinerare

Persistent Field. Chain Catalyst. Cascading Power.

Stacks triggers into one loud note. The note holds. The enemy falls out of time.

ATK 0DEF 17

Master Conduit

4
Master Conduit

Equipmentrare

Attach to your ship. Your ship gains Crew Pooling, Cascading Power, Efficiency Protocol.

One wire through the fleet. Every ship finds its quiet twin on the other end.

ATK 0DEF 0

Master Controller

4
Master Controller

AI Routinecommon

Persistent Field. Your units gain +1 defense.

Takes the whole deck of the ship under its quiet, responsible arm.

ATK 0DEF 12

Master Coordinator

3
Master Coordinator

AI Routineuncommon

Persistent Field. Your Weapons gain Priority Fire and Overclock.

Speaks to every gun on the ship at once and is immediately understood.

ATK 0DEF 8

Master Defense

4
Master Defense

Maneuverepic

Prevent all damage to your ship this turn; restore 8 HP.

A small word over the comm. A large wall around the ship briefly.

ATK 0DEF 0

Master Efficiency

4
Master Efficiency

AI Routinerare

Persistent Field. Efficiency Protocol. Overclock.

The accountant the fleet never talks about. The accountant the fleet never fires.

ATK 0DEF 13

Master Evasion

3
Master Evasion

Maneuverrare

Prevent all damage to your ship this turn; restore 3 HP.

Stick moves. Everything outside the cockpit goes blurry. Nothing lands. Nothing ends.

ATK 0DEF 0

Master Fortress (Epic)

4
Master Fortress (Epic)

Defenseepic

Interceptor. Reinforced Hull. Ablative Plating. Auto-Repair.

The pattern every fortress after it tried to imitate. None quite got there.

ATK 0DEF 14

Master Fortress

5
Master Fortress

Defenserare

Interceptor. Reinforced Hull. Auto-Repair 2.

The wall whose name is whispered on the bridge before the pilot agrees to launch.

ATK 2DEF 17

Master Heat

3
Master Heat

AI Routinerare

Persistent Field. Overclock. Efficiency Protocol.

Keeps the reactor singing past the gauge. Keeps the bills polite about it anyway.

ATK 0DEF 9

Master Hunter AI

4
Master Hunter AI

AI Routinerare

Persistent Field. Tracking Lock. Critical Strike.

Names the target. Remembers the name. Shares the name with every gun on the deck.

ATK 0DEF 13

Master Medic

5
Master Medic

Droneuncommon

Auto-Repair 3. Hull Drain. Emergency Reboot.

Carries the ship back from every bad afternoon it could have had but did not.

ATK 4DEF 12

Master Override

4
Master Override

Equipmentcommon

Attach to your ship. Your ship gains Crew Pooling.

The code the captain locks in the safe, for when the ship disagrees.

ATK 0DEF 0

Master Override (Epic)

5
Master Override (Epic)

Moduleepic

Hack/Corrupt. Transform/Overhaul. Disable. Take control of up to 2 enemy Drones.

Speaks two words to the enemy fleet. The fleet answers in your own colors.

ATK 0DEF 0

Master Plating

4
Master Plating

Equipmentepic

Attach to a Drone. Host gains +8 defense, Reinforced Hull, Ablative Plating, Auto-Repair.

Thicker, stubborner, quieter. The drone wears it like it was born into it, eventually.

ATK 0DEF 0

Master Priority

3
Master Priority

Maneuverepic

All your Weapons gain Priority Fire and Alpha Strike this turn.

One word over the comm. Every gun on the ship doubles up and goes first.

ATK 0DEF 0

Master Protocol

5
Master Protocol

AI Routinecommon

A master-level tactical subroutine.

Written by engineers who had already lost one fleet and preferred not to repeat.

ATK 0DEF 16

Master Pulse

3
Master Pulse

Weaponrare

Priority Fire. Alpha Strike. Critical Strike. Deal 5 damage twice with Priority Fire.

The gun every sniper asks the fleet to put on their next ship, quietly.

ATK 9DEF 0

Master Repair

4
Master Repair

Modulerare

Restore 15 HP to your ship. Auto-Repair 3 for 2 turns.

Big kit. Patient crew. A long afternoon that ends with the hull better than new.

ATK 0DEF 0

Master Repair Drone

4
Master Repair Drone

Droneuncommon

Auto-Repair 3. Hull Drain.

Drinks what it takes to heal. Carries the rest home in the reactor for later.

ATK 2DEF 10