Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 1000 cards — page 5 of 50

Battle Harness

3
Battle Harness

Equipmentuncommon

Attach to a Drone. Host gains Battle Hardened and Rapid Launch.

The drone wears the harness to work. The work is loud. The harness is louder.

ATK 0DEF 0

Battle Uplink

2
Battle Uplink

AI Routineuncommon

Persistent Field. Your Weapons gain Priority Fire.

Hands every gun a small schedule. Every gun fires on the early side of it.

ATK 0DEF 6

Battle Warp

5
Battle Warp

Maneuvercommon

All units you control gain Reactive this turn.

Time bends. The fleet finds itself speaking mid-sentence on the opposing turn.

ATK 0DEF 0

Battle Zone

3
Battle Zone

Fieldrare

Environmental. All units gain Priority Fire. Replaces any active Environmental.

Every ship in the region reads the same short rule: fire early. Every ship obeys.

ATK 0DEF 0

Battlefield Sync

5
Battlefield Sync

AI Routineuncommon

Persistent Field. Priority Fire. Overclock.

Every ship reads the same page at the same moment. The page turns together.

ATK 0DEF 16

Blaster Carbine

1
Blaster Carbine

Weaponcommon

Overclock. Deal 4 damage.

Runs hot. Fires hotter. The gloves were never optional.

ATK 4DEF 0

Bomber Drone

2
Bomber Drone

Dronecommon

Critical Breach: deal 3 damage to the unit that destroyed this.

Goes up fine, comes down louder, lands in somebody else's rear hangar.

ATK 4DEF 1

Bomber Elite

5
Bomber Elite

Droneuncommon

Hot Deploy. Critical Breach: deals 5 damage when destroyed.

Takes the run. Takes the hit. Takes someone else along for the paperwork.

ATK 10DEF 6

Bomber Heavy

4
Bomber Heavy

Droneuncommon

Critical Breach: deal 5 damage when destroyed. Hot Deploy.

Launches loud. Detonates louder. Files its last postcard on the way down, calmly.

ATK 8DEF 5

Bomber Mk.II

3
Bomber Mk.II

Dronecommon

Critical Breach: deal 4 damage to the unit that destroyed this.

Bigger warhead. Same temperament. Still friendly until touched.

ATK 4DEF 4

Bomber Mk.III

4
Bomber Mk.III

Dronecommon

Critical Breach: deal 4 damage to the unit that destroyed this.

Dies well, dies loudly, dies on purpose, writes its own brief obituary.

ATK 7DEF 5

Bomber Overlord

5
Bomber Overlord

Droneepic

Rapid Launch. Critical Breach: deal 8 damage. Alpha Strike.

Runs every sortie twice. Lands once. Drops a long note into the plating.

ATK 10DEF 6

Bomber Wing

3
Bomber Wing

Droneuncommon

Rapid Launch. Critical Breach: deal 4 damage to the unit that destroyed this.

Rolls the bomb off the rack. Rolls itself onto the hull shortly after, without regret.

ATK 5DEF 3

Boost Core

0
Boost Core

Ship Coreuncommon

Passive: Your next Module each turn costs 1 less energy.

The core that reads the expense ledger a little optimistically every turn.

ATK 0DEF 0

Booster Pack

2
Booster Pack

Equipmentcommon

Attach to a Drone. Host gains +2 attack.

Extra thrust, extra heat, extra chance the drone is the one who wins the exchange.

ATK 0DEF 0

Bounce Module

2
Bounce Module

Modulecommon

Bounce. Return target enemy Drone to its owner's hand.

The drone takes a long rest on the hangar rack. Somebody else wears the war.

ATK 0DEF 0

Breach Cannon

4
Breach Cannon

Weaponcommon

Deal 12 damage. If target had a Shield, ignore half.

Built for hulls that still thought they were safe.

ATK 12DEF 0

Breach Torpedo

5
Breach Torpedo

Weaponcommon

Overflow Fire. Deal 16 damage; excess damage hits enemy ship.

Opens the door. Whatever is inside is on its own.

ATK 16DEF 0

Break Line

1
Break Line

Maneuvercommon

Move one of your Drones out of combat range; it cannot attack or be attacked this turn.

Break formation, keep the drone, lose the plan, finish the fight anyway.

ATK 0DEF 0

Building Armor

2
Building Armor

Equipmentuncommon

Escalation. Attach to a Drone. Host gains +1 defense per turn alive.

The drone wears a little more metal every day. Never admits the weight.

ATK 0DEF 0