Warhead Rack
5
Weapon — rare
Rapid Launch. Alpha Strike. Priority Fire. Deal 8 damage twice.
Clears the rack on one command. Reloads the same. The enemy files the obituaries.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 1000 cards — page 50 of 50

Weapon — rare
Rapid Launch. Alpha Strike. Priority Fire. Deal 8 damage twice.
Clears the rack on one command. Reloads the same. The enemy files the obituaries.

Weapon — uncommon
Rapid Launch. Priority Fire. Deal 9 damage.
All racks empty. All racks warmed. All racks reloaded by different hands elsewhere.

Weapon — common
Overflow Fire. Deal 8 damage; excess damage hits enemy ship.
Whatever is left goes home with the pilot.

Ship Core — legendary
Passive: Your first 2 Weapons each turn have Priority Fire and deal +1 damage.
The core the fleet installs on flagships. The flagships never lose while it is running.

Defense — rare
Phase Drive. Evade 40%. Gain Stealth.
Half the wall is elsewhere. The elsewhere is where the enemy round ends up.

Field — uncommon
Persistent Field. Your units gain Phase Drive while this is active.
A thin ripple across the region. Everything in it exists slightly elsewhere at all times.

Maneuver — rare
All your units gain Phase Drive this turn.
The fleet steps out of the page briefly. Steps back with a better answer.

Field — rare
Environmental. All units gain Phase Drive. Replaces any active Environmental.
A region where distance is more of a suggestion. The ships obey the suggestion loosely.

Drone — uncommon
Battle Hardened. Priority Fire.
Takes the first hit. Writes it on the hull. Charges the next enemy using writing.

Drone — common
Evade 30%. 30% chance to negate incoming damage.
Small stinger. Faster than the hand that reaches. Rarely the same hand twice.

Defense — uncommon
Countermeasure 2. Evade 30%.
A polite wall that flickers at the wrong moment for the enemy's aim.

Equipment — common
Attach to a Weapon. Host gains Linked Fire.
Joins two triggers with a short wire. The wire does most of the math.

AI Routine — common
Persistent Field. Your Weapons gain Priority Fire.
Moves every round to the top of the queue, politely, with teeth.

AI Routine — common
Persistent Field. Your next Weapon each turn costs 1 less.
The ship finds the bargain the pilot forgot to ask for.

AI Routine — rare
Persistent Field. Alpha Strike. Linked Fire.
Every gun reads the same tempo. Every gun fires on the same bar.

Maneuver — common
Your ship gains Evade 50% this turn.
Left, right, left, right, always the wrong side for the incoming round.

Weapon — rare
Cold Boot 2. Manual Fire. Pay 1 to fire for 20 damage with Priority Fire after Cold Boot.
Winds up slowly. Fires once loudly. Never needs to fire a second shot.

Drone — mythic
Priority Fire. Critical Strike. Rapid Launch. Breach Cascade.
Named by a treaty the fleet no longer recognizes. The treaty still objects, quietly.

Defense — legendary
Interceptor. Reinforced Hull. Ablative Plating 3. Auto-Repair 2.
The last door of the last port. Nobody has walked through it uninvited.

Weapon — legendary
Priority Fire. Alpha Strike. Breach Cascade. Deal 10 twice; adjacent take 4.
Vael left the fleet. Vael left this behind. The fleet kept it loaded ever since.