Siege Rocket
5
Weapon — uncommon
Overflow Fire. Radiation Leak. Deal 16; excess to ship; 3 radiation over 3 turns.
The siege goes home to brag. The target does not go home.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 1000 cards — page 40 of 50

Weapon — uncommon
Overflow Fire. Radiation Leak. Deal 16; excess to ship; 3 radiation over 3 turns.
The siege goes home to brag. The target does not go home.

Weapon — epic
Cold Boot 1. Critical Strike. Overflow Fire. Deal 16; excess hits ship.
Arms slowly. Arrives politely. Leaves nothing the engineers want itemized.

AI Routine — uncommon
Persistent Field. After 3 turns alive, your Weapons deal double damage for 1 turn.
Measures. Measures again. On the third measure, paints every enemy on the panel loudly.

Weapon — common
Cold Boot 1. Persistent Field: deals 4 damage to an enemy unit each turn.
Sets its feet deliberately, then refuses to move for the rest of the war.

Drone — uncommon
Cold Boot 1. Critical Strike.
Arrives, thinks, waits, then writes. The letters are large. The letters are final.

AI Routine — uncommon
Persistent Field. Reinforced Hull. Ablative Plating 1.
Holds the line the pilots retreat behind. Never takes the credit. Never needs it.

Defense — uncommon
Signal Jammer. Gain Stealth.
Scatters the wavelength, scatters the sight, scatters the enemy's best comm ideas.

Defense — common
Signal Jammer. Negates the first spell targeting this unit.
The comm goes quiet, the targeting goes bad, the pilot swears.

Module — legendary
System Reset on all friendly units. Draw 3 cards.
A short burst on an old frequency. The fleet remembers why it started flying together.

AI Routine — common
Signal Jamming. Opponent cannot play Maneuver cards next turn.
A small invisible net. The enemy pilot flies into it without ever seeing the mesh.

Equipment — legendary
Attach to a Weapon. Host gains Priority Fire, Critical Strike, Alpha Strike, Tracking Lock.
The scope from the old sniper's locker. Never returned. Never asked to be returned.

Drone — legendary
Gain Stealth. Cloaked Entry. Phase Drive.
Argo never checked in. Argo never checked out. The fleet removed the logbook line quietly.

Drone — uncommon
Gain Stealth. On first attack, flip this card into Loud Pilot.
The pilot does not speak. The pilot listens, deciding when silence has ended.

Module — common
Restore 4 HP to your ship.
Old kit. Old tape. Old chemistry. The chemistry still works on whoever can find it.

Ship Core — mythic
Passive: Once per match, play any card from your hand for 0 energy. That card cannot be Negated.
The probability of this working exactly once is perfect. The second time is improbable.

Maneuver — common
Scrap a Drone. Prevent all damage to your ship this turn.
Somebody else disappears instead. The difference is paperwork.

Drone — epic
Rapid Launch. Skyward Maneuver. Priority Fire.
Climbs past the ceiling of the fight. Picks its angle down. Picks its target personally.

Maneuver — common
Your next attack this turn gains Skyward Maneuver.
Climbs out of the fight, looks down at it, adjusts, comes back with purpose.

Drone — common
Skyward Maneuver. Only blockable by Skyward or Tracking Array.
Climbs past the roof of the fight. Chooses its doorway down.

Defense — uncommon
Cold Boot 2. When Cold Boot ends, flip this card into Waking Fortress.
Sleeps at the gate. Wakes slowly. Wakes fully. Wakes angry, precisely on schedule.