Shield Module
1
Equipment — common
Attach to a Drone or your ship. Host gains +2 defense.
Bolt-on, flash-on, frame-hugging. The drone argues for a moment, then accepts.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
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Equipment — common
Attach to a Drone or your ship. Host gains +2 defense.
Bolt-on, flash-on, frame-hugging. The drone argues for a moment, then accepts.

Defense — common
A shield projector node.
The heart of the shield. Easy to remove, difficult to miss.

Defense — legendary
Ablative Plating 2. Interceptor. Reinforced Hull.
The first shield the fleet ever welded to a hull. The hull is gone.

AI Routine — common
Persistent Field. Shield Capacity regenerates +1 per turn.
Small refinements in the shield coil logic. Quiet gains. Loud survivors.

Module — common
Gain 4 Shield Capacity.
A small seam across the emitter. A small lie for the enemy sensor.

AI Routine — uncommon
Persistent Field. Auto-Repair 1.
Quiet wire in the hull. Listens for damage. Answers in millimeters.

Maneuver — common
Your next attack this turn gains Flanking Fire.
Comes in from where the blind spot used to be, before it stopped being blind.

Field — common
Persistent Field. Your Weapons deal +1 damage while this is active.
A flag plants itself in the dark. Every gun under it finds more anger.

Drone — common
Rapid Launch. Enters ready to attack an enemy unit.
Long range, short temper, everyone underneath knows the exact moment afterward.

Weapon — common
Cold Boot 1. Deal 10 damage.
It warms up slowly because it has thinking to do.

Weapon — rare
Cold Boot 1. Critical Strike. Overflow Fire. Deal 16; excess to ship.
Arms slowly. Arrives politely. Leaves nothing the siege engineer wants to itemize.

Drone — common
A heavy attack drone.
Slow climber. Fast killer. The trade is always favorable.

Drone — common
A reinforced heavy combat drone.
Twice the plating. Twice the appetite for slow work.

Drone — common
A heavy assault drone with a mounted lance.
Larger frame. Larger weapon. Pilot picks one room at a time, finishes each before moving.

Weapon — rare
Rapid Launch. Overflow Fire. Critical Strike. Deal 21 damage; bypasses blockers.
Arrives the moment it was launched. Leaves a hole the moment it arrives.

Defense — rare
Interceptor. Ablative Plating 2. Reinforced Hull.
A lattice welded from old siege plating. Still remembers how to refuse a round, politely.

Weapon — epic
Cold Boot 1. Cascading Power. Critical Strike. Deal 20 damage; +1 per non-unit card.
Patient gun. Patient pilot. Patient enemy, at least until the third minute.

Drone — epic
Priority Fire. Cold Boot 1. Alpha Strike.
Warms up loud. Fires louder. The siege lasts exactly as the overlord intends.

Drone — rare
Cold Boot 1. Critical Breach: deal 8 damage. Rapid Launch.
Warms up slowly. Arrives loud. Leaves a wide, patient crater for the engineers to study.

Weapon — uncommon
Tracking Lock. Apply Lock. Deal 8 damage; target skips next refresh.
Patient weapon. Patient pilot. Patient enemy, at least until the fourth second.