Phantom CPU
3
AI Routine — uncommon
Persistent Field. Your units gain Gain Stealth.
Stays half-lit. Writes half-sentences. The fleet fills in the rest of both.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 1000 cards — page 29 of 50

AI Routine — uncommon
Persistent Field. Your units gain Gain Stealth.
Stays half-lit. Writes half-sentences. The fleet fills in the rest of both.

Drone — uncommon
Cloaked Entry. Gain Stealth.
Never on the sensor, always on the hull. The enemy pilot adjusts to the absence.

Drone — epic
Gain Stealth. Cloaked Entry. Phase Drive.
Never on the sensor. Never in the manifest. Never the first thing the enemy remembers.

Drone — uncommon
Gain Stealth. Critical Strike. Tracking Lock.
Names the target. Paints the target. Arrives on a schedule no one else knows.

Weapon — rare
Gain Stealth. Phase Drive. Critical Strike. Deal 8 damage.
Nobody files the report. The report writes itself. The pilot approves it later.

Drone — epic
Gain Stealth. Cloaked Entry. Critical Strike.
Does the work of three invisible drones. The paperwork remains efficient.

Equipment — epic
Attach to a Drone. Host gains Gain Stealth, Cloaked Entry, Phase Drive, Evade 50%.
The drone puts this on for work. The work happens. Nobody writes up the drone.

Drone — epic
Gain Stealth. Critical Strike. Phase Drive.
Arrives from nowhere. Leaves through the same nowhere. The enemy files a strongly worded nowhere.

Maneuver — uncommon
Phantom Echo. Create a decoy copy of target enemy unit that fights for you this turn.
Copies the enemy. Tells the copy whose side it is on. The copy listens.

Maneuver — epic
Phantom Echo. Gain Stealth. Create decoy of target enemy that fights for you; remain unseen.
Copies the enemy's best drone. Tells the copy whose side it is on.

Weapon — uncommon
Gain Stealth. Rapid Launch. Deal 10 damage; enters unseen.
Launches on no sensor. Lands on every one. Writes itself a short obituary after.

Defense — uncommon
Gain Stealth. Cloaked Entry. Evade 30%.
Nobody can target it. Nobody can see it. Nobody writes home about it either.

Defense — common
Evade 30%. 30% chance to negate incoming damage.
Sometimes there. Sometimes not. The statistics are not on your side.

Defense — rare
Phase Drive. Gain Stealth. Reinforced Hull.
Half the wall exists here. Half exists elsewhere. Both halves refuse to fall.

Weapon — common
Phase Drive. Deal 5 damage. Only blockable by Phase Drive units.
It exists elsewhere until it doesn't, and you don't.

Ship Core — rare
Passive: On turns 4 and 8, your ship gains Phase Drive.
A core that slides the ship sideways twice per match. Twice is always enough.

Drone — common
Phase Drive. Only blockable by Phase Drive units.
Half here. Half elsewhere. The wrong half for you.

Maneuver — uncommon
Phase Drive. Evade 50% this turn.
Ship is elsewhere. Pilot is elsewhere. The enemy round is the only thing confused.

Defense — uncommon
Phase Drive. Reinforced Hull.
Half the wall is here. The other half argues with the next universe over.

Defense — uncommon
Phase Drive. Evade 30%.
Half of it is somewhere else. The enemy aims at where it was. Misses. Again.