Oblivion
7
Weapon — mythic
Phase Drive. Critical Strike. Overflow Fire. Deal 28; bypass blockers; destroy target subsystem.
Nothing left where the shot was aimed. Nothing asked where the shot came from.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 1000 cards — page 27 of 50

Weapon — mythic
Phase Drive. Critical Strike. Overflow Fire. Deal 28; bypass blockers; destroy target subsystem.
Nothing left where the shot was aimed. Nothing asked where the shot came from.

AI Routine — uncommon
Persistent Field. End Cycle: Probe 1.
A quiet clerk in the ship's corner. Writes one line each evening, precisely.

AI Routine — uncommon
Persistent Field. End Cycle: Probe 1. When you control 3 friendly AI, flip into Oracle Module.
One eye on the deck. Three eyes when the fleet gathers. The eyes coordinate quietly.

Drone — common
End Cycle: gain 1 energy if you control a Field.
An old drone with older paperwork. Still flying. Still shipping. Still quietly useful.

Ship Core — legendary
Passive: End Cycle: Probe 2 and Deep Scan.
The pilot asks the core one question each turn. The core answers early.

Drone — common
Deploy Burst: Deep Scan. Choose 1 of 3 random cards from your deck.
Does not predict the future. Just the relevant slice.

AI Routine — legendary
Persistent Field. Probe 2 each turn. Deep Scan. Tactical Draw.
Reads tomorrow. Reads the week after. Writes a three-line report for the pilot.

Weapon — common
Priority Fire. Deal 18 damage to target enemy unit or ship.
Spoken from above, answered from the wreckage, filed in the historical record.

Defense — common
A massive orbital defensive installation.
The kind of structure that changes maps by existing in the wrong orbit.

Module — common
Deal 16 damage to target enemy unit or ship.
The word came from orbit. The answer arrived from the same direction.

Drone — legendary
Interceptor. Reinforced Hull. Auto-Repair 2.
Orlandos stood at the port gate. Orlandos stands there still. Orlandos is the gate.

Weapon — common
Overclock. Deal 5 damage.
Redline, then past the line. The line is just a suggestion.

Defense — uncommon
Deploy Burst: Overclock. Enters with extra power for a turn.
Runs the shield coil hot for the first hour, then settles into quiet routine.

Ship Core — rare
Passive: While your ship has 6 or more heat, your Weapons deal +2 damage.
Runs the reactor past the gauge and keeps the gauge polite about the reading.

AI Routine — common
Cascading Power. +1 power to all your attacks per non-unit card played this turn.
Hears the whole fleet at once. Thinks in the full chord.

Module — epic
Breach Cascade. Overflow Fire. Phase Drive. Deal 22; adjacent 5; excess to ship.
Arrives through a crack in the sensor band. The crack is not in the manual.

AI Routine — rare
Persistent Field. Priority Fire. Overclock.
The program the fleet admiral has bookmarked. The program the fleet admiral denies bookmarking.

AI Routine — uncommon
Persistent Field. Cascading Power. Adaptive Learning.
Thinks in three directions. All three directions arrive at the same good answer, compiled.

AI Routine — rare
Persistent Field. Adaptive Learning. Chain Catalyst.
Hears the whole fleet. Thinks the whole fight ahead. Writes the whole outcome early.

Maneuver — common
Your next Weapon attack this turn deals +2 damage.
The engine complains. The pilot does not listen. The enemy does.