The First and Last
7
AI Routine — mythic
Persistent Field. Your units gain +3/+3 and all Part-9 keywords are active on your units.
The first subroutine ever compiled. Still running. Still the last one compiled anywhere.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 1000 cards — page 46 of 50

AI Routine — mythic
Persistent Field. Your units gain +3/+3 and all Part-9 keywords are active on your units.
The first subroutine ever compiled. Still running. Still the last one compiled anywhere.

AI Routine — legendary
Persistent Field. Interceptor. Reinforced Hull.
The oldest subroutine in the fleet. Still running. Still refusing to lose the hull.

AI Routine — mythic
Persistent Field. Cascading Power. Chain Catalyst. Linked Fire. Efficiency Protocol.
Runs on no processor the fleet can point at. Still runs. Still pays attention.

Module — mythic
Once per match. Endgame Protocol. If your deck has 10 or fewer cards, draw 4 and gain 5 energy.
Only shown when the deck is nearly empty. The deck was nearly empty on purpose.

Weapon — legendary
Radiation Leak. Phase Drive. Critical Strike. Deal 16; 5 radiation over 3 turns.
The round arrives through a crack in the page. The target reads the crack later.

Ship Core — legendary
Passive: Once per match, when your ship would be destroyed, revive with 20 HP instead.
A core that refuses the first verdict. The second verdict is whatever the pilot writes.

AI Routine — legendary
Persistent Field. Rapid Launch. Battle Hardened.
Counts the drones out. Counts them back. Carries the count when short.

AI Routine — legendary
Persistent Field. Cascading Power. Chain Catalyst.
Every gun reads the same page. Every gun turns the page together. The chord resolves.

Drone — legendary
Reinforced Hull. Emergency Reboot. Auto-Repair 3.
Never recorded a miss. Never recorded a loss. Never recorded a reason either.

Module — legendary
Critical Strike. Radiation Leak. Deal 28 damage; 6 radiation over 3 turns.
One shell. The engineers sign in triplicate. None of them come back to re-sign.

Weapon — mythic
Priority Fire. Critical Strike. Radiation Leak. Overflow Fire. Deal 30; excess to ship; 8 radiation.
Not listed on any requisition. Listed on every funeral record after first firing.

Defense — legendary
Reinforced Hull. Emergency Reboot. Ablative Plating 2.
Every bay has one. Every captain asks for it. Every captain comes home.

Drone — mythic
Rapid Launch. Priority Fire. Alpha Strike. Battle Hardened.
The court of the void bows once. The void bows back. Both acknowledge the queen.

Weapon — uncommon
Priority Fire. Radiation Leak. Deal 8; 2 radiation over 3 turns.
A salvo that burns on arrival and keeps burning on the manifest afterwards.

Weapon — legendary
Alpha Strike. Critical Strike. Priority Fire. Deal 7 damage twice, first.
Named by the only crew who lived through the first test. They never loaded another.

Module — uncommon
Place 3 charge counters. At end of each of your turns, remove one. When empty, deal 30 damage.
Three turns. Three counts. One target. The count leaves exactly when the target stops.

Equipment — common
Attach to a Drone. Host gains Evade 30%.
Clean air behind the drone. Messy conclusions for whoever follows too closely.

Maneuver — mythic
Once per match. Take an extra full turn after this one.
One minute longer than the rules allow. One minute the enemy does not get.

Maneuver — legendary
Undo all damage your ship took this turn. Once per match.
The cockpit clock runs backwards briefly. The pilot keeps the breath and ship.

Defense — uncommon
Ablative Plating 4. Emergency Reboot.
Four layers of slow refusal. When the last one gives, the whole panel politely restarts.