Building Shield
2
Defense — uncommon
Escalation. Gains +2 defense per turn alive.
Thin at first. Thick by the end. The metal thickens on its own, quietly.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 1000 cards — page 6 of 50

Defense — uncommon
Escalation. Gains +2 defense per turn alive.
Thin at first. Thick by the end. The metal thickens on its own, quietly.

Drone — common
Interceptor. Enemy must attack this drone first.
Thickest plates the fleet could weld. Thickest stubbornness pilot could hire.

Weapon — common
Deal 4 damage and Radiation Leak 2 for 2 turns.
The beam moves on. The heat does not.

Weapon — common
Radiation Leak. Deal 7 damage and Radiation Leak 2 for 2 turns.
A steady fire. The kind that outlasts introductions.

Drone — uncommon
Cloaked Entry. Deploy Burst: Probe 1.
Arrives already reading the enemy's shelf. The shelf never notices being read.

AI Routine — common
Chain Catalyst. Your next non-unit card this turn deals +2 damage.
Looks at the trigger twice. Finds two triggers. Recommends both.

Maneuver — uncommon
Your next Weapon this turn deals +3 damage.
Short pulse to the capacitor. Short pulse to the pilot. Longer conclusion to the target.

Weapon — uncommon
Alpha Strike. Deal 3 damage twice to target.
Pulls the trigger once. The mechanism pulls the trigger again, more thoroughly.

Weapon — common
Hits up to 3 different targets for 3 damage each.
Lobs three polite questions at three rude guests. None answer back.

Weapon — rare
Alpha Strike. Priority Fire. Overclock. Deal 6 damage twice, first.
Two rounds at the top of the queue. Two out of the chamber. Quiet.

Defense — common
Interceptor. Enemy must attack this unit first.
Mounted on ships whose captains had stopped believing in retreat.

Drone — common
Rapid Launch. Cold Boot 1. Enters ready but disabled for 1 turn.
One of the big ones. Launches loud, lands louder.

Drone — uncommon
Priority Fire. Hot Deploy.
Takes the room. Takes the hall. Takes the corridor the enemy thought was safe.

Drone — rare
Rapid Launch. Alpha Strike. Priority Fire.
One command from the bridge. Six hits in the first minute. Capital ship returns light.

Drone — epic
Rapid Launch. Critical Breach: deal 10. Cold Boot 1.
Warms up loud. Arrives louder. Leaves quiet, because there is not much left that moves.

Drone — rare
Rapid Launch. Cold Boot 1. Priority Fire.
The ship the fleet salutes as it passes. The enemy refuses to fire first.

Field — common
Mission Complete: if you control 3 or more Drones for 2 consecutive turns, draw 3 cards.
A circle drawn in the vacuum. Everyone agrees on where the circle is. Almost everyone.

Module — uncommon
Deal 10 damage. May store face-down in Cargo; cost becomes 2 when played from Cargo.
A small package in the hold. Pretends to be shipping. Waits for the signature.

Ship Core — common
Passive: Your ship has 1 extra Cargo slot.
A wider belly, wider windows, wider horizon for the things you bring along.

Module — common
Deal 10 damage. You may store this in Cargo face-down; its cost becomes 2 when played from Cargo.
Hidden in the hold. The enemy knows there is a box. The box is patient.