Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 1000 cards — page 20 of 50

Heavy Fighter Mk.II

4
Heavy Fighter Mk.II

Dronecommon

A well-armored heavy combat drone.

Stayed in the fight after the fight was sensible.

ATK 8DEF 5

Heavy Fighter (Ace Class)

5
Heavy Fighter (Ace Class)

Dronerare

Priority Fire. Hot Deploy. Battle Hardened.

Pilot name half-remembered. Chassis rebuilt every quarter. Kill count still climbing.

ATK 9DEF 8

Heavy Fortress

5
Heavy Fortress

Defensecommon

A heavily armored defensive installation.

Immobile in spirit, immovable in practice, impolite in conversation.

ATK 2DEF 16

Heavy Guardian

4
Heavy Guardian

Dronerare

Interceptor. Auto-Repair 2. Reinforced Hull.

Stands between the ship and the next bad afternoon. Usually stays standing afterwards.

ATK 6DEF 8

Heavy Interceptor

5
Heavy Interceptor

Dronecommon

Interceptor. Cold Boot 1. Enemy must attack this first once active.

Takes its time arriving. Takes longer than that leaving.

ATK 6DEF 12

Heavy Lance

6
Heavy Lance

Weaponcommon

Deal 19 damage to target enemy unit or ship.

Asks nothing of the pilot but patience and a tolerance for the smell of copper.

ATK 20DEF 0

Heavy Lance (Field Model)

4
Heavy Lance (Field Model)

Weaponuncommon

Priority Fire. Flanking Fire. Deal 12 damage.

Field model. Shipped without ceremony. Arrives with consequences anyway.

ATK 12DEF 0

Heavy Laser

2
Heavy Laser

Weaponcommon

Deal 6 damage to target enemy unit or ship.

Twice the capacitor, twice the regret on the receiving side of the glass.

ATK 6DEF 0

Heavy Orbital

6
Heavy Orbital

Weaponuncommon

Priority Fire. Rapid Launch. Deal 18 damage.

Spoken from high up. The answer is not written anywhere but the crater.

ATK 20DEF 0

Heavy Pulse

3
Heavy Pulse

Weaponrare

Priority Fire. Overclock. Quick Strike. Deal 9 damage.

Old coil, new timing, the same unchanged sound of the same settled argument.

ATK 9DEF 0

Heavy Railgun

3
Heavy Railgun

Weaponcommon

Deal 9 damage to target enemy unit or ship.

The round leaves before the sound. The sound is for the grieving.

ATK 9DEF 0

Heavy Shield

3
Heavy Shield

Defensecommon

A heavy-duty energy shield.

Thicker than the hull it is mounted on, and far less sentimental.

ATK 0DEF 10

Heavy Striker

4
Heavy Striker

Droneuncommon

Priority Fire. Rapid Launch.

Heavier frame. Patient pilot. Deliberate ending for whatever lines up in the crosshairs.

ATK 7DEF 5

Heavy Torpedo

3
Heavy Torpedo

Weaponuncommon

Rapid Launch. Cold Boot 1. Deal 9 damage; enters ready to attack.

Decides late in flight what it wanted to be. Turns out to be a funeral.

ATK 9DEF 0

Heroic Charge

5
Heroic Charge

Maneuveruncommon

All your Weapons attack ready targets immediately and gain Priority Fire.

No plan. No retreat. Just every weapon firing on the same loud chord, resolved early.

ATK 0DEF 0

Heroic Dive

5
Heroic Dive

Maneuvercommon

Prevent all damage to your ship this turn. Deal 5 damage to the attacker.

A pilot leans into the wrong frame. Comes out holding the right answer.

ATK 0DEF 0

Heroic Dive (Tribute)

5
Heroic Dive (Tribute)

Maneuverrare

Prevent all damage to your ship this turn; deal 8 damage to attacking units.

The pilot puts the ship where the bad math is. The math answers wrong.

ATK 0DEF 0

Heroic Gambit

7
Heroic Gambit

Maneuverlegendary

Prevent all damage to your ship this turn; deal 15 damage to each enemy unit.

A pilot puts the ship exactly where the bad math lives. The math rearranges.

ATK 0DEF 0

Hidden AI

2
Hidden AI

AI Routinecommon

Gain Stealth. On first enemy turn end, flip this card into Watching AI.

Does not identify itself to the pilot. Waits. Starts answering eventually, from the corner.

ATK 0DEF 5

Hidden Warhead

2
Hidden Warhead

Moduleuncommon

Place face-down in Cargo. When revealed, flip into Armed Warhead; played for 2 energy.

Sits in the hold. Pretends to be shipping. The crew forgets until needed.

ATK 0DEF 0