Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 1000 cards — page 16 of 50

Fortress Lattice

4
Fortress Lattice

Defenseuncommon

Interceptor. Reinforced Hull.

Built from old panels. New welds, old pattern, the same patience as the original fortress.

ATK 1DEF 13

Fortress Mesh

3
Fortress Mesh

Defenseuncommon

Interceptor. Ablative Plating 1.

Woven metal, woven habit. The hull sleeps better with a row of them standing guard.

ATK 0DEF 10

Fortress Net

5
Fortress Net

AI Routinecommon

Persistent Field. Your Defense units gain +3 defense.

Spun from old wartime algorithms. Nothing new goes through unless it really insists.

ATK 0DEF 17

Fortress Plate

3
Fortress Plate

Defensecommon

A heavy armored plating section.

Built by the same crew who did the gate at Dockyard Nine.

ATK 0DEF 11

Fortress Region

5
Fortress Region

Fieldepic

Environmental. All Defense units gain Interceptor, Ablative Plating, Auto-Repair. Replaces.

Every wall in the region finds a second wind. Every wall keeps standing.

ATK 0DEF 0

Fortress Supreme

6
Fortress Supreme

Defenseepic

Interceptor. Reinforced Hull. Ablative Plating 2. Auto-Repair 2.

The wall the admiral stands behind during every briefing. The wall the admiral trusts.

ATK 3DEF 20

Fortress Wall

4
Fortress Wall

Defensecommon

A fortified armor wall.

The weld is older than the ship. It still holds better than the ship.

ATK 0DEF 15

Full Alpha Strike

5
Full Alpha Strike

Maneuvercommon

All Weapons you control gain Alpha Strike this turn.

Every gun fires twice. The comm line is quiet by the second pass.

ATK 0DEF 0

Full Evasion

3
Full Evasion

Maneuvercommon

Your ship cannot be targeted until your next turn.

A full deletion of your name from the enemy's target list for one breath.

ATK 0DEF 0

Fusion Beam

4
Fusion Beam

Weaponcommon

Radiation Leak. Deal 11 damage and Radiation Leak 3 for 2 turns.

Leaves a seam across the hull and a regret across the pilot.

ATK 12DEF 0

Fusion Bomb

4
Fusion Bomb

Modulecommon

Deal 12 damage to target and apply Radiation Leak 2 for 2 turns.

A small sun pressed into a smaller shell. Unfolds without apology.

ATK 0DEF 0

Fusion Cannon

3
Fusion Cannon

Weaponcommon

Deal 9 damage to target enemy unit or ship.

Bottled a star, uncorked it on cue, served it medium rare.

ATK 9DEF 0

Fusion Lance

2
Fusion Lance

Weaponcommon

Priority Fire. Deal 5 damage.

A beam so precise it asks permission before arriving.

ATK 5DEF 0

Fusion Lancer

4
Fusion Lancer

Weaponrare

Priority Fire. Phase Drive. Critical Strike. Deal 12 damage.

Cuts through the answer before the question is finished. The pilot never flinches.

ATK 12DEF 0

Fusion Mortar

5
Fusion Mortar

Weaponrare

Breach Cascade. Overflow Fire. Radiation Leak. Deal 16; adjacent 5; 3 radiation.

One shell. Several wakes. The neighborhood files a petition later, too late.

ATK 16DEF 0

Fusion Torpedo

3
Fusion Torpedo

Weaponuncommon

Cold Boot 1. Overflow Fire. Deal 9 damage; excess hits ship directly.

Arms slowly. Detonates completely. The arithmetic makes the slow part worth it.

ATK 9DEF 0

Gatling Cannon

4
Gatling Cannon

Weaponuncommon

Alpha Strike. Deal 5 damage twice to target.

Bolted to the wing. Runs until the pilot stops asking. The pilot keeps asking.

ATK 12DEF 0

Gauss Bolt

1
Gauss Bolt

Weaponcommon

Priority Fire. Deal 3 damage.

Lighter than the slug, faster than the apology.

ATK 3DEF 0

Genesis

7
Genesis

Fieldmythic

Environmental. Your units gain +2/+2, Priority Fire, and Auto-Repair 2. Replaces any active Environmental.

A region the fleet remembered. The fleet forgot. The fleet rebuilt, patient.

ATK 0DEF 0

Ghost Beam

3
Ghost Beam

Weaponuncommon

Phase Drive. Critical Strike. Deal 7 damage; any damage destroys Drone or Weapon systems.

Arrives from the wrong side of reality, leaves the correct side shorter than before.

ATK 8DEF 0