Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 1000 cards — page 22 of 50

Ion Cannon Payload

4
Ion Cannon Payload

Modulecommon

Deal 10 damage to target Reactor Core subsystem.

Aims at the part of the ship that everything else was plugged into.

ATK 0DEF 0

Ion Cluster

4
Ion Cluster

Modulerare

Breach Cascade. Radiation Leak. Deal 14 damage to target subsystem; adjacent take 4.

Several smaller weapons in one shell. Each one polite. Together, not at all.

ATK 0DEF 0

Ion Destroyer

5
Ion Destroyer

Weaponepic

Critical Strike. Radiation Leak. Priority Fire. Deal 16; 4 radiation over 3 turns.

A quiet gun. A loud afterword. The enemy learns the afterword from the inside.

ATK 16DEF 0

Ion Dive

3
Ion Dive

Maneuvercommon

Your ship gains Phase Drive for 2 turns.

The ship slides out of the page. The reader keeps reading, unaware.

ATK 0DEF 0

Ion Sniper

2
Ion Sniper

Weaponuncommon

Tracking Lock. Deal 6 damage and apply Tracking Lock to target.

Marks the target. Fires at the mark. Collects the mark for the next shot.

ATK 6DEF 0

Ion Spark

1
Ion Spark

Weaponcommon

Deal 3 damage to target subsystem. Hits Weapons Array by default.

Small current, wrong capacitor, ruined gun, quiet pilot on the panel.

ATK 3DEF 0

Ion Storm

2
Ion Storm

Fieldcommon

Persistent Field. All Weapons deal -1 damage while this is active.

The static grows teeth. Every gun gets less sure, then less sure again.

ATK 0DEF 0

Ion Turret

3
Ion Turret

Weaponcommon

Persistent Field. Deals 3 damage to an enemy unit at end of your turn.

A gun that dreams of targets when no one is watching.

ATK 6DEF 3

Ion Warhead

4
Ion Warhead

Moduleuncommon

Deal 14 damage; Disable target's abilities next turn.

The round arrives loud. Everything electric on the other ship goes quiet afterwards.

ATK 0DEF 0

Ionic Bomber

5
Ionic Bomber

Weaponuncommon

Critical Strike. Radiation Leak. Deal 14; 2 radiation over 3 turns.

A slow-burning weapon. Damage arrives on a schedule the target refuses to read.

ATK 16DEF 0

Iron Chorus

6
Iron Chorus

Equipmentlegendary

Attach to your ship. Your units gain +2/+2 and Priority Fire.

Every ship on the line hums on the same pitch. The pitch means begin.

ATK 0DEF 0

Jammer Drone

3
Jammer Drone

Droneuncommon

Signal Jammer. Signal Jamming. Negates first spell; opponent cannot play Maneuvers next turn.

A nest of small antennas. Every message leaving the area comes back wrong.

ATK 3DEF 5

Jury-Rigged Booster

2
Jury-Rigged Booster

Modulecommon

Your next Weapon this turn deals +3 damage.

Built in a hurry by someone who read the manual twice and disagreed both times.

ATK 0DEF 0

Jury-Rigged Drone

2
Jury-Rigged Drone

Dronecommon

A drone stitched together from salvage.

Two wings. Six owners. One bad idea that kept working.

ATK 4DEF 2

Kaiserin

7
Kaiserin

Dronelegendary

Priority Fire. Alpha Strike. Battle Hardened.

The flagship the other flagships salute. The kill count climbs without ever being listed.

ATK 14DEF 13

Kamikaze Drone

4
Kamikaze Drone

Dronecommon

Critical Breach: deal 6 damage to the unit that destroyed this.

Built knowing the end. Flies anyway. Lands anyway.

ATK 10DEF 2

Kinetic Slug

1
Kinetic Slug

Weaponcommon

Deal 4 damage. Damage hits Hull Integrity directly.

Old metal, newer physics, same obvious verdict from every angle.

ATK 4DEF 0

Kinetic Storm

4
Kinetic Storm

Weaponuncommon

Alpha Strike. Deal 6 damage twice to target.

Every round finds the next round funny. The enemy does not share the joke.

ATK 12DEF 0

Lance Elite

4
Lance Elite

Dronerare

Rapid Launch. Priority Fire. Outrider.

Carries the lance. Leads the charge. Writes the first line of the mission log.

ATK 7DEF 5

Larval Warship

3
Larval Warship

Droneuncommon

At start of your fifth turn, flip this card into Mature Warship.

A small warship. Small enough to be ignored. Small enough until the fifth turn, precisely.

ATK 2DEF 6