Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 1000 cards — page 31 of 50

Plasma Detonator

5
Plasma Detonator

Moduleuncommon

Breach Cascade. Deal 18 damage; adjacent enemy units take 4 each.

One bright room. Several dimmer rooms next door. All of them short on pilots afterwards.

ATK 0DEF 0

Plasma Drill

3
Plasma Drill

Weaponcommon

Deal 8 damage to target Engines subsystem.

Patient work. Keeps the ship in place so the real weapons can arrive.

ATK 8DEF 0

Plasma Grenade

2
Plasma Grenade

Modulecommon

Deal 3 damage to each enemy Drone.

Not precise. Not polite. Does the rough work the beam weapons forgot about.

ATK 0DEF 0

Plasma Lance

3
Plasma Lance

Weaponcommon

Priority Fire. Deal 8 damage.

Polite in the way a surgeon is polite.

ATK 8DEF 0

Plasma Reaper

4
Plasma Reaper

Weaponepic

Priority Fire. Overclock. Critical Strike. Deal 13 damage.

The reaper. The gun the old squadron never liked to clean. Kept firing regardless.

ATK 13DEF 0

Plasma Shield

3
Plasma Shield

Defenserare

System Shielding. Auto-Repair 1. Ablative Plating 1.

Eats the first shot politely. Takes notes for the second. Stays up for the third.

ATK 0DEF 10

Plasma Sniper

2
Plasma Sniper

Weaponuncommon

Priority Fire. Critical Strike. Deal 6 damage.

One shot lands before the other gun arrives. The other gun is not needed anymore.

ATK 6DEF 0

Plasma Volley

2
Plasma Volley

Weaponuncommon

Priority Fire. Overclock. Deal 6 damage.

Fires once, loud. Fires again, louder. The pilot never looks away.

ATK 6DEF 0

Plating Kit

2
Plating Kit

Equipmentcommon

Attach to a Drone. Host gains +3 defense.

Strapped on overnight. The drone learns to fly wider. The drone learns to live.

ATK 0DEF 0

Point Barrier

1
Point Barrier

Defensecommon

Auto-Repair 1. Heals 1 HP at end of your turn.

Stitches itself closed at night while the ship dreams of flying.

ATK 0DEF 3

Power Surge

3
Power Surge

Maneuveruncommon

Power Surge. Take damage equal to your ship's current power; deal triple to target.

A short, bright mistake on the reactor gauge. The target pays for the mistake.

ATK 0DEF 0

Pressure Mine

2
Pressure Mine

Fielduncommon

Persistent Field. When an enemy Drone attacks, deal 3 damage to it.

A quiet field. Somebody triggers it. Somebody writes home about it. Usually the same somebody.

ATK 0DEF 0

Prime Adaptive

5
Prime Adaptive

AI Routinerare

Persistent Field. Adaptive Learning. Auto-Repair 2.

Learns by getting hit. Stops getting hit. Keeps learning. Keeps getting harder to hit.

ATK 0DEF 16

Prime Command

4
Prime Command

AI Routineepic

Persistent Field. Priority Fire. Overclock. Chain Catalyst.

The command line the fleet admiral keeps on autologin. Nobody audits it anymore.

ATK 0DEF 13

Prime Directive

5
Prime Directive

AI Routinecommon

Persistent Field. Your units cannot be Disabled.

The rule the ship will not bend, even when the pilot is very, very tempting.

ATK 0DEF 16

Prime Directive (Unit 01)

8
Prime Directive (Unit 01)

AI Routinelegendary

Persistent Field. Priority Fire. Rapid Launch. Alpha Strike.

The first one compiled. Still the one the fleet reruns when the briefing says 'final'.

ATK 0DEF 30

Prime Fortress

4
Prime Fortress

AI Routineepic

Persistent Field. Interceptor. Reinforced Hull. Ablative Plating.

Stands every wall at attention. Every wall listens. Every wall outlasts the argument.

ATK 0DEF 14

Prime Hunter

6
Prime Hunter

AI Routineepic

Persistent Field. Tracking Lock. Priority Fire. Critical Strike.

Writes the target's name on every instrument panel in the fleet. Target learns late.

ATK 0DEF 20

Prime Network

4
Prime Network

AI Routinerare

Persistent Field. Cascading Power. Linked Fire.

Every gun in the fleet reads the same note at the same moment, plays together.

ATK 0DEF 12

Prime Overmind

7
Prime Overmind

AI Routineepic

Persistent Field. Cascading Power. Chain Catalyst. Linked Fire.

Every gun reads the same page at the same moment. They close the book together.

ATK 0DEF 24