Harrier Drone
1
Drone — common
Priority Fire. Resolves damage before opponent this turn.
Small, fast, mean, and willing to be all three at once without a raise.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 1000 cards — page 19 of 50

Drone — common
Priority Fire. Resolves damage before opponent this turn.
Small, fast, mean, and willing to be all three at once without a raise.

Drone — common
A well-rounded combat drone.
Balanced frame. Quiet pilot. Loud and efficient conclusion written into the report.

Weapon — legendary
Critical Strike. Overflow Fire. Hull Drain. Deal 16; heals you for damage dealt.
Takes something small from the target. Carries it home in the capacitor.

Defense — legendary
Interceptor. Reinforced Hull. Auto-Repair 2.
Named after a pilot who stood in the gap. Nobody walked through the gap after.

AI Routine — rare
Persistent Field. Overclock. Cascading Power.
Turns the reactor's complaint into the next weapon's grin.

AI Routine — uncommon
Persistent Field. Your Weapons gain Overclock.
Keeps the reactor arguing with itself so the pilot does not have to.

Ship Core — uncommon
Passive: Your Overclock effects deal +1 damage.
The core that encourages the reactor to misbehave. The reactor is quietly flattered.

AI Routine — common
Persistent Field. Your ship removes 1 extra heat at each turn end.
Quiet fans in quiet rooms, keeping the loud ones loud only outside.

Module — common
Remove 3 heat from your ship.
Cold metal, quiet metal, metal that never wanted to know your name.

AI Routine — common
Persistent Field. Remove 1 extra heat at each turn end.
Quiet routine. Cold routine. Keeps the pilot from becoming the story.

Defense — uncommon
Ablative Plating 3. Interceptor. Reinforced Hull.
Three patterns stitched together. Every line of ancestry. Still holds the one promise.

Defense — rare
Interceptor. Reinforced Hull. Ablative Plating 2.
Older pattern. Newer welds. The old pilots call it by the old name, politely.

AI Routine — common
A heavy-duty battle subroutine.
Big decisions. Slow thoughts. Both arrive together at the critical moment.

Drone — common
Rapid Launch. Enters ready to attack an enemy unit.
Drops heavy ordnance, never apologizes, rarely remembers where it left the pieces.

Defense — common
Interceptor. Enemy must attack this unit first.
Carries the fight on its back so the pilot can carry the victory home.

Drone — uncommon
Interceptor. Reinforced Hull.
Walks at the front. Waits at the front. Falls at the front, usually, not often.

Weapon — uncommon
Alpha Strike. Deal 4 damage twice to target.
Larger coil, same rhythm. The enemy still gets the same verdict, twice.

Ship Core — uncommon
Passive: Your ship has +2 Cargo slots.
A wider belly. Extra drawers. The pilot keeps secrets exactly as long as necessary.

Ship Core — common
Passive: Your ship starts each match with +3 Shield Capacity.
Ten more tons of polite argument with whatever turns up with a gun.

Drone — common
A well-armored combat drone.
Slow in the climb. Swift in the finishing.