Heavy Fighter Mk.II
4
Drone — common
A well-armored heavy combat drone.
Stayed in the fight after the fight was sensible.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 1000 cards — page 20 of 50

Drone — common
A well-armored heavy combat drone.
Stayed in the fight after the fight was sensible.

Drone — rare
Priority Fire. Hot Deploy. Battle Hardened.
Pilot name half-remembered. Chassis rebuilt every quarter. Kill count still climbing.

Defense — common
A heavily armored defensive installation.
Immobile in spirit, immovable in practice, impolite in conversation.

Drone — rare
Interceptor. Auto-Repair 2. Reinforced Hull.
Stands between the ship and the next bad afternoon. Usually stays standing afterwards.

Drone — common
Interceptor. Cold Boot 1. Enemy must attack this first once active.
Takes its time arriving. Takes longer than that leaving.

Weapon — common
Deal 19 damage to target enemy unit or ship.
Asks nothing of the pilot but patience and a tolerance for the smell of copper.

Weapon — uncommon
Priority Fire. Flanking Fire. Deal 12 damage.
Field model. Shipped without ceremony. Arrives with consequences anyway.

Weapon — common
Deal 6 damage to target enemy unit or ship.
Twice the capacitor, twice the regret on the receiving side of the glass.

Weapon — uncommon
Priority Fire. Rapid Launch. Deal 18 damage.
Spoken from high up. The answer is not written anywhere but the crater.

Weapon — rare
Priority Fire. Overclock. Quick Strike. Deal 9 damage.
Old coil, new timing, the same unchanged sound of the same settled argument.

Weapon — common
Deal 9 damage to target enemy unit or ship.
The round leaves before the sound. The sound is for the grieving.

Defense — common
A heavy-duty energy shield.
Thicker than the hull it is mounted on, and far less sentimental.

Drone — uncommon
Priority Fire. Rapid Launch.
Heavier frame. Patient pilot. Deliberate ending for whatever lines up in the crosshairs.

Weapon — uncommon
Rapid Launch. Cold Boot 1. Deal 9 damage; enters ready to attack.
Decides late in flight what it wanted to be. Turns out to be a funeral.

Maneuver — uncommon
All your Weapons attack ready targets immediately and gain Priority Fire.
No plan. No retreat. Just every weapon firing on the same loud chord, resolved early.

Maneuver — common
Prevent all damage to your ship this turn. Deal 5 damage to the attacker.
A pilot leans into the wrong frame. Comes out holding the right answer.

Maneuver — rare
Prevent all damage to your ship this turn; deal 8 damage to attacking units.
The pilot puts the ship where the bad math is. The math answers wrong.

Maneuver — legendary
Prevent all damage to your ship this turn; deal 15 damage to each enemy unit.
A pilot puts the ship exactly where the bad math lives. The math rearranges.

AI Routine — common
Gain Stealth. On first enemy turn end, flip this card into Watching AI.
Does not identify itself to the pilot. Waits. Starts answering eventually, from the corner.

Module — uncommon
Place face-down in Cargo. When revealed, flip into Armed Warhead; played for 2 energy.
Sits in the hold. Pretends to be shipping. The crew forgets until needed.