Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 1000 cards — page 50 of 50

Warhead Rack

5
Warhead Rack

Weaponrare

Rapid Launch. Alpha Strike. Priority Fire. Deal 8 damage twice.

Clears the rack on one command. Reloads the same. The enemy files the obituaries.

ATK 16DEF 0

Warhead Salvo

3
Warhead Salvo

Weaponuncommon

Rapid Launch. Priority Fire. Deal 9 damage.

All racks empty. All racks warmed. All racks reloaded by different hands elsewhere.

ATK 9DEF 0

Warhead Tube

3
Warhead Tube

Weaponcommon

Overflow Fire. Deal 8 damage; excess damage hits enemy ship.

Whatever is left goes home with the pilot.

ATK 8DEF 0

Warmaster's Core

0
Warmaster's Core

Ship Corelegendary

Passive: Your first 2 Weapons each turn have Priority Fire and deal +1 damage.

The core the fleet installs on flagships. The flagships never lose while it is running.

ATK 0DEF 0

Warp Barrier

3
Warp Barrier

Defenserare

Phase Drive. Evade 40%. Gain Stealth.

Half the wall is elsewhere. The elsewhere is where the enemy round ends up.

ATK 0DEF 10

Warp Field

3
Warp Field

Fielduncommon

Persistent Field. Your units gain Phase Drive while this is active.

A thin ripple across the region. Everything in it exists slightly elsewhere at all times.

ATK 0DEF 0

Warp Jump

3
Warp Jump

Maneuverrare

All your units gain Phase Drive this turn.

The fleet steps out of the page briefly. Steps back with a better answer.

ATK 0DEF 0

Warp Zone

4
Warp Zone

Fieldrare

Environmental. All units gain Phase Drive. Replaces any active Environmental.

A region where distance is more of a suggestion. The ships obey the suggestion loosely.

ATK 0DEF 0

Warsign Drone

3
Warsign Drone

Droneuncommon

Battle Hardened. Priority Fire.

Takes the first hit. Writes it on the hull. Charges the next enemy using writing.

ATK 5DEF 4

Wasp Drone

2
Wasp Drone

Dronecommon

Evade 30%. 30% chance to negate incoming damage.

Small stinger. Faster than the hand that reaches. Rarely the same hand twice.

ATK 3DEF 2

Wave Barrier

3
Wave Barrier

Defenseuncommon

Countermeasure 2. Evade 30%.

A polite wall that flickers at the wrong moment for the enemy's aim.

ATK 0DEF 9

Weapon Coupler

2
Weapon Coupler

Equipmentcommon

Attach to a Weapon. Host gains Linked Fire.

Joins two triggers with a short wire. The wire does most of the math.

ATK 0DEF 0

Weapons Coordinator

3
Weapons Coordinator

AI Routinecommon

Persistent Field. Your Weapons gain Priority Fire.

Moves every round to the top of the queue, politely, with teeth.

ATK 0DEF 8

Weapons Optimizer

2
Weapons Optimizer

AI Routinecommon

Persistent Field. Your next Weapon each turn costs 1 less.

The ship finds the bargain the pilot forgot to ask for.

ATK 0DEF 6

Weapons Synchronizer

4
Weapons Synchronizer

AI Routinerare

Persistent Field. Alpha Strike. Linked Fire.

Every gun reads the same tempo. Every gun fires on the same bar.

ATK 0DEF 12

Weave

1
Weave

Maneuvercommon

Your ship gains Evade 50% this turn.

Left, right, left, right, always the wrong side for the incoming round.

ATK 0DEF 0

Windup Cannon

4
Windup Cannon

Weaponrare

Cold Boot 2. Manual Fire. Pay 1 to fire for 20 damage with Priority Fire after Cold Boot.

Winds up slowly. Fires once loudly. Never needs to fire a second shot.

ATK 12DEF 0

Worldbreaker

8
Worldbreaker

Dronemythic

Priority Fire. Critical Strike. Rapid Launch. Breach Cascade.

Named by a treaty the fleet no longer recognizes. The treaty still objects, quietly.

ATK 20DEF 20

Worldgate

8
Worldgate

Defenselegendary

Interceptor. Reinforced Hull. Ablative Plating 3. Auto-Repair 2.

The last door of the last port. Nobody has walked through it uninvited.

ATK 0DEF 32

Wrath of Vael

6
Wrath of Vael

Weaponlegendary

Priority Fire. Alpha Strike. Breach Cascade. Deal 10 twice; adjacent take 4.

Vael left the fleet. Vael left this behind. The fleet kept it loaded ever since.

ATK 20DEF 0