Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 1000 cards — page 42 of 50

Stabilized Field

3
Stabilized Field

Field — uncommon

Persistent Field. Negates the first enemy card targeting this Field each turn.

Holds the boundary. Holds it politely. Writes no receipts for what it keeps out.

ATK 0DEF 0

Stabilizer Plate

2
Stabilizer Plate

Equipment — uncommon

Attach to a Drone. Host gains Reinforced Hull and Auto-Repair 1.

A quiet weight under the drone's ribs. The drone flies with more confidence.

ATK 0DEF 0

Stacking Laser

3
Stacking Laser

Weapon — uncommon

Escalation. Gains +2 attack each turn this has not attacked (cap 20).

The more the pilot waits, the more the capacitor argues with itself. Eventually both agree.

ATK 8DEF 0

Staged Assault

4
Staged Assault

AI Routine — rare

Persistent Field. After 3 turns alive, your next Weapon deals triple damage.

Stages the assault in three breaths. The third breath is the one the fleet remembers.

ATK 0DEF 12

Stagger Cannon

2
Stagger Cannon

Weapon — uncommon

Priority Fire. Disable. Deal 5 damage; target loses abilities next turn.

A cannon that knocks the enemy's rhythm sideways for exactly long enough.

ATK 5DEF 0

Staggered Warhead

4
Staggered Warhead

Weapon — rare

Each turn, deals +3 damage. Full unlock at turn 4 for 25 total damage on strike.

Each turn the math goes up a notch. The enemy does not notice the climb.

ATK 12DEF 0

Stalker Drone

2
Stalker Drone

Drone — uncommon

Cloaked Entry. Gain Stealth.

Hangs behind the signal, reads the signal, answers the signal on its own preferred day.

ATK 3DEF 3

Standard Missile

2
Standard Missile

Module — common

Deal 7 damage.

Standard issue. Standard result. Standard grief from the enemy, right on schedule.

ATK 0DEF 0

Star-Eater

8
Star-Eater

Weapon — mythic

Priority Fire. Breach Cascade. Overflow Fire. Radiation Leak. Deal 32; adjacent 10; 8 radiation; once per match.

Older than the fleet. Older than the star it eats. Older than memory, still hungry.

ATK 32DEF 0

Star Rift

8
Star Rift

Weapon — legendary

Phase Drive. Overflow Fire. Breach Cascade. Radiation Leak. Deal 28; adjacent 8; 6 radiation.

The shipyard listed this gun as scrap. The scrap yard listed it as classified.

ATK 28DEF 0

Stasis Field

5
Stasis Field

Module — rare

Tractor Beam Hold. Disable. Freeze up to 2 enemy units for 2 turns.

A small quiet room. The room holds on to what it was given. Refuses explanations.

ATK 0DEF 0

Stasis Lock

4
Stasis Lock

Module — epic

Tractor Beam Hold. Disable. Apply Lock. Freeze target 3 turns; skips refresh on return.

A small quiet room with a large quiet lock. The target enters. Does not leave.

ATK 0DEF 0

Stasis Pod

4
Stasis Pod

Module — uncommon

Tractor Beam Hold. Disable. Remove target from play for 2 turns; disabled on return.

The target steps into a small room. The door closes. The room takes its time.

ATK 0DEF 0

Stealth Barrier

4
Stealth Barrier

Defense — common

Gain Stealth. Cannot be targeted by enemy abilities.

Your opponent keeps typing your name, and every time the system blanks it.

ATK 0DEF 13

Stealth Bastion

4
Stealth Bastion

Defense — rare

Gain Stealth. Cloaked Entry. Reinforced Hull.

Never on sensor. Never in the fleet briefing. Never the first thing to fail.

ATK 0DEF 13

Stealth Bastion (Elite)

4
Stealth Bastion (Elite)

Defense — rare

Gain Stealth. Cloaked Entry. Evade 40%.

Never on the map. Never on the manifest. Never the first thing targeted.

ATK 0DEF 13

Stealth Bulkhead

3
Stealth Bulkhead

Defense — uncommon

Gain Stealth. Reinforced Hull.

Invisible enough to be ignored. Thick enough to be remembered, after.

ATK 0DEF 9

Stealth Field

3
Stealth Field

Defense — common

Gain Stealth. Cannot be targeted by enemy abilities.

Not invisible. Merely unimportant to the targeting computer for a while.

ATK 0DEF 8

Stealth Hull

3
Stealth Hull

Defense — uncommon

Gain Stealth. Cloaked Entry.

The hull the enemy sensor writes down wrong. The hull the pilot writes down fondly.

ATK 0DEF 9

Stealth Laser

1
Stealth Laser

Weapon — uncommon

Cloaked Entry. Deal 3 damage; cannot be attacked the turn deployed.

Arrives as shadow. Fires as sound. Leaves, eventually, as myth.

ATK 3DEF 0