Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 1000 cards — page 31 of 50

Plasma Detonator

5
Plasma Detonator

Module — uncommon

Breach Cascade. Deal 18 damage; adjacent enemy units take 4 each.

One bright room. Several dimmer rooms next door. All of them short on pilots afterwards.

ATK 0DEF 0

Plasma Drill

3
Plasma Drill

Weapon — common

Deal 8 damage to target Engines subsystem.

Patient work. Keeps the ship in place so the real weapons can arrive.

ATK 8DEF 0

Plasma Grenade

2
Plasma Grenade

Module — common

Deal 3 damage to each enemy Drone.

Not precise. Not polite. Does the rough work the beam weapons forgot about.

ATK 0DEF 0

Plasma Lance

3
Plasma Lance

Weapon — common

Priority Fire. Deal 8 damage.

Polite in the way a surgeon is polite.

ATK 8DEF 0

Plasma Reaper

4
Plasma Reaper

Weapon — epic

Priority Fire. Overclock. Critical Strike. Deal 13 damage.

The reaper. The gun the old squadron never liked to clean. Kept firing regardless.

ATK 13DEF 0

Plasma Shield

3
Plasma Shield

Defense — rare

System Shielding. Auto-Repair 1. Ablative Plating 1.

Eats the first shot politely. Takes notes for the second. Stays up for the third.

ATK 0DEF 10

Plasma Sniper

2
Plasma Sniper

Weapon — uncommon

Priority Fire. Critical Strike. Deal 6 damage.

One shot lands before the other gun arrives. The other gun is not needed anymore.

ATK 6DEF 0

Plasma Volley

2
Plasma Volley

Weapon — uncommon

Priority Fire. Overclock. Deal 6 damage.

Fires once, loud. Fires again, louder. The pilot never looks away.

ATK 6DEF 0

Plating Kit

2
Plating Kit

Equipment — common

Attach to a Drone. Host gains +3 defense.

Strapped on overnight. The drone learns to fly wider. The drone learns to live.

ATK 0DEF 0

Point Barrier

1
Point Barrier

Defense — common

Auto-Repair 1. Heals 1 HP at end of your turn.

Stitches itself closed at night while the ship dreams of flying.

ATK 0DEF 3

Power Surge

3
Power Surge

Maneuver — uncommon

Power Surge. Take damage equal to your ship's current power; deal triple to target.

A short, bright mistake on the reactor gauge. The target pays for the mistake.

ATK 0DEF 0

Pressure Mine

2
Pressure Mine

Field — uncommon

Persistent Field. When an enemy Drone attacks, deal 3 damage to it.

A quiet field. Somebody triggers it. Somebody writes home about it. Usually the same somebody.

ATK 0DEF 0

Prime Adaptive

5
Prime Adaptive

AI Routine — rare

Persistent Field. Adaptive Learning. Auto-Repair 2.

Learns by getting hit. Stops getting hit. Keeps learning. Keeps getting harder to hit.

ATK 0DEF 16

Prime Command

4
Prime Command

AI Routine — epic

Persistent Field. Priority Fire. Overclock. Chain Catalyst.

The command line the fleet admiral keeps on autologin. Nobody audits it anymore.

ATK 0DEF 13

Prime Directive

5
Prime Directive

AI Routine — common

Persistent Field. Your units cannot be Disabled.

The rule the ship will not bend, even when the pilot is very, very tempting.

ATK 0DEF 16

Prime Directive (Unit 01)

8
Prime Directive (Unit 01)

AI Routine — legendary

Persistent Field. Priority Fire. Rapid Launch. Alpha Strike.

The first one compiled. Still the one the fleet reruns when the briefing says 'final'.

ATK 0DEF 30

Prime Fortress

4
Prime Fortress

AI Routine — epic

Persistent Field. Interceptor. Reinforced Hull. Ablative Plating.

Stands every wall at attention. Every wall listens. Every wall outlasts the argument.

ATK 0DEF 14

Prime Hunter

6
Prime Hunter

AI Routine — epic

Persistent Field. Tracking Lock. Priority Fire. Critical Strike.

Writes the target's name on every instrument panel in the fleet. Target learns late.

ATK 0DEF 20

Prime Network

4
Prime Network

AI Routine — rare

Persistent Field. Cascading Power. Linked Fire.

Every gun in the fleet reads the same note at the same moment, plays together.

ATK 0DEF 12

Prime Overmind

7
Prime Overmind

AI Routine — epic

Persistent Field. Cascading Power. Chain Catalyst. Linked Fire.

Every gun reads the same page at the same moment. They close the book together.

ATK 0DEF 24