Panic Dump
0
Module — common
Scrap a Drone. Gain 2 energy.
The drone forgives the order. The pilot files the forgiveness away anyway.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 1000 cards — page 28 of 50

Module — common
Scrap a Drone. Gain 2 energy.
The drone forgives the order. The pilot files the forgiveness away anyway.

Maneuver — common
Reactive. Reduce next damage by 2. Lose 1 Shield Capacity.
You leave the seat. The seat leaves too. Only one of you comes back.

Defense — common
Reactive. You may scrap a Drone to play this. Enters with 3 defense.
Welded on during the fight, by hands that forgot how to tremble.

Defense — rare
Ablative Plating 3. Auto-Repair 3. Reinforced Hull.
The shield that made the old recruiting-poster captain look so calm about everything.

Drone — uncommon
Cold Boot 3. After Cold Boot, attacks with 15 damage and Critical Strike.
Waits three turns. Then patience runs out. Then the room runs out of patience.

Drone — uncommon
Cold Boot 1. Critical Breach: deal 5 damage on destruction.
A patient bomber. Warms up slowly. Leaves a loud quiet space where it was, eventually.

Defense — uncommon
Ablative Plating 1. Emergency Reboot.
Waits for the hit. Absorbs the hit. Waits again. Patience is the whole specification.

Drone — common
At start of your fourth turn, flip this card into Rook Striker.
Sits in the back. Watches. Waits. Waits longer. Moves only when the move will matter.

Weapon — uncommon
Escalation. Manual Fire. Each turn unused, gains +2 attack.
A weapon that waits. A pilot that waits. A target that does not live to.

Drone — uncommon
Escalation. After 5 turns alive, gains +10/+10 and Priority Fire.
Listed as scrap. Listed as wrong. Listed as the problem five turns late.

Drone — common
Deploy Burst: Probe 1.
Back-and-forth, back-and-forth. You stop noticing. That is when it sees you.

AI Routine — common
End Cycle: a random friendly Drone gains +1 attack until your next turn.
Somebody gets picked. Somebody feels brave. Usually the same drone twice.

Field — common
Persistent Field. End Cycle: Probe 1.
Quiet lines drawn across the region. Everything that crosses is noted by a small clerk.

Drone — uncommon
Outrider. First attack each turn does not cost your action.
Always first off the deck. Always first to the target. Always first home, usually.

Maneuver — rare
Prevent all damage to your ship this turn; gain 10 Shield Capacity.
A small move. A large refusal. The enemy never writes it up, professionally embarrassed.

Maneuver — common
Prevent all damage to your ship this turn.
Everything that was supposed to hit you asks for directions instead.

AI Routine — rare
Persistent Field. Gain Stealth. Cloaked Entry.
Writes the fleet out of the enemy sensor. The fleet stays written out, quietly.

Weapon — uncommon
Phase Drive. Gain Stealth. Deal 7 damage.
Nobody sees it. Nobody hears it. The hull finds out, once, in silence.

Drone — rare
Cloaked Entry. Critical Breach: deal 6 damage. Rapid Launch.
Unloads its payload without being seen. Writes its own short note when the payload lands.

Equipment — rare
Attach to a Drone. Host gains Gain Stealth, Cloaked Entry, Evade 40%.
A garment the drone never discusses with its owner. It wears the cloak anyway.