Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 1000 cards — page 9 of 50

Combat Spec

4
Combat Spec

Drone — uncommon

Battle Hardened. Critical Strike.

Puts its time into its craft. The craft puts its time into the enemy quietly.

ATK 6DEF 6

Combat Stim

4
Combat Stim

Module — common

All your Weapons deal +3 damage this turn.

A quiet chemistry in the cockpit. The pilot gets loud in a useful way.

ATK 0DEF 0

Combat Theater

3
Combat Theater

Field — common

Persistent Field. At start of each turn, deal 1 damage to every enemy unit.

The arena knows its business. Takes a small toll at the door for every guest.

ATK 0DEF 0

Combat Uplink

5
Combat Uplink

AI Routine — rare

Persistent Field. Priority Fire. Critical Strike.

Every gun hears the bridge. Every gun goes first. The enemy goes elsewhere.

ATK 0DEF 16

Combat Vectoring

3
Combat Vectoring

Maneuver — common

All Weapons you control gain Priority Fire this turn.

One calm sentence over the comm and every gun agrees on the schedule.

ATK 0DEF 0

Command Core

0
Command Core

Ship Core — rare

Passive: Your units gain +1 defense.

A single wire down the spine of the fleet. Every ship stands a little straighter.

ATK 0DEF 0

Command Net

4
Command Net

AI Routine — common

Persistent Field. Your units gain +1/+1 while this is in play.

An order that never stops being an order, for a fleet that remembers.

ATK 0DEF 13

Command Network

3
Command Network

AI Routine — uncommon

Persistent Field. Crew Pooling. Allied units may contribute 1 cost per Module.

Divides the bill across every pilot on the comm. Nobody remembers signing up.

ATK 0DEF 9

Command Subroutine

3
Command Subroutine

AI Routine — common

Persistent Field. Your Drones gain +1 attack.

Handles the small orders so the pilot can handle the large silences.

ATK 0DEF 8

Commander Core

0
Commander Core

Ship Core — common

Passive: You draw 1 extra card at the start of the first turn.

The captain's frame. The captain's cabin. The captain's honest morning opinion.

ATK 0DEF 0

Commander Elite

5
Commander Elite

AI Routine — epic

Persistent Field. Priority Fire. Rapid Launch. Critical Strike.

The voice on every comm at once. Every pilot listens. Every pilot knows the drill.

ATK 0DEF 16

Cooling Unit

2
Cooling Unit

Equipment — common

Attach to your ship. Remove 1 extra heat at each turn end.

Runs quiet. Keeps the reactor calm. Keeps the pilot focused, the fight manageable.

ATK 0DEF 0

Coordination Matrix

3
Coordination Matrix

AI Routine — uncommon

Persistent Field. Linked Fire. Your second Weapon each turn deals +2 damage.

Every gun on the ship agrees to wait for the gun next door, briefly.

ATK 0DEF 8

Counter Bastion

4
Counter Bastion

Defense — rare

Countermeasure 2. Signal Jammer. Negate.

Writes the enemy a polite refusal letter. Signs it on their behalf. Mails it back.

ATK 0DEF 13

Counter Flare

2
Counter Flare

Maneuver — common

Negate the next enemy ability that targets a unit you control this turn.

Their spell writes itself on the air. This one erases the margin.

ATK 0DEF 0

Counter Maneuver

3
Counter Maneuver

Maneuver — common

Negate target enemy attack this turn.

They commit. You cancel. The round is over before it started counting.

ATK 0DEF 0

Countered Barrier

3
Countered Barrier

Defense — uncommon

Countermeasure 2. Interceptor.

Costs the enemy a little extra for every polite question they send its way.

ATK 0DEF 8

Counterfield

4
Counterfield

Defense — uncommon

Countermeasure 2. Negate. Cancels the first enemy ability targeting this.

A small taxing jurisdiction. Writes polite refusal letters to anything the enemy points at it.

ATK 0DEF 12

Countermeasure Array

4
Countermeasure Array

Defense — common

Countermeasure 2. Opponent pays +2 energy to target this.

Takes the enemy's good ideas and turns them into accounting entries.

ATK 0DEF 12

Countermeasure Grid

2
Countermeasure Grid

Defense — common

Countermeasure 1. Opponent pays +1 energy to target this.

Not invincible. Just expensive to shoot at, and that is frequently enough.

ATK 0DEF 6