Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 1000 cards — page 21 of 50

Hot Plating

1
Hot Plating

Modulecommon

Target Drone you control gains +2 defense permanently.

Welded on during the fuel run. The drone never asked if it could refuse.

ATK 0DEF 0

Hover Dome

2
Hover Dome

Defenseuncommon

Interceptor. Evade 30%.

A polite umbrella in an impolite weather pattern. Mostly opens. Mostly stays up.

ATK 0DEF 7

Hull Reinforcement

4
Hull Reinforcement

Defensecommon

Auto-Repair 3. Heals 3 HP at end of your turn.

Slow hands, patient tools, a hull that refuses to learn the word 'final'.

ATK 0DEF 14

Hunter Core

0
Hunter Core

Ship Corerare

Passive: Your Weapons apply Tracking Lock on their first hit each turn.

Writes the target's name down. The name stays written until the name is quiet.

ATK 0DEF 0

Hunter Drone

2
Hunter Drone

Droneuncommon

Critical Strike. Any damage destroys target Drone or Weapon.

Short legs. Short patience. Short funeral service for whatever it locked onto.

ATK 3DEF 3

Hunter Killer

4
Hunter Killer

Droneuncommon

Critical Strike. Tracking Lock.

One quiet designation. One kind pilot. One very efficient shift change for the target.

ATK 7DEF 5

Hunter Logic

3
Hunter Logic

AI Routinecommon

Persistent Field. When your Weapons hit, apply Tracking Lock.

It does not forget the silhouette. It paints it into every future frame.

ATK 0DEF 8

Hyper Cannon

7
Hyper Cannon

Weaponepic

Priority Fire. Alpha Strike. Critical Strike. Deal 12 twice, first.

Designed to make test pilots laugh nervously. The pilots still ask for it.

ATK 24DEF 0

Ice Beam

1
Ice Beam

Weaponuncommon

Disable. Deal 3 damage; target cannot activate abilities next turn.

Cold enough to seize the control cables. Nothing moves. Nothing argues.

ATK 3DEF 0

Incendiary Slug

1
Incendiary Slug

Weaponcommon

Deal 3 damage and Radiation Leak 2 for 2 turns.

The first hit is the bruise. The second is the scar.

ATK 3DEF 0

Infinity Gate

8
Infinity Gate

Fieldmythic

Environmental. Once per match. All your units gain Phase Drive and Priority Fire for 3 turns.

A doorway that opens only for the pilot who already knows the knock.

ATK 0DEF 0

Interceptor Drone

2
Interceptor Drone

Dronecommon

Interceptor. Enemy must attack this drone first.

Stands between you and the bad math. Usually loses. Usually first.

ATK 2DEF 4

Interceptor Elite

3
Interceptor Elite

Droneuncommon

Interceptor. Emergency Reboot. First time destroyed, revive with 1 HP.

Goes down clean, comes back asking politely who is next in line.

ATK 3DEF 6

Interceptor Heavy

4
Interceptor Heavy

Droneuncommon

Interceptor. Emergency Reboot. Auto-Repair 2.

Always the first wall up. Usually the last wall down. Hardly ever in a hurry.

ATK 4DEF 10

Interceptor Mk.II

3
Interceptor Mk.II

Dronecommon

Interceptor. Enemy must attack this drone first.

Second-generation steel, first-generation stubbornness, built in the same cold welding bay.

ATK 3DEF 5

Interceptor Wall

1
Interceptor Wall

Defensecommon

Interceptor. Enemy must attack this unit first.

A wall with opinions about the traffic that passes through it.

ATK 0DEF 4

Inverted Dive

2
Inverted Dive

Maneuvercommon

Your next attack this turn gains Phase Drive.

Upside down, in a place where up and down had already resigned their posts.

ATK 0DEF 0

Ion Bomb

3
Ion Bomb

Modulecommon

Deal 7 damage to target Weapons Array subsystem.

Does not need to be accurate. Only needs to be approximately where the gun lived.

ATK 0DEF 0

Ion Breaker

5
Ion Breaker

Weaponcommon

Critical Strike. Deal 12 damage to target Reactor Core subsystem.

Aim at the heart of the ship. The ship has only one.

ATK 16DEF 0

Ion Cannon Mk.I

2
Ion Cannon Mk.I

Weaponcommon

Deal 5 damage to target Weapons Array subsystem.

You do not shoot the ship. You shoot what the ship shoots with.

ATK 5DEF 0