Master Chain
5
AI Routine — rare
Persistent Field. Chain Catalyst. Cascading Power.
Stacks triggers into one loud note. The note holds. The enemy falls out of time.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 1000 cards — page 24 of 50

AI Routine — rare
Persistent Field. Chain Catalyst. Cascading Power.
Stacks triggers into one loud note. The note holds. The enemy falls out of time.

Equipment — rare
Attach to your ship. Your ship gains Crew Pooling, Cascading Power, Efficiency Protocol.
One wire through the fleet. Every ship finds its quiet twin on the other end.

AI Routine — common
Persistent Field. Your units gain +1 defense.
Takes the whole deck of the ship under its quiet, responsible arm.

AI Routine — uncommon
Persistent Field. Your Weapons gain Priority Fire and Overclock.
Speaks to every gun on the ship at once and is immediately understood.

Maneuver — epic
Prevent all damage to your ship this turn; restore 8 HP.
A small word over the comm. A large wall around the ship briefly.

AI Routine — rare
Persistent Field. Efficiency Protocol. Overclock.
The accountant the fleet never talks about. The accountant the fleet never fires.

Maneuver — rare
Prevent all damage to your ship this turn; restore 3 HP.
Stick moves. Everything outside the cockpit goes blurry. Nothing lands. Nothing ends.

Defense — epic
Interceptor. Reinforced Hull. Ablative Plating. Auto-Repair.
The pattern every fortress after it tried to imitate. None quite got there.

Defense — rare
Interceptor. Reinforced Hull. Auto-Repair 2.
The wall whose name is whispered on the bridge before the pilot agrees to launch.

AI Routine — rare
Persistent Field. Overclock. Efficiency Protocol.
Keeps the reactor singing past the gauge. Keeps the bills polite about it anyway.

AI Routine — rare
Persistent Field. Tracking Lock. Critical Strike.
Names the target. Remembers the name. Shares the name with every gun on the deck.

Drone — uncommon
Auto-Repair 3. Hull Drain. Emergency Reboot.
Carries the ship back from every bad afternoon it could have had but did not.

Equipment — common
Attach to your ship. Your ship gains Crew Pooling.
The code the captain locks in the safe, for when the ship disagrees.

Module — epic
Hack/Corrupt. Transform/Overhaul. Disable. Take control of up to 2 enemy Drones.
Speaks two words to the enemy fleet. The fleet answers in your own colors.

Equipment — epic
Attach to a Drone. Host gains +8 defense, Reinforced Hull, Ablative Plating, Auto-Repair.
Thicker, stubborner, quieter. The drone wears it like it was born into it, eventually.

Maneuver — epic
All your Weapons gain Priority Fire and Alpha Strike this turn.
One word over the comm. Every gun on the ship doubles up and goes first.

AI Routine — common
A master-level tactical subroutine.
Written by engineers who had already lost one fleet and preferred not to repeat.

Weapon — rare
Priority Fire. Alpha Strike. Critical Strike. Deal 5 damage twice with Priority Fire.
The gun every sniper asks the fleet to put on their next ship, quietly.

Module — rare
Restore 15 HP to your ship. Auto-Repair 3 for 2 turns.
Big kit. Patient crew. A long afternoon that ends with the hull better than new.

Drone — uncommon
Auto-Repair 3. Hull Drain.
Drinks what it takes to heal. Carries the rest home in the reactor for later.