Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 1000 cards — page 2 of 50

AI Takeover

4
AI Takeover

Maneuver — uncommon

AI Takeover. Target enemy Drone attacks its owner next turn.

The drone reads a new order. The drone obeys. Its pilot notices too late.

ATK 0DEF 0

Aim Protocol

1
Aim Protocol

Maneuver — uncommon

Aim. Place an Aim counter on target enemy. Next turn you may play Lock Protocol.

The crosshair settles. The target does not notice. The crosshair is patient.

ATK 0DEF 0

Aim Shot

2
Aim Shot

Weapon — common

Deal 5 damage and apply Tracking Lock to target.

A dot on the glass. A promise on the deck.

ATK 5DEF 0

All Out

3
All Out

Maneuver — uncommon

All your Weapons deal +3 damage this turn.

The pilot commits to the afternoon. The afternoon commits back with interest.

ATK 0DEF 0

All-Out Charge

4
All-Out Charge

Maneuver — common

All your Weapons attack ready targets immediately.

Throttle past the limit. Paint past the limit. Survive past the limit.

ATK 0DEF 0

Ambush Core

0
Ambush Core

Ship Core — uncommon

Passive: Your Maneuver cards cost 1 less on the opponent's turn.

The core whose tick runs on the other pilot's turn. That pilot never notices.

ATK 0DEF 0

Ammo Drum

3
Ammo Drum

Equipment — common

Attach to a Weapon. Host may attack twice per turn.

Round capacity beyond polite. Pilot never runs out. Sometimes that is the problem.

ATK 0DEF 0

Analyzer Matrix

4
Analyzer Matrix

AI Routine — common

Modular Payload. Choose 1: Probe 2, Deep Scan, or Cycling Protocol.

Three buttons. Three answers. The right one is the one you already know.

ATK 0DEF 12

Ancient Engine

3
Ancient Engine

AI Routine — uncommon

Escalation. Persistent Field. +1 energy at end of each of your turns starting turn 4.

Runs since the war before the war. Runs still. Generates more than it consumes, lately.

ATK 0DEF 8

Annihilator Round

5
Annihilator Round

Weapon — common

Critical Strike. Deal 15 damage; any damage destroys Drones or Weapon systems.

One round in the magazine. The magazine was never meant to be reloaded.

ATK 16DEF 0

Apex Aegis

6
Apex Aegis

Defense — rare

Ablative Plating 4. Auto-Repair 2. Emergency Reboot.

The shield the fleet drags out only when the mission brief uses the word 'final'.

ATK 0DEF 21

Apex AI

6
Apex AI

AI Routine — common

A top-tier command subroutine.

Written once. Compiled once. Still running in somebody's fleet, somewhere.

ATK 0DEF 21

Apex Armor

6
Apex Armor

Equipment — epic

Attach to a Drone. Host gains +8 defense, Reinforced Hull, Ablative Plating, Auto-Repair.

Worn by the drone that comes back. Always comes back. The fleet never asks why.

ATK 0DEF 0

Apex Barrier

5
Apex Barrier

Defense — epic

Interceptor. Ablative Plating 2. Auto-Repair 2. Emergency Reboot.

Takes the hit. Knits the seam. Repeats. The fleet reinstalls it on every hull.

ATK 0DEF 17

Apex Charge

5
Apex Charge

Maneuver — rare

All your Weapons gain Critical Strike and Overclock this turn.

The fleet commits. The reactor commits. The enemy commits to leaving, late.

ATK 0DEF 0

Apex Destroyer

8
Apex Destroyer

Drone — epic

Priority Fire. Alpha Strike. Critical Strike.

The last name on the roster. The first name on the enemy's complaint letter.

ATK 16DEF 14

Apex Gun

7
Apex Gun

Weapon — rare

Priority Fire. Alpha Strike. Critical Strike. Deal 12 damage twice, first.

Top of every mounting bracket. Top of every requisition list. Top of every enemy obituary.

ATK 24DEF 0

Apex Master

6
Apex Master

AI Routine — epic

Persistent Field. Adaptive Learning. Efficiency Protocol. Chain Catalyst.

Learns from every fight. Remembers every fight. The fights arrive easier and easier.

ATK 0DEF 21

Apex Network

6
Apex Network

AI Routine — rare

Persistent Field. Cascading Power. Linked Fire.

Every ship on the line reads the same page, plays the same chord, together.

ATK 0DEF 21

Apex Pilot Core

0
Apex Pilot Core

Ship Core — mythic

Passive: Your units gain +1/+1. Once per match, draw 3 cards and gain 3 energy.

The core the ace sleeps on. The ace never leaves. The ship never loses.

ATK 0DEF 0