Tactical Recall
4
Module — common
Archive Recall. Play a copy of a Module from your discard pile.
Reaches back into the yesterday that worked. Brings it here without comment.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 1000 cards — page 45 of 50

Module — common
Archive Recall. Play a copy of a Module from your discard pile.
Reaches back into the yesterday that worked. Brings it here without comment.

Maneuver — common
Return target Drone you control to your hand. You may redeploy it this turn for -1 cost.
Pulled back, patched quickly, launched again. A short vacation for a small soul.

Maneuver — rare
System Reset on all friendly units. Probe 3. Draw 2 cards.
A deep breath across the whole fleet. Everyone comes back with their best morning ready.

Maneuver — uncommon
Priority Fire. Alpha Strike. All your Weapons gain both this turn.
One sentence over the comm. Every gun on the ship doubles its conversation.

AI Routine — common
Persistent Field. Your Weapons deal +2 damage.
The other pilot did everything right. And lost anyway, because of math.

Maneuver — common
Deep Scan. Choose 1 of 3 random cards from your deck.
A short prayer to the random number generator. It answers in triplicate.

AI Routine — common
End Cycle: Probe 1. Reorder the top card of your deck.
Polite intelligence. Never announces itself, always arrives before the threat.

AI Routine — common
Persistent Field. Your Weapons deal +1 damage.
Runs quietly in the corner of the sight. Writes the verdict before the pilot.

Field — uncommon
Persistent Field. Your Weapons gain Priority Fire while this is in play.
A grid across the sky. Every gun under it finds a faster trigger this afternoon.

Module — common
Apply Tracking Lock to target enemy unit.
A small green dot painted on the enemy ship. The pilot does not scrub it.

AI Routine — common
Persistent Field. Your Weapons deal +1 damage.
A lattice of small judgments, all pointed the same careful direction.

Equipment — common
Attach to a Weapon. Host gains +1 damage.
Small lens. Small edge. Every little edge eventually matters, somewhere on the ledger.

Equipment — common
Attach to a Weapon you control. Host gains +2 damage.
Small red dot. Large sense of purpose. The pilot grows fonder of it every fight.

Equipment — common
Attach to a Weapon. Host gains Critical Strike.
The suite is quiet, the cabin is quiet, the enemy is quiet afterwards.

Module — common
Return target friendly unit to your hand; you may redeploy it this turn for 1 less energy.
There and back again. The unit returns mildly disoriented but all there.

Defense — uncommon
Escalation. Battle Hardened. Gains +1 defense per hit taken, permanently.
Every hit welds on a little more metal. The wall becomes the fortress eventually.

Module — epic
Phase Drive. Radiation Leak. Breach Cascade. Deal 30; adjacent 7; 6 radiation over 3.
Goes off in three different moments at once. All three moments agree on the outcome.

Drone — epic
Critical Breach: deal 6 damage. Hot Deploy. Rapid Launch.
Carries ordnance the fleet no longer lists. Delivers it before anyone can read the manifest.

Drone — common
EMP Pulse. Target enemy unit's power becomes 0 this turn.
A small argument with physics. Physics gets quiet for exactly one round.

Defense — mythic
Interceptor. Reinforced Hull. Ablative Plating 5. Emergency Reboot. Auto-Repair 3.
Stood when the fleet was new. Stood when the fleet was old. Standing still, always.