Grand Scope
5
Equipment — rare
Attach to a Weapon. Host gains Priority Fire, Critical Strike, Alpha Strike.
A lens the sniper brings out when the record book needs a new first name.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 1000 cards — page 18 of 50

Equipment — rare
Attach to a Weapon. Host gains Priority Fire, Critical Strike, Alpha Strike.
A lens the sniper brings out when the record book needs a new first name.

Maneuver — rare
All your units gain Priority Fire and Alpha Strike this turn.
One word on the comm. The whole fleet finishes the sentence together, loudly.

AI Routine — epic
Persistent Field. Priority Fire. Overclock. Cascading Power.
The program the fleet's flagship refuses to discuss. The flagship runs it anyway.

Equipment — epic
Attach to your ship. Your units gain Priority Fire, Rapid Launch, Cascading Power.
One wire into every ship at once. One heartbeat. One quiet sentence. The fleet moves.

Maneuver — rare
All your units gain Priority Fire, Rapid Launch, and Reactive this turn.
One word over the comm. The fleet arrives everywhere it intended. Leaves nothing.

Module — rare
Priority Fire. Breach Cascade. Overflow Fire. Deal 28; adjacent 8; excess to ship.
Every storage bay has one. No storage bay crew likes to say so out loud.

Equipment — uncommon
Attach to a Drone. Host gains +1/+1 and Phase Drive.
A boot strapped under the drone. The drone steps sideways out of the fight politely.

Field — common
Persistent Field. All units' Evade is halved while this is in play.
Something heavy arrives at the middle and nobody leaves as easily as they entered.

Field — legendary
Environmental. All units gain Phase Drive, Evade 30%, Reinforced Hull. Replaces.
A region where gravity decides not to speak. The ships inside agree politely.

Equipment — uncommon
Escalation. Attach to a Weapon. Host gains +1 damage per turn alive.
Each turn the ledger adds a line. Each line louder than the line before.

Weapon — uncommon
Escalation. Gains +2 damage per turn alive. When attack reaches 12, flip into Full Cannon.
A small gun on a small mount. The mount grows. The gun grows. Target quiet.

Drone — uncommon
Escalation. Gains +1/+1 at start of each of your turns.
Nothing worth noting in the first turn. Something worth noting by the fifth turn.

Ship Core — uncommon
Passive: Your ship starts each match with +3 Hull Integrity.
A small extra layer somewhere under the deck. Every captain claims to know where.

Drone — uncommon
Interceptor. Auto-Repair 1.
Older model, newer patience. Takes every hit and then calmly asks for the next.

Drone — epic
Interceptor. Reinforced Hull. Auto-Repair 2.
Stood at the last gate of the last port. Still standing. Still quietly collecting thanks.

Drone — epic
Interceptor. Reinforced Hull. Emergency Reboot.
Stands. Falls. Stands again. The morale officer has a hymn for it, quietly.

Drone — common
A basic armed drone.
It fires when pointed. It is pointed often.

AI Routine — uncommon
Hack/Corrupt. Gain control of target enemy Drone for 2 turns.
Walks through the enemy's door, leaves a small note on their desk, stays awhile.

Weapon — common
Hot Deploy. Deal 6 damage; enters ready to attack.
Strapped on the wing, strapped off the wing, everything in between loud.

Maneuver — common
Reactive. Reduce next incoming damage by 5.
The harness does most of the talking. The pilot is politely unconscious.