Ghost Bulwark
6
Defense — legendary
Gain Stealth. Phase Drive. Reinforced Hull.
Half the wall is listed on no manifest. The other half refuses to list either.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
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Defense — legendary
Gain Stealth. Phase Drive. Reinforced Hull.
Half the wall is listed on no manifest. The other half refuses to list either.

Drone — rare
Gain Stealth. Phase Drive. Cloaked Entry.
Rumor on the comm. Rumor on the sensor. A fact on the casualty roll.

Drone — uncommon
Cloaked Entry. When destroyed, flip this card into Vengeful Ghost.
Flies without a name. Fights without a name. Comes back with the pilot's name.

Weapon — uncommon
Phase Drive. Gain Stealth. Critical Strike. Deal 14 damage.
Nobody sees it coming. Nobody sees it leave. Only the enemy writes up the difference.

AI Routine — uncommon
Persistent Field. Gain Stealth. Cloaked Entry.
Writes the fleet out of every sensor it reaches. The guns still find the target.

Drone — legendary
Gain Stealth. Critical Strike. Phase Drive.
Sector 7 officially has no ship there. Every pilot disagrees, quietly, off the record.

Drone — rare
Gain Stealth. Cloaked Entry. Phase Drive.
Nobody on the enemy ship will testify. The target also cannot be reached for comment.

AI Routine — epic
Persistent Field. Gain Stealth. Cloaked Entry. Phase Drive.
Writes the fleet out of the enemy sensor. Keeps the fleet written out indefinitely.

Ship Core — legendary
Passive: All your units gain Gain Stealth for 2 turns when first deployed.
A core the fleet lists under a dead designation. The core keeps running anyway.

Drone — uncommon
Phase Drive. Cloaked Entry.
Not on the radar. Not on the roster. Still collecting hazard pay somewhere.

Weapon — uncommon
Gain Stealth. Cloaked Entry. Deal 5 damage.
Leaves no muzzle flash. Leaves a small crater. Leaves a reputation unattached to a name.

Weapon — legendary
Breach Cascade. Overflow Fire. Radiation Leak. Deal 20; adjacent 6; 4 radiation.
A shell of pressed glass. The pressure was the part nobody measured correctly.

Weapon — rare
Phase Drive. Radiation Leak. Critical Strike. Deal 16; 4 radiation over 3 turns.
A round that arrives already broken. Breaks its next target on the way through anyway.

Drone — rare
Interceptor. Reinforced Hull. Auto-Repair 2.
Has stood at every port gate the fleet remembers. Still standing there.

Maneuver — epic
Prevent all damage to your ship this turn; restore 5 HP to each friendly unit.
The whole fleet breathes in. Nothing lands. The fleet breathes out, patched and quiet.

Defense — uncommon
Interceptor. Reinforced Hull. Auto-Repair 2.
The grand name is not bragging. It is the fleet's polite enemy warning.

Defense — epic
Interceptor. Reinforced Hull. Battle Hardened. Gains power from damage taken.
Takes hits until hits feed it. Then the hits look small. Then nothing looks small.

Maneuver — uncommon
All your units gain Reactive this turn.
The whole fleet breathes in at once. Exhales on the opponent's turn together.

Module — epic
Priority Fire. Breach Cascade. Radiation Leak. Overflow Fire. Deal 36; adjacent 10; 7 radiation.
The shell in the vault behind the vault. Both vaults require separate clearance.

AI Routine — rare
Persistent Field. Priority Fire. Rapid Launch.
The program the fleet installs on the flagship and then refuses to talk about afterwards.