Plasma Detonator
5
Module — uncommon
Breach Cascade. Deal 18 damage; adjacent enemy units take 4 each.
One bright room. Several dimmer rooms next door. All of them short on pilots afterwards.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 1000 cards — page 31 of 50

Module — uncommon
Breach Cascade. Deal 18 damage; adjacent enemy units take 4 each.
One bright room. Several dimmer rooms next door. All of them short on pilots afterwards.

Weapon — common
Deal 8 damage to target Engines subsystem.
Patient work. Keeps the ship in place so the real weapons can arrive.

Module — common
Deal 3 damage to each enemy Drone.
Not precise. Not polite. Does the rough work the beam weapons forgot about.

Weapon — common
Priority Fire. Deal 8 damage.
Polite in the way a surgeon is polite.

Weapon — epic
Priority Fire. Overclock. Critical Strike. Deal 13 damage.
The reaper. The gun the old squadron never liked to clean. Kept firing regardless.

Defense — rare
System Shielding. Auto-Repair 1. Ablative Plating 1.
Eats the first shot politely. Takes notes for the second. Stays up for the third.

Weapon — uncommon
Priority Fire. Critical Strike. Deal 6 damage.
One shot lands before the other gun arrives. The other gun is not needed anymore.

Weapon — uncommon
Priority Fire. Overclock. Deal 6 damage.
Fires once, loud. Fires again, louder. The pilot never looks away.

Equipment — common
Attach to a Drone. Host gains +3 defense.
Strapped on overnight. The drone learns to fly wider. The drone learns to live.

Defense — common
Auto-Repair 1. Heals 1 HP at end of your turn.
Stitches itself closed at night while the ship dreams of flying.

Maneuver — uncommon
Power Surge. Take damage equal to your ship's current power; deal triple to target.
A short, bright mistake on the reactor gauge. The target pays for the mistake.

Field — uncommon
Persistent Field. When an enemy Drone attacks, deal 3 damage to it.
A quiet field. Somebody triggers it. Somebody writes home about it. Usually the same somebody.

AI Routine — rare
Persistent Field. Adaptive Learning. Auto-Repair 2.
Learns by getting hit. Stops getting hit. Keeps learning. Keeps getting harder to hit.

AI Routine — epic
Persistent Field. Priority Fire. Overclock. Chain Catalyst.
The command line the fleet admiral keeps on autologin. Nobody audits it anymore.

AI Routine — common
Persistent Field. Your units cannot be Disabled.
The rule the ship will not bend, even when the pilot is very, very tempting.

AI Routine — legendary
Persistent Field. Priority Fire. Rapid Launch. Alpha Strike.
The first one compiled. Still the one the fleet reruns when the briefing says 'final'.

AI Routine — epic
Persistent Field. Interceptor. Reinforced Hull. Ablative Plating.
Stands every wall at attention. Every wall listens. Every wall outlasts the argument.

AI Routine — epic
Persistent Field. Tracking Lock. Priority Fire. Critical Strike.
Writes the target's name on every instrument panel in the fleet. Target learns late.

AI Routine — rare
Persistent Field. Cascading Power. Linked Fire.
Every gun in the fleet reads the same note at the same moment, plays together.

AI Routine — epic
Persistent Field. Cascading Power. Chain Catalyst. Linked Fire.
Every gun reads the same page at the same moment. They close the book together.