Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 1000 cards — page 23 of 50

Laser Array

4
Laser Array

Weaponrare

Alpha Strike. Flanking Fire. Deal 6 damage twice; must be blocked by 2.

Fires from four angles at once. Blocks from one angle take the bill anyway.

ATK 12DEF 0

Laser Drone

3
Laser Drone

Dronecommon

A light-weapon combat drone.

Pinpoint work, pinpoint pilot, pinpoint ending, pinpoint write-up filed later.

ATK 5DEF 3

Laser Tap

1
Laser Tap

Weaponcommon

Deal 3 damage to target enemy unit or ship.

A poke. A hint. A warning written in coherent light.

ATK 3DEF 0

Last Light

5
Last Light

Modulelegendary

Restore 25 HP to your ship. Revive all friendly Drones destroyed this turn with 1 HP.

A last bright minute across the fleet. Every ship returns a little less alone.

ATK 0DEF 0

Last Stand

4
Last Stand

Maneuverlegendary

All your units gain +10 power this turn; all are destroyed at end of turn.

Nobody goes home. The captain said so. The captain was the first casualty.

ATK 0DEF 0

Last Stand Maneuver

4
Last Stand Maneuver

Maneuvercommon

All your units deal +4 damage this turn; all your units are destroyed at end of turn.

Nobody goes home. Nobody was planning to go home. The fight was always the home.

ATK 0DEF 0

Last Stand Plate

3
Last Stand Plate

Defensecommon

Reinforced Hull. Cannot be destroyed by damage this turn.

The plate the old pilots say they nailed to the wreckage and walked away.

ATK 0DEF 8

Lead Drone

3
Lead Drone

Dronecommon

Outrider. First attack each turn does not cost your action.

Always first off the deck. Always first to the target. Always first to the story.

ATK 5DEF 3

Life Reactor

6
Life Reactor

Modulecommon

Restore 25 HP to your ship and gain 3 energy.

Trades the overbuilt redundant reactor for the pilot's next hundred heartbeats.

ATK 0DEF 0

Life Support Backup

3
Life Support Backup

Equipmentcommon

Attach to your ship. Life Support cannot be destroyed the first time it would be.

Redundant oxygen, redundant wiring, and a voice that calls the pilot by name.

ATK 0DEF 0

Light Drone

1
Light Drone

Dronecommon

A lightweight combat drone.

Flies until it does not. Simplest contract in the fleet.

ATK 2DEF 1

Light Shield

1
Light Shield

Defensecommon

A small energy shield.

Enough against the first volley. Seldom enough against the second.

ATK 0DEF 5

Linked Fire AI

3
Linked Fire AI

AI Routinecommon

Linked Fire. Your second Weapon each turn deals +2 damage.

Two triggers, one thought. The second trigger always knew the first.

ATK 0DEF 9

Lock Protocol

1
Lock Protocol

Maneuveruncommon

Lock. Play only on a target with an Aim counter. Apply Tracking Lock; next turn you may play Fire Protocol.

The target is named on the glass. The target does not see the glass. Yet.

ATK 0DEF 0

Mass Driver

3
Mass Driver

Weaponcommon

Deal 8 damage to target Engines subsystem.

Momentum given, momentum taken, simple trade, no receipt offered.

ATK 8DEF 0

Mass Repair

3
Mass Repair

Modulecommon

Restore 3 HP to every Drone you control.

A brief fleet-wide breath. Every small ship exhales a little longer.

ATK 0DEF 0

Master AI

3
Master AI

AI Routinerare

Persistent Field. Priority Fire. Overclock.

Top shelf on every fleet. Every fleet denies installing it. Every fleet installs it.

ATK 0DEF 9

Master Bulwark

5
Master Bulwark

Defenseuncommon

Interceptor. Reinforced Hull. Ablative Plating 2.

The kind of wall pilots argue is too expensive until the morning it saves them.

ATK 2DEF 15

Master Bulwark (Heavy)

5
Master Bulwark (Heavy)

Defenserare

Interceptor. Reinforced Hull. Auto-Repair 2.

A wall that argues. A wall that wins. A wall not moving anywhere soon.

ATK 2DEF 17

Master Cannon

5
Master Cannon

Weaponuncommon

Priority Fire. Critical Strike. Deal 15 damage.

The weapon the fleet gives to pilots they want to keep. The pilots keep winning.

ATK 16DEF 0