Combat Spec
4
Drone — uncommon
Battle Hardened. Critical Strike.
Puts its time into its craft. The craft puts its time into the enemy quietly.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
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Drone — uncommon
Battle Hardened. Critical Strike.
Puts its time into its craft. The craft puts its time into the enemy quietly.

Module — common
All your Weapons deal +3 damage this turn.
A quiet chemistry in the cockpit. The pilot gets loud in a useful way.

Field — common
Persistent Field. At start of each turn, deal 1 damage to every enemy unit.
The arena knows its business. Takes a small toll at the door for every guest.

AI Routine — rare
Persistent Field. Priority Fire. Critical Strike.
Every gun hears the bridge. Every gun goes first. The enemy goes elsewhere.

Maneuver — common
All Weapons you control gain Priority Fire this turn.
One calm sentence over the comm and every gun agrees on the schedule.

Ship Core — rare
Passive: Your units gain +1 defense.
A single wire down the spine of the fleet. Every ship stands a little straighter.

AI Routine — common
Persistent Field. Your units gain +1/+1 while this is in play.
An order that never stops being an order, for a fleet that remembers.

AI Routine — uncommon
Persistent Field. Crew Pooling. Allied units may contribute 1 cost per Module.
Divides the bill across every pilot on the comm. Nobody remembers signing up.

AI Routine — common
Persistent Field. Your Drones gain +1 attack.
Handles the small orders so the pilot can handle the large silences.

Ship Core — common
Passive: You draw 1 extra card at the start of the first turn.
The captain's frame. The captain's cabin. The captain's honest morning opinion.

AI Routine — epic
Persistent Field. Priority Fire. Rapid Launch. Critical Strike.
The voice on every comm at once. Every pilot listens. Every pilot knows the drill.

Equipment — common
Attach to your ship. Remove 1 extra heat at each turn end.
Runs quiet. Keeps the reactor calm. Keeps the pilot focused, the fight manageable.

AI Routine — uncommon
Persistent Field. Linked Fire. Your second Weapon each turn deals +2 damage.
Every gun on the ship agrees to wait for the gun next door, briefly.

Defense — rare
Countermeasure 2. Signal Jammer. Negate.
Writes the enemy a polite refusal letter. Signs it on their behalf. Mails it back.

Maneuver — common
Negate the next enemy ability that targets a unit you control this turn.
Their spell writes itself on the air. This one erases the margin.

Maneuver — common
Negate target enemy attack this turn.
They commit. You cancel. The round is over before it started counting.

Defense — uncommon
Countermeasure 2. Interceptor.
Costs the enemy a little extra for every polite question they send its way.

Defense — uncommon
Countermeasure 2. Negate. Cancels the first enemy ability targeting this.
A small taxing jurisdiction. Writes polite refusal letters to anything the enemy points at it.

Defense — common
Countermeasure 2. Opponent pays +2 energy to target this.
Takes the enemy's good ideas and turns them into accounting entries.

Defense — common
Countermeasure 1. Opponent pays +1 energy to target this.
Not invincible. Just expensive to shoot at, and that is frequently enough.