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Module — common
Target Drone you control gains +2 defense permanently.
Welded on during the fuel run. The drone never asked if it could refuse.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 1000 cards — page 21 of 50

Module — common
Target Drone you control gains +2 defense permanently.
Welded on during the fuel run. The drone never asked if it could refuse.

Defense — uncommon
Interceptor. Evade 30%.
A polite umbrella in an impolite weather pattern. Mostly opens. Mostly stays up.

Defense — common
Auto-Repair 3. Heals 3 HP at end of your turn.
Slow hands, patient tools, a hull that refuses to learn the word 'final'.

Ship Core — rare
Passive: Your Weapons apply Tracking Lock on their first hit each turn.
Writes the target's name down. The name stays written until the name is quiet.

Drone — uncommon
Critical Strike. Any damage destroys target Drone or Weapon.
Short legs. Short patience. Short funeral service for whatever it locked onto.

Drone — uncommon
Critical Strike. Tracking Lock.
One quiet designation. One kind pilot. One very efficient shift change for the target.

AI Routine — common
Persistent Field. When your Weapons hit, apply Tracking Lock.
It does not forget the silhouette. It paints it into every future frame.

Weapon — epic
Priority Fire. Alpha Strike. Critical Strike. Deal 12 twice, first.
Designed to make test pilots laugh nervously. The pilots still ask for it.

Weapon — uncommon
Disable. Deal 3 damage; target cannot activate abilities next turn.
Cold enough to seize the control cables. Nothing moves. Nothing argues.

Weapon — common
Deal 3 damage and Radiation Leak 2 for 2 turns.
The first hit is the bruise. The second is the scar.

Field — mythic
Environmental. Once per match. All your units gain Phase Drive and Priority Fire for 3 turns.
A doorway that opens only for the pilot who already knows the knock.

Drone — common
Interceptor. Enemy must attack this drone first.
Stands between you and the bad math. Usually loses. Usually first.

Drone — uncommon
Interceptor. Emergency Reboot. First time destroyed, revive with 1 HP.
Goes down clean, comes back asking politely who is next in line.

Drone — uncommon
Interceptor. Emergency Reboot. Auto-Repair 2.
Always the first wall up. Usually the last wall down. Hardly ever in a hurry.

Drone — common
Interceptor. Enemy must attack this drone first.
Second-generation steel, first-generation stubbornness, built in the same cold welding bay.

Defense — common
Interceptor. Enemy must attack this unit first.
A wall with opinions about the traffic that passes through it.

Maneuver — common
Your next attack this turn gains Phase Drive.
Upside down, in a place where up and down had already resigned their posts.

Module — common
Deal 7 damage to target Weapons Array subsystem.
Does not need to be accurate. Only needs to be approximately where the gun lived.

Weapon — common
Critical Strike. Deal 12 damage to target Reactor Core subsystem.
Aim at the heart of the ship. The ship has only one.

Weapon — common
Deal 5 damage to target Weapons Array subsystem.
You do not shoot the ship. You shoot what the ship shoots with.