Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 1000 cards — page 11 of 50

Defense Drone Turret

2
Defense Drone Turret

Defensecommon

A fixed defensive turret with a return-fire coil.

A shield that forgot it was a shield, but remembered how to bite.

ATK 1DEF 6

Defense Drone Wall

2
Defense Drone Wall

Defensecommon

Interceptor. Enemy must attack this unit first.

A row of small bodies waiting politely for the large one.

ATK 0DEF 6

Defense Network

3
Defense Network

AI Routinecommon

Persistent Field. Your Defense units gain Interceptor.

A web of walls. Every piece volunteers to be the first one broken.

ATK 0DEF 9

Defense Uplink

2
Defense Uplink

AI Routineuncommon

Persistent Field. Your Defense units gain Interceptor.

Assigns the walls to the right doorways. The walls volunteer. The doorways thank them.

ATK 0DEF 7

Defensive Formation

2
Defensive Formation

Fieldcommon

Persistent Field. Your Defense units gain +1 defense while this is active.

Every wall slightly closer to the next wall. Every gap slightly less of one.

ATK 0DEF 0

Defensive Grid

2
Defensive Grid

AI Routinecommon

Persistent Field. Your Defense units gain +1 defense.

Listens for the wrong sound. Amplifies the wall that muffles it.

ATK 0DEF 6

Defensive Maneuver

1
Defensive Maneuver

Maneuveruncommon

Gain 5 Shield Capacity.

Tight turn. Small capacitor dump. The shield hum gets a little more confident.

ATK 0DEF 0

Defensive Shell

4
Defensive Shell

Modulecommon

Gain 20 Shield Capacity.

A shield the size of a verdict. Lands once. Lasts long enough to matter.

ATK 0DEF 0

Defensive Zone

4
Defensive Zone

Fieldrare

Environmental. All Defense units gain Interceptor and Ablative Plating 1.

A polite edict across the battlefield. The walls salute. Every wall decides to hold.

ATK 0DEF 0

Deferred Zone

6
Deferred Zone

Fieldrare

Environmental. Deferred Deployment. Modules may be stored face-down as energy; played later for -1 cost.

A region where time waits for the pilot. The pilot spends that waiting wisely.

ATK 0DEF 0

Deflector Dome

3
Deflector Dome

Defensecommon

A wide deflector dome with a small return-fire coil.

Round, mirrored, silent, until the targeting locks and then louder.

ATK 1DEF 9

Deflector Plate

1
Deflector Plate

Defensecommon

Ablative Plating 1. Damage reduced by 1 before hitting HP.

Thin, angled, replaceable, and mostly unremembered on the paperwork afterward.

ATK 0DEF 4

Disruption Bomb

3
Disruption Bomb

Moduleuncommon

Signal Jamming. Disable all enemy units' abilities next turn.

A single loud minute. The enemy comm tries to recover. The comm does not.

ATK 0DEF 0

Disruption Master

4
Disruption Master

Moduleepic

Signal Jamming. Disable. Data Wipe. All enemies disabled next turn; discard 1.

A loud minute on the enemy's comm. Nothing goes through. Nothing comes back.

ATK 0DEF 0

Disruption Spike

3
Disruption Spike

Modulerare

Signal Jamming. Disable. Apply Lock. Enemy cannot play Maneuvers; target skips refresh.

A bright needle in the enemy's clock. The hands stop moving at once.

ATK 0DEF 0

Disruptor Shell

3
Disruptor Shell

Moduleuncommon

Priority Fire. Disable up to 2 enemy units' abilities next turn.

A small bright argument with the enemy's control wiring. The wiring concedes, every time.

ATK 0DEF 0

Dive

1
Dive

Maneuvercommon

Your next Weapon attack this turn gains Priority Fire.

Nose down, thrust up, prayers unchanged from the last run.

ATK 0DEF 0

Dodge Field

3
Dodge Field

Defensecommon

Evade 40%. 40% chance to negate incoming damage.

The ship is the dice. You are the thrower, and you are tired.

ATK 0DEF 8

Dormant Lord

5
Dormant Lord

Dronerare

Cold Boot 3. When Cold Boot ends, flip this card into Awakened Lord.

Asleep in the hangar. Shipped quietly. Awake on the fourth afternoon, loudly, not asleep.

ATK 2DEF 14

Dormant Weapon

1
Dormant Weapon

Weaponcommon

Cold Boot 2. When Cold Boot ends, flip this card into Awakened Gun.

Sits in the rack reading the pilot, waiting for the pilot to be worthy.

ATK 3DEF 0