Dreadnought Core
0
Ship Core — rare
Passive: Your ship starts each match with +10 Hull Integrity and -5 Shield Capacity.
Trades the polite refusal layer for the stubborn one. Stubborn takes longer.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 1000 cards — page 12 of 50

Ship Core — rare
Passive: Your ship starts each match with +10 Hull Integrity and -5 Shield Capacity.
Trades the polite refusal layer for the stubborn one. Stubborn takes longer.

Defense — uncommon
At start of your fifth turn, flip this card into Waking Dream.
A wall that dreams of being a larger wall. The dream becomes true on five.

Weapon — common
Deal 11 damage to target Engines subsystem.
Lands nose-first, thinks afterward, stops asking questions somewhere on the drive manifold.

AI Routine — rare
Persistent Field. Rapid Launch. Battle Hardened.
Calls the swarm. The swarm listens. The swarm comes home bigger than it went out.

Equipment — common
Attach to your ship. Your Drones gain +1/+1.
A single protocol. The swarm hears it, obeys it, becomes slightly larger with it.

AI Routine — common
Persistent Field. Your Drones gain +1 defense.
Watches the swarm. Remembers which ones are new. Remembers what that means.

AI Routine — common
Persistent Field. Your Drones gain +1/+1 while this is in play.
Every small voice in the swarm becomes a slightly larger one.

Field — common
Persistent Field. Your Drones gain +1/+1 while this is active.
The small bodies learn the same trick at the same moment and use it once.

AI Routine — uncommon
Persistent Field. Your Drones gain Rapid Launch.
Every small chassis listens to the same heartbeat and falls into step immediately.

Weapon — uncommon
Alpha Strike. Priority Fire. Deal 6 damage twice.
Both barrels fire first. Everything else in the fight files a complaint.

Weapon — uncommon
Priority Fire. Overclock. Deal 5 damage.
Two coils. One trigger. The second coil finishes what the first could not.

Field — legendary
Environmental. All units gain Gain Stealth; at start of turn apply 2 radiation. Replaces.
A belt of old light and older dust. Everything flying through picks up both.

Module — common
Deal 4 damage. After use, flip this card into Cold Shell.
Wants to go off. Wants to go off again. The bay quietly reloads, eventually.

AI Routine — uncommon
Persistent Field. Efficiency Protocol. Your next 2 cards each turn cost 1 less.
Reads the expense ledger and signs off on the cheaper option every time.

AI Routine — common
Efficiency Protocol. Your next 2 cards this turn cost 1 less.
Finds the cheaper door. The door is not any smaller, only the bill is.

Equipment — epic
Attach to a Drone. Host gains Gain Stealth, Cloaked Entry, Evade 50%, Phase Drive.
The cloak the drone wears to work. The drone never takes it off.

Drone — common
An elite combat drone.
Clean chassis, cleaner record, pilot sleeps elsewhere on a very different ship.

Ship Core — epic
Passive: Your first Weapon each turn has Priority Fire and costs 1 less.
The core every elite squadron has under the floor panel. The panel never lists it.

Drone — rare
Tracking Lock. Critical Strike. Priority Fire.
Names the quarry. Fires on the name. Collects a small mark for next pilot.

Drone — rare
Interceptor. Priority Fire. Emergency Reboot.
Stands first. Fires first. Stands up first again if the first time does not take.