Salvage Protocol
3
AI Routine — common
Fuel Scavenge. Gain 1 energy whenever an enemy unit is destroyed.
Turns other people's endings into your next beginning. Coldly, repeatedly.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 1000 cards — page 37 of 50

AI Routine — common
Fuel Scavenge. Gain 1 energy whenever an enemy unit is destroyed.
Turns other people's endings into your next beginning. Coldly, repeatedly.

Weapon — uncommon
Rapid Launch. Flanking Fire. Deal 5 damage.
Launches a brace of small problems. The enemy sorts them out one at a time.

Drone — uncommon
Escalation. When it gains 5 total +1/+1 counters, flip this card into Grown Fighter.
A small fighter at the front of the wing. Grows slowly. Grows enough, eventually.

Drone — common
When this destroys a unit, damage its ship's Engines subsystem for 2.
Chews the legs out from under the ship. Everything else falls in time.

AI Routine — common
Deploy Burst: Probe 1. Reorder the top card of your deck.
Four sensors. Four opinions. One averaged verdict on the cockpit glass.

Module — common
Probe 1. Reorder the top card of your deck.
A small glance into tomorrow. Tomorrow never noticed it was being watched.

AI Routine — uncommon
Deploy Burst: Probe 2 and Deep Scan.
A quiet second of thinking. A very loud second of confidence afterwards.

Drone — common
Deploy Burst: apply Tracking Lock to target enemy unit.
The dot does not leave. The ship does, eventually.

Field — common
Persistent Field. End Cycle: Deep Scan.
A grid of small lights. Each one remembers a different shape the pilot might want.

Weapon — common
Hits 2 different targets for 2 damage each.
Aim is overrated when there's enough sky to fill.

Weapon — common
Hits up to 3 different targets for 2 damage each.
One shell leaves the chamber, several small regrets arrive at the target.

Weapon — common
Play only if one of your Drones was destroyed this turn. Deal 3 damage.
Pulled from the wreck still warm, still angry, still willing.

AI Routine — uncommon
Persistent Field. Fuel Scavenge. When you have gained 4 energy from it, flip into Hoard AI.
Eats what the fleet discards. The fleet discards much. The AI balances quietly.

Drone — uncommon
Fuel Scavenge. Hull Drain. Gain 1 energy when an enemy is destroyed.
Follows the fleet after the battle. Eats anything the fleet did not want to remember.

Weapon — uncommon
Radiation Leak. Breach Cascade. Deal 11; adjacent take 2; 3 radiation over 3 turns.
Leaves a trail of consequences. The consequences never agree on whose fault it was.

Ship Core — common
Passive: End Cycle: Probe 1.
Light ribs, loud optics, a pilot that prefers knowing to arriving.

Ship Core — uncommon
Passive: Your Drones gain Deploy Burst: Probe 1.
Every little wingman arrives already reading. The pilot reads the reads, nodding.

Drone — rare
Deploy Burst: Probe 3. If an enemy unit is revealed this way, flip this card.
Small, cheap, expendable. Don't tell it that. It hears more than anyone realizes.

Drone — common
Deploy Burst: Probe 1. Rearrange the top card of your deck.
Cheap eyes. They see the thing you hoped they wouldn't.

Drone — uncommon
Deploy Burst: Probe 1 and Recon Beacon 2.
Rated for three things: watch, report, survive. Excels at the first two most days.