Carrier Drone
4
Drone — uncommon
Crew Pooling. Auto-Repair 1.
Carries pieces of everyone home. Carries the bills back, too, signed.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 1000 cards — page 7 of 50

Drone — uncommon
Crew Pooling. Auto-Repair 1.
Carries pieces of everyone home. Carries the bills back, too, signed.

Weapon — uncommon
Cascading Power. Deal 8 damage, +1 per non-unit card played this turn.
Waits for the other cards to speak first. Delivers the compiled summary.

AI Routine — common
Cascading Power. +1 power to your next attack per non-unit card played this turn.
Every little card adds a little weight. The final shot lands with all of them.

Module — common
Breach Cascade. Deal 14 damage; adjacent enemy units take 3 each.
One door goes. The neighbors become doors. The hallway opens on everything.

Module — legendary
Breach Cascade. Radiation Leak. Overflow Fire. Deal 35; adjacent 10; 6 radiation.
The shell with a name instead of a number. Named after its first firing.

Maneuver — common
Opponent's next attack against you deals 2 less damage.
A cloud of nothing, and the missile treats it like a sibling.

Weapon — common
Deal 2 damage and Disable target unit's abilities next turn.
Fills the sky with noise and the cockpit with silence.

AI Routine — common
Chain Catalyst. Your next 2 non-unit cards this turn deal +2 damage each.
The fuse you thought was out was just waiting for the next card.

Drone — common
Assault Protocol 1. +1 power when attacking.
Eyes on the leash, teeth off it, the pilot watching from a safe orbit.

Weapon — uncommon
Breach Cascade. Chain Catalyst. Deal 7; adjacent take 2; next non-unit card +2 damage.
The arc hunts the crowd. Each hop is politely measured. Each hop lands.

Weapon — uncommon
Breach Cascade. Chain Catalyst. Deal 9; adjacent take 3; next non-unit card +2 damage.
Jumps ship to ship, carrying the grievance without ever being introduced.

Field — epic
Environmental. Breach Cascade effects trigger twice; Radiation Leak lasts +1 turn. Replaces.
A region where nothing small stays small. Every fire feeds the next fire by invitation.

Weapon — rare
Overflow Fire. Breach Cascade. Radiation Leak. Deal 12; adjacent take 3; 3 radiation.
A round the engineers spoke about in whispers. The enemy learns the whisper personally.

Maneuver — epic
Transform/Overhaul. AI Takeover. Target enemy Drone becomes friendly and attacks its owner.
The drone reads the new order, crosses the field, does not look back.

Field — rare
Environmental. At start of each turn, deal 3 damage to every unit. Breach Cascade effects trigger twice.
The region has no taste for pilots who hesitate. Every hesitation pays a small bill.

Weapon — uncommon
Escalation. Gains +1 attack at the start of each of your turns (cap 15).
Starts small. Grows. Grows. Grows. The pilot remembers to fire eventually.

Weapon — uncommon
Linked Fire. Priority Fire. Deal 5; +2 if another Weapon fires this turn.
Sings with the next gun in line. The song finishes the target before verse two.

Weapon — epic
Phase Drive. Quick Strike. Priority Fire. Deal 12 damage first.
Fires through last week and into next week. Both weeks remember the round.

Field — epic
Environmental. Deferred Deployment. Reactive. Phase Drive. Replaces any active Environmental.
Time waits politely for the fleet. The fleet uses the wait to finish sentences.

Defense — epic
Interceptor. Reinforced Hull. Auto-Repair 2.
Stands at the gate. Has stood there since before the gate had a name.