Ion Cannon Payload
4
Module — common
Deal 10 damage to target Reactor Core subsystem.
Aims at the part of the ship that everything else was plugged into.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 1000 cards — page 22 of 50

Module — common
Deal 10 damage to target Reactor Core subsystem.
Aims at the part of the ship that everything else was plugged into.

Module — rare
Breach Cascade. Radiation Leak. Deal 14 damage to target subsystem; adjacent take 4.
Several smaller weapons in one shell. Each one polite. Together, not at all.

Weapon — epic
Critical Strike. Radiation Leak. Priority Fire. Deal 16; 4 radiation over 3 turns.
A quiet gun. A loud afterword. The enemy learns the afterword from the inside.

Maneuver — common
Your ship gains Phase Drive for 2 turns.
The ship slides out of the page. The reader keeps reading, unaware.

Weapon — uncommon
Tracking Lock. Deal 6 damage and apply Tracking Lock to target.
Marks the target. Fires at the mark. Collects the mark for the next shot.

Weapon — common
Deal 3 damage to target subsystem. Hits Weapons Array by default.
Small current, wrong capacitor, ruined gun, quiet pilot on the panel.

Field — common
Persistent Field. All Weapons deal -1 damage while this is active.
The static grows teeth. Every gun gets less sure, then less sure again.

Weapon — common
Persistent Field. Deals 3 damage to an enemy unit at end of your turn.
A gun that dreams of targets when no one is watching.

Module — uncommon
Deal 14 damage; Disable target's abilities next turn.
The round arrives loud. Everything electric on the other ship goes quiet afterwards.

Weapon — uncommon
Critical Strike. Radiation Leak. Deal 14; 2 radiation over 3 turns.
A slow-burning weapon. Damage arrives on a schedule the target refuses to read.

Equipment — legendary
Attach to your ship. Your units gain +2/+2 and Priority Fire.
Every ship on the line hums on the same pitch. The pitch means begin.

Drone — uncommon
Signal Jammer. Signal Jamming. Negates first spell; opponent cannot play Maneuvers next turn.
A nest of small antennas. Every message leaving the area comes back wrong.

Module — common
Your next Weapon this turn deals +3 damage.
Built in a hurry by someone who read the manual twice and disagreed both times.

Drone — common
A drone stitched together from salvage.
Two wings. Six owners. One bad idea that kept working.

Drone — legendary
Priority Fire. Alpha Strike. Battle Hardened.
The flagship the other flagships salute. The kill count climbs without ever being listed.

Drone — common
Critical Breach: deal 6 damage to the unit that destroyed this.
Built knowing the end. Flies anyway. Lands anyway.

Weapon — common
Deal 4 damage. Damage hits Hull Integrity directly.
Old metal, newer physics, same obvious verdict from every angle.

Weapon — uncommon
Alpha Strike. Deal 6 damage twice to target.
Every round finds the next round funny. The enemy does not share the joke.

Drone — rare
Rapid Launch. Priority Fire. Outrider.
Carries the lance. Leads the charge. Writes the first line of the mission log.

Drone — uncommon
At start of your fifth turn, flip this card into Mature Warship.
A small warship. Small enough to be ignored. Small enough until the fifth turn, precisely.